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Need for Speed Unbound: High-Octane Races Meet Fresh Comic Book Style

Need for Speed Unbound - Grafitti Style
Need for Speed Unbound - Grafitti Style

Title: Need for Speed: Unbound
Developer: Criterion Games
Publisher: Electronic Arts
Released: December 2, 2022
Platform Reviewed: PlayStation 5
Platforms Available: PlayStation 5, Xbox Series X/S, PC
Article Reading Time: 8 minutes

A Familiar Road with New Turns

As is customary in the Need for Speed racing series, just like in the earlier installments, we get our hands on furious races, omnipresent tire smoke, and tuned supercars in a new art style this time. Need for Speed, with the latest console version, got a chance to do something originally different. And it was an exceptional experience. The first impression immediately after starting the game was evident. Criterion was very heavily inspired by its previous work. Once again, you take on the role of a young racer looking to make a name for himself in the city. Starting from scratch with an old car, you race in day or night events to earn a living while trying to shake off the cops who come down on you after every race. A concept familiar from the older Need for Speed Heat. But this time, it’s been tweaked slightly. You create your own hero or heroine at the start of the game. The choice is broad; you can make a weird hipster, a Japanese anime-style doll, or something decent.

Night and Day, Risk and Reward

The races in Unbound are divided into day and night. During the day, it’s quiet everywhere. The races are characterized by less risk from the police, but at the same time, you can’t expect any more significant rewards. At night, on the other hand, the money starts rolling in. Law enforcement is alive and well, and the most frantic races are held for big money, which only the best can win. Of course, at night, the cops are hot, and your Heat level after each race is higher than in broad daylight. If you get caught, you lose all the money you didn’t manage to take to the garage.

The Heat of the Night

Several racing opportunities will appear on the map throughout the night. You will also often be chased by the cops after a race. If you shake them off, you can park and save your accumulated money, but this will jump you forward half a day, and the night’s events are gone. It’s more tempting to keep playing at night and run all the events. The more events you complete in one night, the higher your Heat level. Escaping the cops from level three onwards requires skill and a fast car. That hurts a lot when they catch you and confiscate all the money you didn’t manage to stash in the garage. It’s a thrilling aspect of the game, and the “this race will still work before they get me” style of decision-making was something I really enjoyed.

Racing Perfected

The story of Unbound is quite exciting and expansive by series standards, with well-written characters that are memorable and believable. The dialogue may be simple and annoying. However, we’re still talking about NFS, where the central aspect isn’t the deep story but the racing. The racing aspect of the game is perfect. This is precisely how I imagine arcade racing. In city traffic, at full speed, cutting corners, jumping, and passing closely with other road users flatting out. In Unbound, you will be dealing with surprisingly challenging races. It took me a while to learn how to drive at full speed amongst all the pitfalls, and I needed to tune the car to get to the front. The race modes don’t stray from the familiar standards; we have classic time trials, city circuits, drifts, and a special mode where you collect points for spectacular track runs and try to hit as many cones, paint barrels, and preferably jumps and skids as possible. At this point, one thing that really bothered me throughout my time playing was the lack of a fast travel option on the map. You have to transport yourself everywhere. Suppose the police patrols have it in for you and your high Heat level. In that case, you won’t just drive to the next challenge unleashed, but you’ll be dodging the police patrols with fear, marked on the map by a moving red icon. It’s neither cool nor fun, but it fits the game’s concept that the cops are here and will take your money if you’re not careful.

Aesthetic Overdrive

What would Need for Speed be without a good dose of tuning. You can customize each licensed vehicle, of which there are a staggering number, to your heart’s content. The ability to detail the powertrain is a big plus. Compared to previous installments, the authors have gone into even greater detail. Moreover, any minor modification of the car is noticeable on the road. Of course, many stickers, shiny wheel rims, bumpers, tinted glass, etc already exist. The graphics of NFS Unbound on the latest gaming consoles, especially on the PlayStation 5, are simply breathtaking. The game’s setting, Lakeshore, is a bustling and vibrant metropolis with towering skyscrapers, busy streets, and poverty-stricken suburbs, all of which are beautifully rendered with stunning attention to detail. The surrounding countryside is equally impressive, offering a plethora of scenic routes to explore. The cars in the game are also incredibly detailed, with every aspect of their design and mechanics flawlessly captured. The only downside is the lack of an interior view, which would have made the experience even more immersive. Overall, NFS Unbound is a visual masterpiece that truly showcases the power and capabilities of the latest gaming consoles.

New Styles and Online Shortfalls

A controversial pre-release feature was the new comic book style, where all the effects, like clouds from spinning tires, collisions, crashes, and flyovers, are complemented by cartoon and graffiti effects. Also, all the characters in the game look like they are from an animated movie. I was skeptical of this concept, but the developers have kept this style at bay. The graffiti is a tasteful art addition that often adds to the game’s atmosphere. The characters look too cartoonish for my taste, with bland facial expressions that make the contrast between the cartoonish and photorealistic visuals all too apparent. In addition to the 30-hour campaign, the game offers an online mode and a separate city map where you can race against other players and earn money. However, it appears that the developers did not invest enough resources in this mode. The lack of police cars, which add excitement and challenge to the races in the campaign, makes the online mode feel somewhat lackluster and empty. This is a missed opportunity, as the potential for engaging and competitive multiplayer races is certainly there. Hopefully, the developers will address this issue in future updates to the game.

Conclusion and Legacy

So, in conclusion, Need for Speed Unbound is an excellent addition to the famous franchise. Suppose you overlook that the developers were heavily inspired by the subtitled Heat and put in next-gen graphics. In that case, you get excellent arcade racing complemented by the original art style. It’s clear that the game was made for the fans, who get exactly what they expect but in a new and prettier package. The number of cars, their upgrade options, and the frantic racing are precisely what NFS has always been about, and that’s not changing. Here, all of this is brought together by an interesting story. Disappointingly, some repetitive activities and an unfinished online mode. In short, the franchise is still maintaining a relatively decent quality because it’s about to celebrate 30 years.

Purchase and Experience the Rush of Need for Speed: Unbound

Steam: Race to Steam to grab your copy and hit the streets in style.
Epic Games Store: Speed over to Epic Games Store for your adrenaline-fueled adventure.
PlayStation Store: Drive your way to the PlayStation Store and experience next-gen racing on your PS5.
Microsoft Store: Accelerate your game on Xbox by visiting the Microsoft Store.

Detroit: Become Human – Blade Runner Fans, This Game is for You!

Detroit Become Human - Front Picture
Detroit Become Human - Front Picture

Title Detroit: Become Human
Developer: Quantic Dream
Publisher: Sony Interactive Entertainment
Released: May 25, 2018 (PS4), December 12, 2019 (PC via Epic Games Store), June 18, 2020 (Steam)
Platform Reviewed: PlayStation 4
Platforms Available: PlayStation 4, PC
Article Reading Time: 8 minutes

From Fahrenheit to Detroit: A Legacy of Choice

Detroit: Become Human is the latest release from French studio Quantic Dream, which has long been at the top of the story adventure genre. From the first-class and dark Fahrenheit to the drenching Heavy Rain to the emotional and gripping Beyond Two Souls, which, despite its quality, unfortunately, didn’t garner as much fame as expected initially. However, Detroit: Become Human manages, thankfully, to change that once again with ease, as you will see in my following text.

Not Your Average Action Game

I will be okay, though, and I’ll be the first to specify what Detroit is not. Look elsewhere if you expect frantic action, brutality, or a colorful open world. Detroit follows in the footsteps of its predecessors. It offers a more interactive film packed to the ceiling with a brilliantly branching narrative, elaborate characters, and the traditional ability for the player to influence the course to a degree not seen in games. You really want to experience this experience. 

Blade Runner Vibes: Dark, Dystopian, Delicious

Detroit takes you to a not-too-distant future where androids and artificial intelligence are the order of the day. Artificially created helpers are an integral part of our lives, helping in the home, serving as sex objects, and relieving humanity of a multitude of manual labor. But that also means lots of unemployed people, “racial” hatred of androids, and other issues that are very relevant even today. The game draws powerful inspiration from the cult of Blade Runner, which will definitely please fans of the movie classics.

Connor, Kara, Markus: Three Androids, One Epic Story

This futuristic world tells the story of three androids – Connor, Marcus, and Kara. Each has their own status and their own lives. Connor is an android sent by the CyberLife corporation to help police officers in a recent murder. Markus is an ordinary assistant to an aging artist. At the same time, Kara is a newly purchased maid the family’s father brings home. 

Although it doesn’t seem like it at first, the fates of all the characters are very closely intertwined and naturally meet several times throughout the story. Still, each views the issue of androids and their potential rebellion against humanity differently. It is with the first murder, which hints at a severe problem with android obedience, that begins a sequence of events that take you across the city of Detroit and eventually the entire United States to try again and again to find the answer to the question – “How far are you willing to go to achieve freedom?”

When Your Choices REALLY Matter

As you will have gathered, Detroit is true to its predecessors and is more of an interactive film than a game. The developers give you enough freedom and interaction at specific points so you do not feel deprived. Still, the reins are firmly held by the story above all else. It moves forward steadily, and I’ve yet to experience such an engaging narrative where I wasn’t so actively involved in the action. Each chapter builds on the next, with one crucial decision after another being thrown at the player. As is the way with Quantic Dream, almost everyone can cost you your life. 

Yes, even here, you’ll encounter many choices and decisions that take the story in unexpected directions. If one of the characters dies, there’s no turning back. However, this is one of the game’s great strengths – there are so many story branches that you can play the game six times and constantly encounter something new. At this point, I’ve played the game for about the third time and still know I have yet to discover everything. And that’s very, very respectable for a game that is very linear in its own way.

The Emotional Rollercoaster You Didn’t See Coming

Moreover, the developers have managed to meticulously think through all the characters so that after a few initial moments, you’ll be invested in the lives of each of them, hoping with every conversation that you don’t mess something up and that your favorites stay alive for at least a bit longer. Even the likes of Connor, who looks pretty robotic and aloof at the start, eventually becomes an incredible assassin who could high-five John Wick and grow on almost everyone. The development of the characters throughout the story is portrayed brilliantly, and more importantly – everything is entirely in your hands.

When Games Look THIS Good, Who Needs Movies?

Thanks to the game’s relatively closed structure and concept, the developers have let their imagination and graphic engine run wild. Detroit is one of the best-looking games in the world today. In fact, you’ll often wonder if you’re not playing a CGI movie because the graphics are the best to be found at the time. Everything is of the highest standard, whether we’re talking about animations, detail-rich environments, lots of little particle effects, or the fluidity of the surroundings. 

Of course, you’ll come across slightly choppy animations here and there, especially when moving characters, but that’s due to the specific genre and is understandable. On the other hand, the facial animation and the acting are top-notch. Watching your favorite characters during dialogues that, through no fault of your own, can go awry at any second is a treat. 

Detroit is, in short, visual porn, and it doesn’t matter how many times you play it. The excellent news for everyone will be the bravura use of the language you have set up, which is not only present in the dialogue in the form of subtitles but is also integrated into all the text in the game. All the magazines, dialogues, interactions, and other elements are in the language you set, so you can enjoy the game even if you are unfamiliar with English or any other language.

Why Detroit Belongs on Your Spotify Playlist

The soundtrack is a chapter unto itself. The developers recruited three composers for the official soundtrack, each caring for one character in the story. This gives each character a unique musical score that conveys their mood, atmosphere, or “personality.” The music is also interactive, perfectly matching what’s happening on screen. During quiet moments of exploration, a few instruments strum while epic loops kick in during thrilling chases and engulf you entirely. Here, we have another soundtrack you can safely play on your phone and out of the game, for example. 

Bonus Content: Unlocking Detroit’s Story Secrets

In addition to the story campaign, which you can play endlessly, the game also offers smaller bonuses that you can unlock with the points you accumulate while playing. These are little things like artwork, developer diaries, behind-the-scenes glimpses of development, complete 3D models of all the characters in the game, soundtrack samples, and trailers. Of course, you can’t expect multiplayer but other additional content, but that’s understandable.

The Game That Makes You Question Humanity

Detroit: Become Human might not be a game that suits everyone’s taste. Nevertheless, it is a remarkable example of how a video game can transform into an interactive work of art that competes with classic movies. If you are a Quantic Dream’s games fan, then you are in for a treat with their best game yet. Everything is almost flawless, from the characters to the music and the graphics. It will leave you with a lasting emotional impression. In short, it is a masterpiece of interactive storytelling!

Purchase Detroit Become Human

PlayStation Store: The game is available on the PlayStation Store for PS4 at a price of $19.99. There is also a Digital Deluxe Edition available for $29.99, which includes additional content​ (PlayStation Store)​​.

Epic Games Store: On the Epic Games Store, “Detroit: Become Human” is priced at $39.99. This version boasts enhanced visuals and full PC compatibility, including support for 4K resolution and 60fps​ (Epic Games Store)​​ (VG247)​.

Steam: The game is also available on Steam, where it integrates well with Steam’s features like achievements and cloud saves​ (Steam Store)​.

Mysterious Small-Town: A Review of Twin Mirror

Twin Mirror - Panorama View
Twin Mirror - Panorama View

Title: Twin Mirror
Developer: DONTNOD Entertainment
Publisher: DONTNOD Entertainment
Released: December 1, 2020 (PC Game, PS4, Xbox One)
Platform Reviewed: PlayStation 4
Platforms Available: PC Game, PlayStation 4, Xbox One
Article Reading Time: minutes

Dontnod’s Delays and Determination

Dontnod Entertainment, a video game development studio known for creating critically acclaimed titles such as Life is Strange and Vampyr, has been teasing multiple new projects for quite some time now. However, the release of these games has faced several setbacks, leading to prolonged waiting periods for fans of the studio. One of these projects was the highly anticipated story adventure game Twin Mirror, which underwent a tumultuous development cycle. Despite encountering various challenges, the team at Dontnod Entertainment persevered, ultimately succeeding in bringing the game to fruition. As a result, players were finally able to experience the captivating narrative of former investigative journalist Sam Higgs, which was eagerly awaited by fans of the studio and the genre alike.

Life is Strange Vibes

After playing for a while, it will become abundantly clear that this is the next installment from the creators of the Life is Strange series. Both the narrative style and the typical gameplay can’t be denied. This time, however, we don’t get to experience the drama of schoolgirls or the story of two brothers on the run. We’re looking at the story of Sam , who returns to his hometown of Basswood to say one last goodbye to his deceased best friend. Basswood is a typical small American town where people survive as best they can. Its atmosphere is handled excellently in the game. Sam didn’t leave it well, and many locals blame him for his decisions and work. Sam was an investigative journalist who was instrumental in shutting down the mine. But the main thrust of the story is something else entirely. The circumstances of his friend’s death don’t quite add up. I’m not going to tell you any more of the story. After all, this is an important element on which Twin Mirror is primarily based. It’s a thoroughly enjoyable whodunit you’ll get through in a day. You gradually uncover the circumstances of what’s currently happening in the town and Sam’s past.  

When Textures Attack! (Or Just Sit There Blandly)

The developers have said they want to avoid falling into the same stereotype as Telltale Games and are trying to make their new projects more distinct. In the case of Twin Mirror, though, they’re still sticking with the old approach. You can clearly tell at a glance that this is the work of Dontnod. Slightly stylized graphics, inferior textures, and poor quality face art compared to competing adventure games of this type. What the characters do in Twin Mirror is weak compared to other big adventure games. After a few minutes of playing, I counted on that when the first conversations took place. Despite the lower graphical quality, they managed to create scenery that is a joy to look at in some parts. 

However, Twin Mirror fits perfectly into the pattern of this studio’s work in other ways. Throughout the gameplay, you’re faced with several dialogue decisions, most of which only affect how the character in question will treat you. Very few critical decisions affect the ending of the game.

Supernatural Sleuthing in Sam’s Brain

But some exciting ideas also fit the classic pattern of the studio – supernatural abilities. We get several glimpses into Sam’s mind. It’s where memories are replayed, and he often has to deal with himself. His personality is more complex. More than once, Sam’s alter ego interferes in the story, which I’d rather not go into more detail about because it’s one of the most exciting things in the game, and it would be a shame to give it away beforehand. The story does have a few weaknesses, though. 

Basswood Needs More Character Development

As I mentioned earlier, Twin Mirror didn’t escape problems during development either. Initially, the game was supposed to be split into 3 episodes. For Dontnod, this makes sense, given their experience with episodic releases. But in the end, it was released all at once. During gameplay, you can tell where each episode is supposed to end without any problem. Plus, the developers were pressed for time, so they had to switch to chopping the story. 

The introduction is extensive. Everything is explained so you can understand everything as it should be. But halfway through, it breaks down, and the narrative takes a huge turn. Before you know it, you’re watching the closing credits. This was just an introduction, and the investigation continued for a few more hours. Unfortunately, it didn’t. As for the characters, if you expect them to develop significantly during the game, don’t count on it. They don’t even get much time to do so, and with almost every one of them, it’s evident at first glance what they are. Most of them treat Sam very differently than I initially expected. Despite the constant repetition at the beginning about how they don’t like Sam in Basswood, most residents welcome him with open arms. I find it odd that even those in the wrong way because of him don’t mind him hanging around their home.

Exploring? More Like Stumbling Around

Conversations and decision-making aren’t the only part of the game. Several times, you’re put in a situation where you have to go through a place, find all the essential elements, and then use them to piece together a scenario of what has happened or is yet to happen, all in the mind palace. It’s an exciting idea, but the execution is too straightforward. I would say. You must find all the information pieces to start putting it together first. You can always go right, even if you play through the different options in the mind palace. You will only be let in once you find the right combination. It could have been a challenge, but the developers clearly didn’t want you to think too hard when solving it. In fact, Sam often uses his predictions to tell you how to put the situation together. You’ll also spend some time exploring things and the environment in the game. It’s an absolute classic. Don’t count on collecting items or having an inventory to combine them. I encountered a puzzle once or twice in the entire game. The rest of the situations are solved through conversations or looking at things. Interactive items are labeled so you know where to go.

However, the interaction could be more nuts than an adventure game player would like. You have to angle yourself at the right angle to the interactive items even to see the menu of options, which sometimes means you have to set the character up for several tries before it does what you want it to do. However, it’s much worse when the interactive objects are loose in the environment. You have to approach them from the right side to make them appear. On one investigation, I spent more time doing this just because I came to the location from the woods instead of the road. They’re small things, but in a short game, where they make up a significant part of the gameplay, the developers should watch out for them. 

Twin Mirror: Faster Than a Speeding Storyline

As a result, Twin Mirror feels like a rushed project that the developers wanted to release at any cost. Even with another released adventure game, Tell Me Why from Dontnod, it didn’t turn out stellar, albeit a big chunk better than Twin Mirror. Their latest games, like Jusant and the yet unreleased Lost Records, which we will review in the summer, will break the vicious circle that Dontnod has been mired in since the abandonment of the Life is Strange series. 

Not Their Best Work, But Still Worthwhile

The story revolves around a former investigative journalist who visits his best friend for the last time. However, the overall story fails to impress due to its rushed pace and the need for improvement in the imaginative method of investigation. Additionally, even in the game Twin Mirror, the studio Dontnod has been unable to avoid its games’ recurring stereotypes. The facial expressions and texture quality are somewhat worse than expected.

Buy Twin Mirror

Steam: The game is available on Steam for $29.99. It features a single-player mode, Steam Achievements, and cloud-saving options​ (Steam Store)​.

Epic Games Store: Also available for $29.99, Twin Mirror on the Epic Games Store includes features like cloud saves. The game is described as a gripping psychological thriller with a narrative that lets you make choices that impact the story​ (Epic Games Store)​.

Xbox: There’s a significant discount on Xbox; the game is currently on sale for $4.49, down from $29.99. This sale ends in 5 days from the last update, so it’s a great opportunity for Xbox users to grab it at a lower price​ (Xbox.com)​.

PlayStation Store: Similar to Xbox, the PlayStation version is also on sale for $4.49, offering an 85% discount off the regular price of $29.99. This offer is valid until March 28, 2024​ (PlayStation Store)​.

Beyond Moscow’s Dark Corners: The Expaned World of Metro Exodus

Metro 2035 Exodus - A Journey Across Radiation Infested Russia
Metro 2035 Exodus - A Journey Across Radiation Infested Russia

Title: Metro Exodus
Developer: 4A Games
Publisher: Deep Silver
Released: February 15, 2019 (PC, PS4, Xbox One), June 18, 2021 (PS5, Xbox Series X/S)
Platform Reviewed: PlayStation 5 Playstation 4, PC
Platforms Available: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Mac
Article Reading Time: 14 minutes

Fourteen Years On: Metro Exodus’ Thrilling Path

This year, it’s been fourteen years recently since developers from Ukrainian studio 4A Games brought us the successful action game Metro 2033, which was based on the successful novel by Dmitry Glukhovsky. It is built on a dense atmosphere, stunning artwork, and fun action. The book’s author expressed several times that he liked the game’s treatment, and he was certainly glad that new readers found their way to his novels. Three years later, we have a free sequel, Metro: Last Light, which has already been released simultaneously for all major platforms. The developers have put all their experience to good use, and Metro has become a classic video game. So it’s no wonder that expectations were very high when the next Metro Exodus was announced. Find out if the developers managed to meet them in my review below. I’ll just reveal that it’s going to be quite a ride.

Metro Exodus has taken quite a leap forward with the PlayStation 5 version. The original PS4 version was great on its own, but the visual enhancements and technical innovations elevate the experience to a new level. I was immediately hooked on the PS5. The most significant change is the implementation of ray tracing, completely transforming the game’s lighting. Shadows are deep and realistic, and reflections on metal or water surfaces feel real. The environment has gained depth, making the atmosphere denser than before. The game runs at a smooth 60 frames per second on PS5, which noticeably improves gameplay.

Artyom’s Quest: Surviving in Post-Apocalyptic Russia

Metro Exodus, based on the novel Metro 2035, is a follow-up to the ending of Metro: Last Light. However, you haven’t played the previous installments. In that case, I recommend doing so, as the next installment follows its predecessor with only a slight distance this time. Anyway, the thing is, it’s been 23 years since the great war that wiped out nearly seven billion people, and the last remnants are still living in the Moscow subway system, having to deal with its aftermath every day, be it the omnipresent radiation or the various monsters. Among the survivors is the protagonist, Artyom, who hasn’t stopped dreaming of a place to live without fear of radiation and multiple monsters. Now, with his wife Anna, he occasionally makes his way to the surface, looking for a signal from possible other survivors. But the dream turns into a nightmare during one trip to the surface, when Artyom wonders if it was worth dreaming like this. Either way, along with Anna and a few other Special Forces members, he embarks on a journey through Russia and its wilderness on the Aurora train to find the paradise he so desires. I don’t want to give any spoilers here because the fantastic story is full of twists and turns, well-written characters, dialogue, and different communities, which everyone must enjoy for themselves. But the story definitely doesn’t disappoint anyone. It keeps you glued to the screen until the grand finale, which you will remember for a long time. It also concludes this unique trilogy very well.

Diverse Terrains: Beyond the Moscow Metro

You can see from the first minute of Metro Exodus that the developers now had much more ambition and budget after their previous successes, as everything is much more lavish and looks expensive compared to the first two installments. And I would compare Metro’s journey through this a bit to the Witcher series, where only with the third installment could the developers at CD Project RED fully realize what they always wanted. But it’s also worth mentioning that 4A Games hasn’t forgotten the previous installments and its fans, so they’re still building on their quality and popular foundations. Metro Exodus is still an atmospheric survival action game with horror elements, but now in a much more cinematic and spectacular way. I enjoyed the game immensely because of this, and I enjoyed every minute of it enormously. Plus, it’s hard to tear yourself away from it. Something is always happening, and the game keeps the player in suspense about how everything will continue. 

The fact that the developers had a much bigger budget shows in the levels themselves with their excellent design. Again, if you’re looking for a linear action game with a strong focus on story, you’ll find it here. You don’t have to worry about the game-changing dramatically. However, the developers have also prepared some more expansive levels; it’s a more miniature open world; I might compare it in style to the last God of War. You’re always set goals from the main storyline. Still, NPC characters occasionally give you some side quest you may or may not complete. The side quests are usually related to finding a particular item or exploring locations, which mainly enriches the game experience and reveals more about the local world.

What I liked during the quests is that the developers go a bit, well, instead, a lot old school and don’t lead the player by the hand. On the map, which you can call up at any time simply by pressing the touchpad, you only have the important places marked, but you no longer have an arrow to guide you to them; plus, you only get information and details about the quests from other NPC characters. This approach helps you explore the game world, making you feel and enjoy it more. This is the opposite of what we see in other similar games that lead you by the hand to a goal, which they still mark out so you don’t accidentally miss it in a meter-by-meter room. Here, you just know the location, and it’s up to you to explore it and find what you need and are looking for. 

As I mentioned above, the game takes place outside of Moscow this time, so you’ll visit more diverse locations that take you across the Russian wilderness. You’ll look to the Volga River, Siberia’s taiga, which radiation has virtually avoided, and the Caspian Sea desert, where I sometimes felt like I was in Mad Max. The greater variety of environments definitely helps the game. I always enjoyed arriving in a new one and the varied challenges you’ll face while playing.

PS5 Upgrades: Enhanced Visuals and Performance

The developers have also worked on using the DualSense controller’s haptic response, adding another dimension to gameplay. You can feel the gun shake as you shoot or the subtle vibrations that simulate the terrain you’re moving across. The colors have been slightly altered on the PS5, which may be a plus for some and a minus for others. While there were minor graphical glitches, such as occasional shadowing issues, overall, the PS5 version of Metro Exodus is the best you can play. It uses the console to its full potential and delivers a fantastic experience. If you have a choice, this version should be a clear priority. The game is still impressive on PS4, but the difference is noticeable.

What I also have to mention about the environment is that the developers have worked on the changing weather, so it starts raining heavily at the Volga River out of nowhere. At the same time, in the desert, a sandstorm comes again. Also, the time of day changes dynamically during gameplay, affecting the gameplay itself. While you encounter mostly human opponents during the day, at night, various mutants and other creatures come to the surface, and you have to deal with different problems that don’t exist during the day. You have to think whether a given mission is worth doing in the evening or during the day. 

Many players of the previous installments must wonder if Metro Exodus still offers those dark corners of the subway. The answer, of course, is yes. Although it occurs mainly on the surface, you’ll still be crawling through various bunkers and bases where daylight can’t reach. Of course, there are plenty of subway stations, but I won’t spoil any more.  

Combat and Strategy: Facing the Mutant Threat

Because the game occurs outside radiation-infested Moscow, Artyom no longer has to constantly wear a mask and change one filter after another. However, it still happens and is an important part of the gameplay when you venture into the contaminated parts of the world here. Survival elements are, therefore, ever-present and are linked to, for example, making first aid kits and various bombs, upgrading your suit with found materials, and then modifying various weapons. Artyom will also shoot pistols, shotguns, machine guns, crossbows, and other interesting toys you can change with the parts you find. This will make the weapons even more effective in the fight against human opponents and monsters. Modifying weapons or making bullets, first aid kits, and other items are handled simply. They will be accessible, even for a novice.

Even smaller but, from my point of view, a fundamental note about the weapons: this time, the developers have delivered a really detailed gunplay rich in visual and animation perfectly processed weapons from which it is really a pleasure to shoot and last but not least, of course, to listen to them. For me, as a lover of weapons in games, a huge thumbs up.

If you get attacked by monsters, the game contains several types. It’s a classic fast-paced shooter, but you must count every bullet. You don’t have enough of them on the higher difficulties, so every bullet that misses the target hurts like hell and can be helpful later. You constantly have to explore your surroundings, find hidden ammo boxes, and so on, so the core gameplay of Metro Exodus is similar to previous installments. Survival elements, which are also well-balanced, still play a crucial role. Fortunately, you can continually replenish your supplies with found materials at the workbenches scattered around the world and at the main base in the form of the Aurora locomotive. 

While encounters with mutants are all about action when you meet human opponents, you have more options thanks to a solid stealth system, so everything can be handled silently. In many situations, this is better, as enemies are outnumbered, and Artyom can take a few hits on higher difficulty. When it comes to the gunfights, they’re fun, although I do have a bit of a gripe with the AI. It could be better. Enemies tried to take cover, but I sometimes felt like they were just standing still or running around the level mindlessly. This shouldn’t have happened, but fortunately, I noticed this problem infrequently. 

Exploration and Discovery: Open World and Quests

As mentioned, Metro Exodus has many more open locations and is a semi-open-world game. This makes it hard to estimate how long it will take you to play through. I finished the main storyline on medium difficulty with a few side quests in about twenty hours and 100% in two playthroughs in about forty hours, which is a solid time for a story-driven action game. It’s worth giving it all a second go afterward for two reasons. The first is completing all of the quests while exploring the world (as I did as a fan of the series), which has many secrets that fans will definitely want to uncover; you can collect ribbons and various other collectibles, for example. The second reason is that your actions affect the fate of several side characters, so you have it in your hands whether they survive or not. The story can thus partially play out differently, and just trying out a different path is a decent enticement to replay. I was sorry to lose any of the characters from the train. I’ve developed a nice relationship with them throughout playing, so giving it your all again and trying to save them motivates players to play again.

It was clear from the first demo that Metro Exodus would be a stunning technological game. The developers, who created their own engine, may have presented it on a hyped-up PC. Still, the console version is undoubtedly nothing to be ashamed of. It looks absolutely fantastic. From the very first minute, you’ll be amazed at the gorgeous-looking environments, the highly detailed characters, and the various effects, which are breathtaking at many times. That’s just how I imagine a modern action game released in 2019. The developers knew that the game looked beautiful, so they also prepared a high-quality photo mode, allowing you to easily take stunning shots and share them with others. However, you’ll also want to know how the optimization is doing. And it’s pretty good right now. On PS5, the game runs at a nice 60Fps and has raytracing enabled, which is very pleasing, except for the bugs. I found a few here and there, but nothing to dwell on, and they will likely be polished by patches. 

Fantastic Sound of Radiated Russia

But back to the positive side, namely the fantastic sound which, together with the visuals, provides a very dense atmosphere that could be cut right down. Suddenly, with headphones on, you’ll feel right in the subway aisles or a world after a huge disaster. The musical accompaniment is also of high quality, containing some pleasant, touching, and, at a few moments, intensely emotional and melancholic songs that took me by the heart and made me love and relate to the story and the characters even more. Furthermore, dubbing the individual characters was excellent – especially the Russian one. Before I end my review, I have to mention the localizations into languages like Czech and others, as with the previous two episodes. This is again of high quality, so everyone can enjoy Artyom’s incredible story, even non-English speakers.

Metro Exodus : Wrap-Up

Metro Exodus is an excellent action game whose most vital point is a well-written story with believable characters that you will simply and easily like. Compared to previous installments, it’s also far more varied, offering more open levels with side quests and giving more freedom in general. Yet it retains the characteristic elements and, most importantly, the dense atmosphere of the post-apocalyptic world. The game is slightly brought down by the AI and occasional bugs, but that doesn’t change the fact that fans of both the previous installments and the genre itself will enjoy this game.

Where to Purchase:

Embark on a post-apocalyptic odyssey with Metro Exodus on Steam.
Experience enhanced visuals and haptic feedback in Metro Exodus for PS4/PS5 on the PlayStation Store.
Survive the Russian wasteland in Metro Exodus for Xbox One/Series X|S on the Microsoft Store.
Journey beyond Moscow’s metro in Metro Exodus, available DRM-free on GOG.
Uncover the secrets of a devastated world in Metro Exodus on the Epic Games Store.
Explore the official website of Metro Exodus for more information and purchase options.

Metro: Last Light Redux – Post-Apocalyptic Moscow Shooter Sequel with Great Story

Metro 2034 Last Light Main
Metro 2034 Last Light Front

Title: Metro: Last Light Redux
Developer: 4A Games
Publisher: Deep Silver
Released: August 26, 2014
Platform Reviewed: PlayStation 4
Platforms Available: PC, PlayStation 4, Xbox One, Nintendo Switch, Linux, macOS
Article Reading Time: 7 minutes

The game was created under the supervision of Ukrainian game development studio 4A Games. In addition, the author of Metro 2033 and Metro 2034 collaborated on both games. This time, he was entrusted with the work of creating dialogues and stories. His script for Metro: Last Light was too long for the game to reach its full potential, so he reworked it into another book called Metro 2035. Even though only some things Dmitry Glukhovsky had in mind during the months of development was included in the game, the story is more than complex enough, and the same could be said for the rest of the game.

The Story of Glukhovsky’s Metro Game Continues

Last Light takes place a year after the events of the first installment, in which Artyom decided to launch a missile attack aimed at the Dark Ones, supernatural beings found around the subway that were killing everyone in their path for no reason. In Metro 2033, the game even had two possible endings, of which the creators decided to follow the worse of the two. By now, Atyom had become an official member of a group called Sparta, an elite unit of the city of Polis that had simultaneously taken control of the D6 military base from which the missiles were launched. However, the last Dark One has been found on the surface, and Artyom is ordered to kill him. But, of course, the whole thing goes wrong. After being captured by the Nazis and rendered unconscious, Artyom wakes up in a concentration camp putting him in an awkward situation from which he must shoot his way out.

Exploring the Depths and Heights of Post-Apocalyptic Russia

Of course, the dark corridors of Metro 2033 follow us into the sequel, although this time, we get to see the surface more often than ever before. This is where the adrenaline kicks in anyway, as you never know when you’ll run out of filter on your gas mask, which then forces you to hide back underground as quickly as possible, lest you accidentally become a mutated monster, which you’ll meet more than enough of here. 
The developers manage to build up a decent atmosphere by exposing the player to unexpected situations connected with the story, which take you by surprise and, at the same time, present you with a new challenge to overcome each time.

Gameplay Mechanics in Metro: Last Light

Before the game’s release, the developers talked a bit about sneaking around behind enemy backs, which helped hold me up in more than one of the many situations I had to deal with opponents. Admittedly, while I did my best in the rest of the game, they could spot me a little too quickly. The subsequent match of Rambo in a situation where many enemies are running at me from all sides doesn’t have that atmosphere anymore.

 Arsenal and Upgrades

There are enough weapons to choose from in the game for everyone to find the one that will be their salvation from any dangerous situation. After just a few minutes in the game, it’s possible to occupy all three weapon slots available to you, but taking out enemies will give you much more exciting and functional weapons. Hence, it’s pointless to settle for anything ordinary. You can also fit various upgrades to individual pieces, including thermal vision, silencers, faster reloads, larger magazines, or any of several other gadgets that will come in handy along the way anyway. Formidable enemies can, at most, be annoyed with one well-aimed shot to the head, and over time, it won’t be relatively as easy with any of your opponents. The talk of the constant fear of running out of bullets that we had with the previous installment is gone now, and there are enough of them even on harder difficulties.

AI Shortcomings and Atmospheric Inconsistencies

You can’t use this method against mutated enemies coming straight at you, but if you’re in an enclosed area with many enemies, just find a good spot, take one good shot, and you’re done. The blunt AI ensures that if you just sit in a narrow corridor and wait, almost everyone in the room will gradually appear in front of you. And once you’ve killed them off, which isn’t the only problem, you collect the fallen bullets from the 20 or so enemies stacked neatly on each other. By this point, you’re already deprived of atmosphere altogether and have to wait for the game to build some up again. Unfortunately, this is an easy way to fight that you’ll occasionally take advantage of unknowingly, which could be better.

Attention to Detail: Level Design and Immersion 

There are also some issues in the game, such as bugs and other minor bugs that made their way into the game during development. While they don’t cause any significant glitches that would render the game unplayable in a split second, it wouldn’t hurt if the developers dared to fix at least a few of them, as it would add greatly to the game’s overall feel. Despite this, the developers manage to work perfectly with level design. Every space you visit is unique and will impress you somehow. Here’s an enemy trapped under rubble begging for mercy; there are survivors imprisoned by enemy factions desperately begging for your help, but there’s nothing you can do about it. It’s little details like this that build the game’s magic.

Audio-Visual Excellence: Graphics and Soundtrack

Metro 2033 set a high bar for graphics, and its sequel continues the trend with stunning visuals. The soundtrack enhances the game’s atmosphere, providing an immersive experience. It effectively signals the presence of enemies, adding to the tension and immersion. However, some technical issues detract from the overall experience, although they are manageable.

Metro Sequel Folding Up

Metro: Last Light is not a run-of-the-mill shooter that can just be overlooked. Out of respect for the first installment, I was already looking forward to seeing what the developers would showcase. However, it was clear to me that there was still plenty of room for perfection. In any case, the sophistication of the game world, the great story, and the vibrant atmosphere convinced me that the game is worth playing, whether you liked the first installment or not. The truth is, however, that a lot more could have been worked on in terms of gameplay, as the moments when it comes to eliminating enemies are the ones where you sometimes feel almost indifferent to this aspect. Nevertheless, the game deserves a positive rating and is a solid sequel overall.

Metro: Last Light Redux – purchasing the game from these trusted retailers

Steam: Immerse yourself in the haunting atmosphere of the Moscow Metro on PC or Mac .
PlayStation Store: Survive the horrors that await you on PlayStation 4.
Microsoft Store: Fight for survival in the dark tunnels on Xbox One or Xbox X/S.
Nintendo eShop: Take the post-apocalyptic experience on the go with Nintendo Switch.
GOG: Get a DRM-free version of the game for PC.
Epic Games Store: Add Metro: Last Light Redux to your Epic library.
Visit the official Metro website for more information and purchase options.