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It Takes Two: The Ultimate Co-op Adventure for Friends and Kids

It Takes Two Poster Front
It Takes Two Poster

Title: It Takes Two
Developer: Hazelight Studios
Publisher: Electronic Arts
Released: March 26, 2021 PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, PC Game
Platform Reviewed: PlayStation 5 and PlayStation 4
Platforms Available: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Microsoft Windows
Article Reading Time: 11 minutes

It Takes Two Frog Taxi
It Takes Two Frog Taxi Event

It Takes Two Review

Today, the acclaimed game developer Josef Fares, first made his mark on gamers with the excellent Brothers: A Tale of Two Sons, which built on a very emotional story of two brothers, but also with innovative and to some extent original gameplay. The game became a huge hit and after completing Brothers, Josef Fares decided to start his own studio Hazelight, where he created the two-player action-adventure game A Way Out under EA, in which he once again showed his storytelling skills.With his latest game to date, Josef Fares once again demonstrates his ability to tell emotive stories that can grab the heart, but at the same time lighten it up with many comical moments.

Emotional Family Crisis Plot

The plot of the play revolves around a little girl, Rose, who one day learns that her parents, Cody and May, can no longer live together and want to break up. This is understandably a big blow for the little girl.  Rose does not want to accept the situation, so with the help of Dr. Hakim’s book about love and tears, she reincarnates her parents into the form of a rag doll. They want to get out of this curse of theirs as soon as possible, but they don’t know that the only way is not through their daughter’s tears, but about finding their way back together so that the family can be together in the future. However, it won’t be easy, as there is a long road full of pitfalls leading to the destination. 

It Takes Two The Clock Cody and May
It Takes Two The Clock

While the story can definitely engage and is very well presented, the biggest draw is without a doubt the gameplay itself. Before I get to that though, I should mention that It Takes Two, like A Way Out, is purely a two-player game, so you won’t be playing it alone. So you have to take this into account before you buy. Thankfully, the developers have incorporated not only local co-op, but also online support, which also comes with a Friend Pass. Thanks to it, it is enough if only one player owns the full version. Both can then go through the entire game in co-op together. It’s just maybe a bit of a shame that players with the Friend Pass don’t get to count any trophies while playing, so they’re actually rewarded “only” by playing the game itself, which they don’t actually own.

Gameplay, the Basic Wedding Stone 

But now, finally, to the gameplay. It Takes Two may look like a simple co-operative platformer at first glance, but this is a bit of a deception. Rather than being a platforming affair, I’d describe It Takes Two as a two-player co-operative experience that surpasses virtually all co-operative competition with its variety, playfulness and great design and attention to detail.

In fact, the game combines a number of game genres and contains a plethora of gameplay mechanics, making it rather difficult to classify. In one level you’re trying to overcome tricky obstacles, jump on platforms or solve simple puzzles, in the next the game becomes an arcade shooter, a puzzle affair, an adventure game or a Diablo-style action game where the heroes control magic or a sword. Thanks to this combination of genres, the game never gets boring, always serving up something completely new and therefore constantly learning a new style of play, so it’s easy to have fun all the time, which is supported by great design and polished gameplay. Everything has its place in the game, there are absolutely no dead, boring or drawn out passages, and the different parts build on each other perfectly.

It Takes Two Challenges Everywhere
It Takes Two Challenges Everywhere in the House

Setting of the House

The game takes place in the bowels of the main characters’ house and its surrounding area, or at least it should, but that’s not really the point. What’s more important is that you don’t have to worry about walking around the same-looking locations all the time, because the developers didn’t spare any variety here either, and you’ll get to see what it looks like in the nursery or other rooms, for example, but then you’ll also get to explore the forest, the underwater life and the snowy little villages. In addition, the developers show new ideas in each chapter, constantly surprising with something and at the same time giving the main characters original equipment that makes every part of the game a unique experience, which you also use to move around the levels or to solve clever puzzles.

While at the beginning I got my hands on some kind of slime-shooting weapon and a rifle buddy, there were also games with time or magnets, and I’d rather keep quiet about the others for spoilers. Aside from the puzzles and various obstacles, the game is literally riddled with well-designed boss fights, which are as imaginative as the rest, each one different, fun, and a great fit for the level being played and the game itself.

Split Screen not just in Local Play

It Takes Two is not only unique in its variety, but also in what you see on the screen. Even if you’re playing with a friend online, the screen is split so that you can see not only your scene, but also your friend’s scene, just like if you’re playing a game in local split-screen mode. At first I wondered if this was unnecessary in online mode, but it’s not, as some of the logic problems, jumping passages, and other obstacles require synchronization from both players, so you need to see exactly what your friend is doing and where they are. As a result, split-screen is a gameplay mechanic in many situations that fits the concept itself perfectly. I got used to it after a while and had no problem with it. On the contrary, I was surprised at how the developers used the split screen for the gameplay itself.

Minigames and Side Content 

While going through the game which takes around 12-15 hours, I gradually came across a lot of minigames which you may or may not get involved in. However, it would be a great shame not to mention them. I have to mention that I found each of them fun, interesting and a joy to tug-of-war with a friend, compete through an obstacle course or target shooting. What’s definitely great is that you unlock each minigame one at a time in the menu, so you can quickly start them at any time afterwards without having to replay the game. I definitely need to improve my score on some of these in the future, as I was completely useless at them.

Play with a Kid!

This game is set in the disastrous family crisis of mommy and daddy as we already said. Take your kid playing it, the understand whats going on, enjoying the story and challenges and you can always step up once big struggle appear. They are motivated to help Cody and May and keep the family together. Its great fun and well time spend with young ones for sure, and leave you thinking of your own struggles and overcoming them with closest one. Actually this is one of the best game you can play with your offsprings, go and really do that!

Excellent Responsive Controls 

It Takes Two is also great to play thanks to the perfectly tuned controls, so that the main characters always do whatever you “command” them to do. If you fail, you’ll always have yourself to blame, you won’t be able to complain about the controls, nor the camera, which most of the time takes up exactly what you need to see. But you can always tilt it yourself as needed.

But the game is also accessible to casual gamers, as they always explain new game mechanics through text, or even the heroes themselves give you hints with some sort of catchphrase at the beginning. The difficulty is not somehow high, the developers obviously didn’t want to torment us unnecessarily or throw sticks under our feet. They wanted players to enjoy the game as much as possible from the first moment to the return to the menu after finishing. On the other hand, I have to mention that for some puzzles, I had to think hard at times and had to mobilize my brain.

It Takes us to the End

t Takes Two, at first glance, seemed like just another cartoonish platformer, perhaps unworthy of its Game of the Year title when pitted against heavyweights like Resident Evil 8. This was my stance until I delved into its world. Despite these initial reservations, playing the game showed me how it transcends the platformer genre and delivers a truly memorable co-op experience.

In retrospect, I initially had a negative opinion of the game “It Takes Two” when it won Game of the Year in 2021. I couldn’t understand how a cartoonish platformer could win over games like Resident Evil 8. However, when I played it about a year ago with a friend, my opinion completely changed along the play.

Throughout the game, I was drawn into its playful spirit, especially during moments like riding bugs or tackling bee challenges. Initially, I chuckled at these amusing aspects with a friend, somewhat undermining the game’s potential depth. But soon, I realized It Takes Two is much more than just a platformer; it’s a multifaceted journey, artfully blending various genres.. The lighthearted moments, such as riding bugs and the amusing voice acting, had me laughing throughout. Despite my initial bias against platformers, I realized that It Takes Two is much more than just a platformer. It combines various genres, making it difficult to classify.

Upon finishing It Takes Two, my perspective shifted dramatically. What I once viewed as a mere platformer, revealed itself as a genre-defining masterpiece, standing unchallenged in its unique combination of co-op and platforming elements. I came to see why it not just deserved, but truly embodied the essence of the Game of the Year. It stands out as the top game in its genre, combining co-op and platforming elements in a way that is unrivaled. The game is way ahead of others in its category.

It Takes Two is a great co-op game that will win you over with its variety and masterful design, along with likeable characters, a well-written story with comical elements and amazing audiovisual design. I haven’t had this much fun with a co-op game in a long time, and I don’t really know what to criticize about it. Josef Fares and his team have created a true masterpiece of the Co-op genre that has rightfully earned the title of Game of the Year 2021. If you want to make yourself happy, buy It Takes Two and play it. You and your friend will have a great time!!!

It Takes Two: Where to Buy or Look More Around into the Game

  1. SteamBuy “It Takes Two” on Steam, the popular digital game distribution platform. Experience the co-op adventure that won Game of the Year at The Game Awards 2021.
  2. PlayStation Store – Get “It Takes Two” for your PlayStation 4 or PlayStation 5 console from the official PlayStation Store. Dive into this innovative two-player game that combines action, adventure, and puzzle-solving.
  3. Xbox Store – Purchase “It Takes Two” for your Xbox One or Xbox Series X/S console. Join Cody and May on a thrilling quest to save their relationship in this groundbreaking co-op title.
  4. OriginBuy “It Takes Two” directly from EA’s Origin store and experience the game that has captivated players worldwide with its unique gameplay mechanics and emotional storytelling.
  5. Epic Games Store – Get “It Takes Two” on the Epic Games Store, known for its exclusive releases and developer-friendly policies. Traverse a variety of imaginative levels in this award-winning co-op adventure
  6. GOGPurchase “It Takes Two” DRM-free on GOG.com, the platform dedicated to offering games without intrusive copy protection. Enjoy the freedom to play this critically acclaimed co-op game on your terms
  7. It Takes Two on Nintendo Switch: Play this ultimate co-op game on your Nintendo
  8. “It Takes Two” is a critically acclaimed co-op action-adventure platformer game that follows the story of a couple on the brink of divorce who must work together to overcome challenges and save their relationship. (Wikipedia)
  9. Developed by Hazelight Studios and published by Electronic Arts, “It Takes Two” has received high praise from critics, earning an impressive Metacritic score of 88/100 for its innovative gameplay, stunning visuals, and emotional storytelling. (Metacritic)
  10. “It Takes Two” has been lauded by reviewers on OpenCritic, where it holds a 90% average score, with critics praising the game’s creative level design, varied mechanics, and the way it seamlessly integrates cooperative play into the narrative. (OpenCritic)

A Way Out: Solid Co-op to get out of Prison

EA Official: A Way Out - Poster
EA Official: A Way Out - Game Poster

Title: A Way Out Developer: Hazelight Studios
Publisher: Electronic Arts
Released: March 23, 2018 as PC Game, PlayStation 4, and Xbox One
Platform Reviewed: PlayStation 4
Platforms Available: PC Game, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
Reading Time: 7 minutes

EA Official: A Way Out - Game for Two Prisoners
EA Official: A Way Out – Game for Two Prisoners

A Way Out Review

I don’t know if I can speak from personal experience since I don’t have any, but I think life in prison can’t be anything pleasant. Complete loss of freedom and privacy is an unimaginable thing in itself, but on top of that, you have murderers, violent criminals, and perpetually angry, insecure guards keeping you company.

Into such an environment arrives Vincent, convicted of murder. One of the two playable protagonists of the game. Despite his sincere efforts to avoid trouble, he quickly gets involved in a fight with several prisoners, where he meets a man named Leo, a hot-tempered con artist locked up for theft, fraud, and minor robberies. Maybe it was fate that brought them together, as it turns out that both Vincent and Leo share a hatred for the gangster Harvey, with whom they both have unfinished business. Together, they devise a plan to escape and set out to put an end to their past once and for all.

Cooperation – the Heart of A Way Out

A Way Out is a game that requires two players to play. So, if you are planning to play it alone, unfortunately, it won’t be possible. However, you can find a friend to play with. The game allows you to invite a second player, even a random player, who can then download the game’s trial version for free and join you. This makes it easy to find a partner and enjoy the game. It’s a great approach that allows players to experience the game’s storyline and gameplay together, creating an engaging experience.

Split-screen, Split Roles of Characters

While playing A Way Out, your screen is practically always divided into two halves (whether you play locally or online), focusing on one of the protagonists. This allows each player to focus on different activities while watching what the other is doing. Outsmarting the guards and getting back to freedom from prison is not easy, so Vincent and Leo will only get far with cooperation. They must help each other, and that’s your responsibility and that of your gaming partner.

EA Official: A Way Out - Split Screen Vertical
EA Official: A Way Out – Split Screen Vertical for Local Players

In both men’s shoes in prison uniforms, you try to bypass the guards in various ways and gradually prepare everything you need for your final escape. And it’s enjoyable. Scenes where one player watches out for passing guards from behind bars and warns, while his partner tries to remove a metal grille from the wall of his cell with a stolen chisel, or when you climb up a wide shaft back to back and are forced to progress at the same pace with the other player otherwise, you can expect a painful fall, these situations are just extraordinary.

The peak of challenge and cooperation in A Way Out is the boat ride down the raging river where Leo and Vincent end up during their escape. By paddling on the correct side of the ship, you steer and avoid rocks and boulders. The river current becomes more robust, and steering the boat becomes more difficult. The gradual escalation of the entire scene works perfectly here. The first half of the game has different moments. Distracting guards, finding necessary tools, sneaking around, and preparing for a giant escape bring cooperation, fun, and tension, and you will thoroughly enjoy A Way Out. However, the excellent feeling slowly starts to fade once you escape from prison.

Immersing Yourself in a Story Full of Inspiration from the Surroundings.

The biggest issue with A Way Out is the need for its own identity. The first half presents as a severe prison drama and successfully combines suspenseful passages with calmer ones that depict the emerging friendship between Vincent and Leo. Studio Hazelight draws inspiration from famous prison films such as The Shawshank Redemption, which you will remember several times, but that’s okay. Even a copy has the right to exist if it is well-executed. The part set in the prison undoubtedly succeeded.

In the second half of the game, however, someone on the scriptwriters’ team seems to have gone crazy and stuffed the game with frantic action sequences reminiscent of 80s movies. The significant contrast between the intimate beginning and the adrenaline-fueled ending of A Way Out sometimes works, but occasionally, it doesn’t, and the shooting sequences become more and more abundant. The obvious inspiration from the video game series Uncharted is quite noticeable (but in a good way).

Thanks to a relatively triumphant finale and the main twist of the whole story, you may be okay with the shorter gameplay time of 6 hours in A Way Out. On the other hand, due to the clichés, you may have the opposite feeling and look forward to the end. Unfortunately, the characters of Vincent and Leo also do not undergo any significant development.

To be fair to A Way Out, you can’t complain about monotony while playing. The environment often changes, and in the game, you will encounter many well-executed mini-games such as darts, piano playing, board games, basketball, or even balancing on a wheelchair. Yes, really! While these are minor details, they can immerse a person, and you can often compete with a friend on the second controller to see who scores more points.

I must also praise the option of choosing how to handle individual situations, where you can approach things in Leo’s style (let’s say in a “unique” way) or in Vincent’s style (more calmly and rationally). For example, a bridge full of police checkpoints can either be crawled under through the lower structure or by knocking out a police officer and stealing his vehicle. The choice is yours, but there are plenty of such decisions in the game, encouraging replayability, not to mention the two different endings you can work towards again.

Audiovisual and Technical Aspects of the Game

So far, I have mainly discussed gameplay, but players are also interested in how A Way Out looks and sounds. The audiovisual presentation is alright. The music is quite unobtrusive, and I hardly noticed it during gameplay, but the voice acting of most characters is excellent.

When it comes to graphics, it’s more complicated. The prison is well-detailed, but nature looks noticeably worse. Slowly loading textures and a lifeless impression sometimes detract from an otherwise good atmosphere. However, A Way Out occasionally surprises with quite impressive lighting. Ultimately, it’s not anything particularly ugly, just a better average. On the other hand, I didn’t encounter any significant technical issues throughout the gameplay, which is a definite plus, and the smoothness of the experience and progression were not significantly disrupted.

In conclusion, this is a solid Co-op game with decent graphics, fun situation resolution, gameplay, and good progression, but with lagging personality, leading character development, and lackluster music. If you like co-op games for two where this aspect is really emphasized, A Way Out is the game for you despite its flaws.

A Way Out: Look Around or Buy

Official Website: Discover the Groundbreaking Co-Op Adventure “A Way Out” – Visit the Official Site Now!
PlayStation Store: Two Prisoners, One Unforgettable Escape – Get It Now on the PlayStation Store!
Steam: “A Way Out” on Steam: Unmatched Co-Op Gameplay and Storytelling – Available Now!
Epic Games Store: Experience the Gripping Tale of “A Way Out” – Play Now on the Epic Games Store(PC)!
GOG: “A Way Out” on GOG (PC): Thrilling Co-Op Action and a Captivating Narrative – Get It Now!
Nintendo Switch: “A Way Out” Comes to Nintendo Switch – Escape Prison with a Friend Anytime, Anywhere!
XBox: A Way Out on Xbox

Wikipedia: A Way Out (video game) – Wikipedia
Metacritic: A Way Out Review on Metacritic – A Gripping Co-Op Adventure That Rewards Teamwork
OpenCritic: A Way Out Review Roundup on OpenCritic – An Ingenious Take on Co-Op Storytelling

Alien: Isolation – Excellent Survival Horror and Xenomorph Terror

Alien: Isolation - Front
Alien-Isolation-Front

Title: Alien: Isolation
Developer: Creative Assembly
Publisher: Sega
Released: October 7, 2014
Platforms Available: PlayStation 4, PlayStation 3, Xbox One, Xbox 360, PC, Linux, macOS, Nintendo Switch
Platform Reviewed: PlayStation 4
Article Reading Time: 10 minutes

Alien:Isolation - Xenomorph
Alien:Isolation – Xenomorph

Alien: Isolation

After a disappointing attempt with Aliens: Colonial Marines, newer great tactics Alien: Dark Descent, This older take – Alien: Isolation pleasantly surprised me, so here’s my review!
As a fan of the Alien franchise, I was thrilled to feel my blood rushing as I tried to survive against a ruthless Xenomorph. I must also credit the developers at Creative Assembly, who, despite their lack of experience with this type of game, managed to create the best video game based on Ridley Scott’s renowned film.

The story of Alien: Isolation focuses on Amanda Ripley, the daughter of Ellen Ripley from the original movie Aliens. Based on some information about the missing ship, Nostromo, Amanda decides to join an expedition to investigate the events surrounding the ship’s disappearance. As part of this, Amanda attempts to discover what happened to her mother. But as you can guess, nothing goes according to plan, and the expedition turns into a fight for her life.

The thing is that after arriving at the Sevastopol, which is identical in type to the Nostromo, which stopped at the last coordinates of the missing ship and trying to get on board, an explosion occurs, and you find yourself on board. However, you immediately realize that something is wrong on board. Not only are there barely any lights shining, there are rivers of blood all over the walls and floor and crazy noises echoing around the ship, and the last survivors are defending their lives tooth and nail. Soon, you will also see why the fear of life is sown in the eyes of the entire crew. Of course, you’ll also realize that the company wants nothing more than a living xenomorph organism, and they don’t really care about you.

Alien:Isolation - Closing In
Alien:Isolation – Closing In

Fear, Anguish, and the Fight for Life

Right off the bat, I must admit that the atmosphere in this adaptation of Alien is really choppy, and you’ll soon find out why. Alien: Isolation is a survival horror in every sense. Much of the credit for this goes to the superbly executed graphic design in which the play of lights and shadows plays a significant role… primarily the shadows. Moving around the corridors of the Sevastopol evokes a sense of anxiety. If you decide to play the game ideally at night, you should prepare your spare underwear and defibrillator. The game even evokes such an atmosphere that after a while, you feel that you are really there and that your life is at stake. But this was only achieved because this game was given more care, and besides the graphics, the game was not brought to such a level by the perfect soundtrack, which takes the atmosphere even further.

I must not forget another important element in the game: the NPC characters, who are also at a reasonable level and fulfill their roles as they should. Even when it comes to the androids of the company, they don’t want anything about the existence of this creature to get out. If you break any company’s orders and visit forbidden areas, these “joes” will destroy you without mercy. And, of course, we have the central character of the game – the Xenomorph. He is finally in this game what he was always meant to be, a ruthless killing machine with high intelligence that is not easy to kill. 

Quiet and Careful – The Only Way to Survive

I could basically divide the game into two parts. The first part is before the first contact when you don’t really have to concentrate on not being heard anyway, but believe me, you’ll resort to that anyway with the atmosphere, and then after the first contact with the intruder, when the game takes on a whole different vibe. You must be careful with everything you do because even if the intruder is unknown, you’ll still hear something moving behind you through the vents. Even after you get the motion sensor, you’ll constantly face the fear of where that “black pig” is going to jump out at you.

Thus, in the game, it is crucial to plan your movements, be very careful, and, if possible, not draw too much attention to yourself, as the intruder reacts to noise. What’s also great about the game is that if you lock the room with the intruder with the emergency button by the door, forget about resting. The Alien doesn’t need a door to get into the room, and more than once, I found myself trying to save the game, and more than once, the Alien’s tail ran through my body. Saving here is an entirely different thing from most games. You have to save the game on the so-called phone, where there is also an input to the card, which you insert here and hold for three seconds; during this process, you are highly vulnerable; you can not defend yourself, and you even have a limited view around you.

Enemies – Stupid and Smart at the Same Time 

The artificial intelligence in the game works flawlessly most of the time. The human opponents in the game are primarily scared and concerned with their survival; it’s a good idea to avoid direct confrontation if possible, even if you have a revolver or flamethrower later in the game. The intruder isn’t just after you; the crew can be used as bait to escape. However, if you shoot someone, count on the fact that you will not only get the attention of other people but also of the bloodthirsty monster.

Other enemies you may encounter are androids. Right away, it must be said that dragging them with a wrench on the head from behind once is not enough, and from the front, you wound cover. The android stops for a moment, but even after a few moments, it is on the move again. So you’d better avoid confrontation again or use a firearm or flamethrower, but it’s best to save that for the worst bitch present – whoever that is…

Alien:Isolation - Flaming Alien is Good
Alien:Isolation – Flaming Alien is Good

Environment: Manhole to Hide not Enough

Now for the worst part… The Alien here is truly a beast, and directly confronting it means guaranteed death without a flamethrower. If you encounter it, take cover immediately and avoid the noise. Overall, the Alien can react to many things and will find you even in manholes or if you hide in closets, so don’t use the motion sensor as it reacts to his beeps. You can still get around the intruder and hide from it; even if you hide around a corner and the intruder doesn’t look, you can let it go and sneak away. 

The developers should also be commended for the fact that the game doesn’t just have you running through corridors and trying to survive by zigzagging between enemies but that you can use the environment to overcome various traps. So, enemies can be bypassed by venting. Hiding under desks, in closets, and various other places. It’s also possible to turn off room lights to let smoke out of the ventilation or unlock and lock particular doors or shafts. Panels on the walls are used for this purpose. In the game, it is also possible to get through locked doors in other ways, such as picking external locks, hacking an electronic lock, or cutting the lock with a plasma torch. 

Alien:Isolation - Alien Encounter
Alien:Isolation – Alien Encounter

Tools of Alien Encounter and Avoidance

As you navigate through the treacherous landscape, it is imperative that you not only arm yourself with weapons but also learn to craft various toys that can help you survive. These toys include medipacks to heal yourself, smoke bombs to obscure your enemies’ vision, flashbangs to disorient them, electro-mines to shock them, and sound traps to lure them away from your location. To create these items, you must scour your surroundings for materials and conduct diligent research to acquire the schematics or blueprints necessary to build or upgrade them. So, be sure to keep an eye out for useful components and note any valuable information that can aid you in your journey to safety.

Alien:Isolation - Xenomorph in Troubles Grilling
Alien:Isolation – Xenomorph in Troubles Grilling

End of Xenomorph’s Pleasure

Alien: Isolation is undoubtedly the best game created based on the legendary movie prequel. It boasts an immersive atmosphere that draws players into the game’s world. The story is well-crafted and keeps players on the edge of their seats as they progress through the game. The game’s terrifying moments are so well-executed that players will feel genuinely stalked by the deadly Xenomorph. The sound design is perfect, with every creak and hiss adding to the game’s suspenseful atmosphere. The stunning visuals, with attention to detail, immerses players in the game’s world. Finally, the Alien is perfected visually and behaviorally, making it a true masterpiece. In short, Alien: Isolation is a dream come true for fans of this alien beast and a must-play for any gamer looking for a thrilling horror and immersive experience.

Where to buy Alien: Isolation

Creative Assembly Website: Alien: Isolation Official Website
Game info page PlayStation Store: Alien: Isolation on Playstation Store (PS4)
Xbox: Buy Alien: Isolation on Xbox
Steam: Alien: Isolation on Steam (PC)
Epic Games Store: Alien: Isolation on Epic Games Store (PC)
GOG Store: Alien: Isolation on GOG (PC)
Nintendo Store: Buy Alien Isolation for Nintendo Switch

Returning to Last Of Us Part 1 Remake Review

Last of Us Part 1 Remake Playstation 5 Ellie Joel Sunset
Ellie and Joel Looking in Sunrise over Dead World Towards Capitol

Title: The Last of Us Part I Remake
Developer: Naughty Dog
Publisher: Sony Interactive Entertainment
Released: September 2, 2022
Platform Reviewed: PlayStation 5
Platforms Available: PlayStation 5, PC
Article Reading Time: 10 minutes

Characters Boost: Deeper Look

Hi, we are here with The Last of Us Part 1 Remake again (with a little break after review part 1). First to say what might have slipped under the radar: the subtle yet impactful transformation of character designs. The advanced textures or the fluid animations that seize my interest are the more profound connection to the actors behind these familiar faces, infusing a new layer of authenticity into my journey. Focusing on Tess and Bill, their redesigned appearances echo the real-life actors more precisely. It’s as if they’ve shifted from digital constructs to beings with a tangible presence. This change goes beyond visual enhancement—it breathes depth into their personas, making their trials and victories resonate more profoundly.

Even less prominent characters like Sarah have undergone nuanced changes. Her updated features, though slight, carry her story with an enriched sense of realism. These detailed touches deepen the storytelling, layering each character with a complexity that might have been only suggested in the original game. What makes this Remake stand out is the intricate effort to create visually striking characters that feel remarkably lifelike. Their expressions and interactions with the world have been crafted to narrow the distance between the game and me, the player, drawing me deeper into their stories.

Last of Us Remake PS5: What Joel and Ellie Leave Behind?
Last of Us Part 1 Remake: What Joel and Ellie Leave Behind?

Environment: The Water and The World

Exploring deeper into “The Last of Us Part 1” Remake, the environmental interaction, particularly with water, stands out in its complexity and realism. When I first interacted with water in the game, the experience was remarkable. The splash and ripple effects catch my eye—so detailed and realistic that they momentarily blur the line between play, reality, and how the environment responds dynamically to my presence. Water behaves like it would in the real world. The ripples, the reflections, and how light plays upon the surface create an absorbing atmosphere that fully immerses me in the game’s world.

But the meticulousness goes beyond aquatic effects. The way shadows drape across various textures, the lifelike rust on metal, the movement of foliage in the breeze – these are more than just visual treats. They contribute to a world that’s believably abandoned, overtaken by nature’s reclaiming hand. Walking through this recreated world, I notice these elements merging seamlessly. Each rusted car, each shattered window, and each swath of overgrowth tells a story, adding depth to the game. The environment in “The Last of Us Part 1” Remake is an active storyteller.

Last of Us Remake PS5: Joel and Ellie on Horse Heading to University of Eastern Colorado
Last of Us Part 1 Remake: Joel and Ellie on Horse Heading to University of Eastern Colorado

An Unexpected Funny Nostalgia: The Jumping 

You know what’s funny? In a game where you can shoot lasers and fight monsters, the way characters jump catches my attention. The developers were so focused on making everything else super fancy that they forgot to upgrade our little pixelated friends. But honestly, I love it. There’s something charmingly old-school about how they jump that takes me back to the days of Mario and Sonic. The game says, “Hey, we know we’re fancy, but we’re not too cool for our retro roots.”

This quirk in movement adds an unexpected layer to the gameplay; it’s hilarious but you love it or hate it. It becomes a humorous nod to the game’s origins, a subtle reminder of where it all began. As I navigate the intricately designed world, the somewhat rigid jumping mechanic is a unique feature, oddly charming in its lack of modern refinement. What intrigues me about this is the balance it strikes in the game’s overall feel. Amidst the lush visuals and deeply immersive tale, the jumping is a slice of gaming history, an element untouched by time. It’s a part of the game that never fails to make me chuckle – a playful peculiarity in an otherwise intensely realistic experience.

Interface and HUD: A Seamless Integration

Progressing further into “The Last of Us Part 1” Remake, I’m drawn to the interface and HUD elements, which have undergone significant transformation. This redesign is more than just an aesthetic change; it’s a functional enhancement that melds seamlessly with the game’s overall experience.The new interface’s elegance and subtlety first struck me. Menus, inventory screens, and HUD elements have been redesigned to be more intuitive and less intrusive. This streamlined approach allows me to immerse myself deeper into the game, with crucial information displayed in a way that feels organic and part of the game world.

What impresses me most is the balance achieved between accessibility and minimalism. Essential information is conveyed clearly without cluttering the screen, keeping me engaged in the game’s story and environment. This careful design ensures that the HUD enhances rather than distracts from the gaming experience.

In addition, the incorporation of accessibility features into the interface is notable. The options provided cater to a broad range of players, ensuring that more gamers can experience the story without barriers. It’s a commendable step towards inclusivity in gaming, allowing for customization based on individual needs and preferences.The inventory management system, too, is sleek and efficient. Navigating through items and gear is smooth, contributing to a gameplay experience that feels polished and refined. These elements work together to keep the game’s flow uninterrupted, maintaining the tension and pacing essential to the story-building.

Last of Us Remake PS5: The Light of Sun Among Last of Them
Last of Us Part 1 Remake: The Light of Sun Among Last of Them

Clickers: A New Challenge

The most notable change is the Clickers’ enhanced use of echolocation. They now employ it more frequently and effectively, covering a wider range in their detection. This adjustment compels me to rethink my stealth approach. I no longer can rely solely on past strategies; I must adapt to their heightened awareness and agility.In my exploration of “The Last of Us Part 1” Remake, the Clickers present a renewed challenge that significantly alters how I approach these iconic enemies. This evolution in their AI is not just a technical improvement; it’s a strategic shift that revitalizes the gameplay experience.

What strikes me is the increased pace and intensity when encountering Clickers. They are faster and more aggressive, demanding a more dynamic response. Stealth still plays a crucial role, but now, there’s a greater emphasis on timing and spatial awareness. Each encounter becomes a tense, calculated game of cat and mouse, where a single misstep can lead to a swift and brutal end.This shift in the Clickers’ behavior enriches the gameplay, adding a layer of urgency and unpredictability. Navigating through areas infested with them requires a more tactical mindset. It’s a refreshing change that tests my skills and thrills the experience.

Last of Us Part 1 Remake Joel Shooting Clickers
Last of Us Part 1 Remake: Joel Shooting Clickers and Unsorted Cordyceps

Lurking Cordyceps: The Stalkers’ Tactics

One of the most noticeable alterations in Stalkers is their behavior pattern. They now exhibit a more observant and calculating approach, lurking in the shadows and attacking only when I get too close or provoke them. This change forces me to be more cautious and strategic in my movements, as recklessness can quickly lead to being overwhelmed. Nuanced behavioral changes in Stalkers add a new dimension of tension to the game. No longer are they straightforwardly aggressive; they now add an element of unpredictability and suspense to each encounter. They are playing a waiting game, turning each stealth segment into a high-stakes tactical challenge.

This evolution in Stalkers’ behavior amplifies the stealth aspects of the game. It encourages me to take a more thoughtful and deliberate approach, carefully planning each move and staying alert to my surroundings. The suspense is palpable, making for an exhilarating and nerve-wracking experience. The changes in Stalkers’ AI highlight the developers’ efforts to create an engaging and diverse combat experience. By introducing these subtle yet impactful tweaks in enemy behavior, the game successfully maintains the thrilling and unpredictable nature of encounters, ensuring that even seasoned players of the original game find new challenges to overcome.

Audiovisual Enhancements

The sound design, in particular, has received a remarkable boost. The use of 3D audio technologies provides a truly impressive level of auditory immersion. Every footstep, distant echo, and environmental sound is rendered with such precision that it feels like I’m navigating through the post-apocalyptic world. This auditory richness adds a new layer of realism and presence, enhancing tension.

Visually, the game is a marvel. The leap in graphical quality is immediately noticeable. The textures are more detailed, the lighting is more natural, and the game’s atmosphere is more evocative and lifelike. This visual enhancement is crucial in telling the game’s story through cinematic sequences and every gameplay frame. Ruined cities and overgrown nature are depicted with a fidelity that makes the environment a character in its own right.

What’s truly remarkable is how these audiovisual elements combine to create a haunting and beautiful atmosphere. They enhance critical moments in the story, amplifying the emotional impact of each scene. The careful orchestration of sound and visuals deepens the connection between the player and the game, making every encounter, every exploration, and every story twist more impactful.

Constraints and Opportunities

The core gameplay mechanics retain much of their original form, notably the combat and exploration elements. This consistency offers a comforting familiarity, especially for those who have played the original game. However, it also becomes apparent that there were opportunities for further innovation that remained unexplored.

One particular area that stands out is the combat system. While it maintains the original’s tension and strategy, incorporating more dynamic and fluid mechanics could have enhanced the combat encounters, offering a fresh challenge to both new players and veterans of the series. Moreover, the environmental interaction within the game, although visually stunning, occasionally shows limitations in dynamism. While beautifully rendered, the world sometimes feels like a series of breathtaking backdrops rather than interactive spaces where more dynamic events could unfold.

Synthesizing Perspectives: Closing The Review

As my review “The Last of Us Part 1” Remake comes to a close, I reflect on the multitude of enhancements and the faithful preservation of the original game’s essence. This Remake has been an intricate blend of old and new, a familiar and true but refreshingly new journey.

The meticulous attention to detail, the profound enhancements in audiovisual quality, and the subtle yet impactful changes in character design and enemy behavior have all contributed to a renewed experience of a beloved classic. These elements have made my next take through the post-apocalyptic world of “The Last of Us” fully enjoyable.

Yet, in this rediscovery, the untapped potential is acknowledged. While the Remake excels in many areas, it also reveals further innovation and development opportunities. The unchanged aspects, such as specific gameplay mechanics and the linearity of environments, ground the game in its roots and suggest possibilities for future exploration and improvement in the series after Last of Us 2: Remastered – which was recently released.

Purchase Last of Us Part 1 Remake

Last of Us Remake PS5: Ellie Brave to Unknown
Last of Us Remake PS5: Ellie Brave to Unknown

The Callisto Protocol: Brave Leap Beyond Dead Space

Callisto Protocol: Jakob In the Light
Callisto Protocol: Jakob In the Light

Title: The Callisto Protocol
Developer: Striking Distance Studios
Publisher: Krafton
Released: December 2, 2022
Platform Reviewed: PlayStation 5
Platforms Available: PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, PC
Article Reading Time: 9 minutes

Dead Space Reminiscence

The author of the legendary hardcore action Dead Space, Glen Scofield, has returned to where he feels at home, in the Callisto universe. The plot here, as in his previous masterpiece, is bravura and is more cinematic than Dead Space, which the game shows you right at the very beginning when you are blown away by perhaps the most beautiful graphics I have ever seen in games up to that point. .. the main character played by Josh Duhamel looks just like him, unreal, the sound here also went further than it ever has been, this sound is just precise and it absolutely mesmerized me, the soundtrack and ambient music was also absolutely incredible… As I said, and I have to say again, audiovisually, it totally blows you away to the universe, except for Callisto… The story is Dead Space-like again… you suspect nothing, things happen to you, and you find yourself in a prison where more and more and more things happen to you, but it all gets beautifully rendered, and it all makes sense by the end. 

Callisto Protocol: Jakob Infront of the Airlock
The Callisto Protocol: Jacob Infront of the Airlock

Into the Story

The game takes place in the year 2320, when the main character, Jacob, and his partner, Max, work for the UJC (United Jupiter Company) and deliver their last shipment. Then, with this job, they want to jump ship and enjoy their retirement. Only a woman named Dani gets on their boat with a so-called Terrorist Unit and damages the ship. Jacob has to make an emergency landing and asks for permission to land, which is denied, but the ship is so damaged that a landing/crash is inevitable. Leon Ferris – the prison’s chief security officer – gets him out of the boat and makes sure everything goes as it should… only Jacob has broken landing protocol and has the Terrorists with him – so he gets his prison number and goes behind bars. The player then discovers what the prison and Jacob actually are. The other characters have a place here; none are random NPCs. 

The game has no HUD, and everything is on the main character. It’s explained perfectly, which I liked more than on the DS, where it “just is.” Since the game is in prison, it doesn’t have firearms like the DS but close combat, which is absent in the DS.

Monsters in Environment

The monsters are also explained; their origins are revealed as you play, and everything falls into place. Since there are really few bullets and weapons, most of the monsters are literally smashed to pieces.. no really, that’s not a typo, but really totally smashed to pieces, arms, legs, heads, guts, blood all flying all around you and Jacob is covered in blood throughout the game, the only part where he’s clean is in the sewers. Thanks to the excellent haptics, You can feel the weight of every punch in the controller. It’s a shame to shoot someone here because you’re just setting yourself up for a bloodbath. The firearms here are classics, from pistols to shotguns and submachine guns. What’s missing here is some BFG, but I understand we’re in a prison.

Callisto Protocol: Hello Monster
The Callisto Protocol: Hello Monster

The environment is a dark prison, which is very well-designed and well-interwoven. There are paths outside the story, but this is where I see the first negative of the game – the orientation around the environment. I understand that Glen wanted to make this as hardcore as possible and that you are in prison in the unknown. Still, the lack of a map or signposts to where the main story goes and where it doesn’t is just a wrong move. It probably doesn’t matter, but with my illness, collecting everything the game has to offer is quite a problem as you can’t go back; there’s no chapter or chapter selection; you just miss something and have to go there in ng+, and hope you remember where to go. This, for me, is not a problem anymore, I’ve played the game a few times, and it’s exactly the type of game like DS or RE where the first playthrough takes around 10-15 hours, and you can do the game in 4-5-6 hours. Another negative is the absolutely unfeeling level splitting. There are actually 8 chapters in the game, but it still needs to be done like the DS. Here, you just play you open a door or go in somewhere, and the screen goes black, and it writes the chapter name and throws you behind the door. I don’t understand why it can’t be done with the feel of the DS that you go through the door, and the chapter is written on the screen, and you move on; here, it’s just like that… Recycling puzzles, mostly finding something, putting it somewhere to unlock the next part, and so on, where it feels like a missed opportunity for a more elegant solution.

Heat Goes Up

But high praise goes to the second part of the game, where you look outside the prison and even discover the original colony, reminiscent of the legendary Last of Us passage – the dungeon with the elevator. Here, you’re in awe, and how it’s done and explained is just a huge thumbs up. This is precisely why one plays horror games. The game gives you a solid feeling of unease and discomfort that you will carry for a long time…

In an environment with a worse design and a heartless chapter ending, we should now look at another weakness: monsters, unfortunately…

There are so few of them in the game, not that there isn’t something to bash. Still, I mean, the variation could be counted on one hand… the monsters are disgusting and pretty simultaneously, but they are desperately few. Later in the game, there is the so-called mutation mode, where each monster mutates into something that is always supposed to be original, but the reality is that the mutations are all the same. Saying that the game is epic and spectacular compared to the DS is a fact. There are epic scenes, but mostly some escape scenes or exploding things. As for the monsters, there are maybe two or so, and then the game introduces you to its biggest bastard, which is awe-inspiring. The combat is really luxurious, but again, the illogical recycling of the monster, where the game puts it in the arenas over and over again and ruins the feel of the beast completely, and it can be seen as laziness or lack of time to do quality work with the game. Another laziness and annoying element is the constant recycling of jump scars using a single monster; I’m telling you, you’ll hate that damn pop-up head and curse the developers for years after you’ve finished playing; this is true laziness and recycling, perhaps Ubisoft does with Assassin’s Creed and Far Cry.

The game recycles monsters, jump scares, and even the shafts are annoying because when you see it, you know what’s coming next. Launching through the sewer and riding the “slide” was fun for the first minute, but when that scene lasts literally 5minutes you tap your forehead and don’t understand why… for the first playthrough it doesn’t even matter. You don’t notice it as much, but when you play the game multiple times, you just can’t help but notice it.

Callisto Protocol: Viewpoint
The Callisto Protocol: Viewpoint

Err..the Difficulty

The other problem is the difficulty. The game has a choice of 3 difficulties – so you could grade the combat into 3 options for your suffering and Jacob’s suffering.

– on the easiest difficulty you will survive three mistakes. On medium difficulty, two errors and the most challenging difficulty will punish you after more than one slightest mistake, you will get a second hit, and you are dead… personally, I don’t mind this. I like more challenging games, and this is precisely what I want. Moreover, the get-good rule applies precisely to this game; you will learn the moves of the enemies and the combat system and go through the game like a terminator, destroying everyone without the slightest problem. You learn it’s not until you become a “master.” The combat works by locking yourself into a combo with a monster and using the move lever to do dodges. It works great. Some criticism when there were more monsters was that it didn’t work very well, but the opposite of what others may say is true… it works great. It works exactly the same as with one monster, only there are two, and you have to concentrate more and give combos after 2-3 shots, wait, block, dodge 1-3 shots, help myself with the shotgun, and voila… I walk away without a single wound. Weapons are created here using the prison printer, upgrades, and inventory, like DS; again, there is no HUD. Everything is integrated into your character. You still have a glove to help you grip, and you can throw the monsters around the room as you please, and the best way to do that is to stow them away in a fan or “meat grinder.”

Have a good taste!!! 

The Callisto Protocol: Encountering Monster
The Callisto Protocol: Encountering Monster

Jacob

I would also like to praise the main character, Jacob; I find him well-acted; his emotions and expressions underline precisely what is happening; his voice is your guide, his anger your engine. Then, the Divine Dani is one of the best pairings in the gaming world since Joel and Ellie. And if there was a poll for the most sweaty and astonishing game, Jacob… I mean, Callisto would win it on all fronts… The best part is Jacob’s reactions to everything that happens to him and his expressions, plus how he’s covered in various mud, blood, and other crap all the time… I FUCKING HATE THIS PLANET! As Jacob would say…

I believe that Callisto did well, but the expectations were unrealistic. The fact that Glen Scofield came back and created a new world that is pretty similar to the one in Dead Space and the overall feel of the game is like playing a close combat dead space for which Glen took quite a bit of heat, but if you are a die-hard fan of horror and quality horror with a good story, Callisto is the game for you, it’s not a revolution or anything more than Dead Space. However, it’s still a quality title in the genre that goes its own way while taking a lot from its predecessor and even surpassing it in some places, and I don’t mean the audiovisual treatment.

Last Rites

 I am sorry to hear that the game did not fulfill the sales, and probably the sequel will not be made… but I will pray that it will be announced at some point because there are very, very few games like this…

When you do not have enough good reads on survival horror games, follow with review on Last Of Us Remake for PlayStation 5.

Purchase The Callisto Protocol at:

The Callisto Protocol – Official Launch Trailer