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Xbox Developer Direct 2025 Brought us Ninja, Doom and Others

Xbox Developer Direct January 2025 Id Software Sandfall Interactive
Xbox Developer Direct January 2025 Id Software Sandfall Interactive

Estimated reading time: 10 minutes

I sat down for the Xbox Developer Direct 2025, ready to absorb the information on the upcoming games. The presentations offered direct access to the developers. Four games were showcased: the newly confirmed Ninja Gaiden 4, South of Midnight, Claire Obscure: Expedition 33, and Doom The Dark Ages.

Xbox Youtube Channel : Live Developer Direct 2025

The Return of Ryu Hayabusa: Ninja Gaiden 4

The event began with the official confirmation of Ninja Gaiden 4. We were shown an abandoned Tokyo, marked by a past conflict with a “Dark Dragon.” Cursed rain falls from the dragon’s remains.

“Infiltrate the facility,” a voice commands, followed by “Commencing mission.” These lines, along with robotic beeping and radio static, suggest a world where traditional ninja arts blend with advanced technology. The name “Ryu Hayabusa” is spoken, followed by a cough. With the official announcement of Ninja Gaiden 4, this confirms the return of the iconic protagonist of the Ninja Gaiden series. Also, there is a line “Hello, avocado.” spoken by one of the characters. Another character says, “Do your splits look like this? But you want them to look like this?”. The setting, the dialogue, and the confirmed presence of Ryu Hayabusa create anticipation. This, combined with the news that an Xbox remake of Ninja Gaiden II is already available, signals a strong resurgence for the franchise and that’s good.

Compulsion Games’ Deep South: South of Midnight

South of Midnight, from Compulsion Games, takes players to a reimagined American Deep South. This world blends Southern Gothic themes with dark fantasy, using a style inspired by stop-motion animation.

Players assume the role of Hazel, a 19-year-old who becomes a “Weaver.” This title, given to her by the land itself, allows her to perceive the “grand tapestry,” a concept of interconnectedness. Weavers see “mystical strands” and “stigmas.” Hazel’s journey involves mastering “weaving,” an ancient magic appearing as intricate lace patterns.

Hazel’s tools are based on textile crafting: a spindle, two weaving hooks, and a distaff. Her magic is linked to these tools, with spells like “push,” “pull,” and “weave.” South of Midnight is a third-person action-adventure where Hazel’s movement is key for both traversal and combat.

Combat features “haints,” corrupted beings with unique movesets. The “Slug” burrows and attacks from afar, while the “Ravager” uses speed to close in. Hazel uses melee combos, jump attacks, and charge attacks, alongside her magic. “Unraveling” enemies is a core mechanic, freeing them from corruption and providing “L-boosts” and reduced cooldowns.

The game unfolds across multiple regions, each ruled by a mythical creature transformed by tragedy. These creatures were once human or animal, and Hazel can heal them by collecting “Echoes,” fragments of their past. Each region reflects its ruler, with unique music themes. Players will traverse abysmal swamps, flooded farmlands, and the Appalachian Peaks. “Bottle trees” and “haint-blue porches” are mentioned as in-world details, along with themes of decay and the “Weight of the Past.”

“Catfish,” a storyteller, serves as Hazel’s guide. Other creatures mentioned include “Duke told Tom” and “Hugging Molly.” One of the locals says, “You mind if I take a look around? You can see every place old Molly terrorized and more, now for the low, low price of a dollar.” Another says, “So I’m the last person left here. All those damn haints. And this part of the river’s filthy with ’em.” Hazel says, “What kind of person would do that to someone?”

Hazel’s story begins with a massive hurricane that seemingly claims her mother’s life but also awakens her magical abilities. She will visit different regions ruled by magical creatures, each with a distinct Southern Gothic history. The trailer showed several of these creatures, including a large bird and a massive, spike-covered crocodile with trees growing from its back.

South of Midnight is set to release on April 8th for most players, with premium edition owners getting access on April 3, 2025. The game is estimated to take around 10-12 hours to complete.

Sunfall Interactive’s French RPG: Claire Obscure: Expedition 33

Claire Obscure: Expedition 33 is the debut game from Sunfall Interactive. It’s a turn-based RPG set in a fantasy version of late 19th-century Belle Époque France.

The story revolves around a “paintress” and a monolith. 67 years ago, they appeared, and each year the paintress paints a number on the monolith, causing everyone of that age and older to vanish. “Expeditions” are launched to kill the paintress, but none return. The game follows “Expedition 33.” The story focuses on complex characters.

The developers emphasized character depth, focusing on relationships and internal conflicts. Key characters include:

  • Gustave and Luné: Deeply committed to the expedition, with their personal identities intertwined with its success. They argue but care for each other. They say, “The protocol doesn’t cover every contingency. There’s a… You know that. No.”
  • Ciel: A character marked by past loss. She says, “I’m always missing something that everyone else just gets,” and “What are the stars whispering to you? Actually, I’m the one whispering to them. It’s something my dad and I used to do.”
  • Maëlle: Prioritizes living in the present. She asks, “Gustave, are you… real?”
  • Monoko: A philosopher described as “friendly but kinda bloodthirsty.” A playable character who can transform into defeated enemies. He is a member of the Jethro race, who view battle as a form of meditation. He says, “What are you doing? Just lead by foot. Aha!”. Another Jethro exclaims, “[YELLS] Bonjour!”.
  • Eskier: An ancient, powerful creature that acts as a mount. Players can unlock new abilities for Eskier by finding special stones.

The game features a “reactive turn-based system” that incorporates real-time elements, allowing players to dodge or time their attacks during enemy turns.

Character customization is a major focus. Each character has unique mechanics, a custom skill tree, and access to “Lumina,” which are passive effects. Maëlle, for instance, can switch between stances that boost defense or power. Each character has over 20 unique skills.

The game world features distinct levels, each with its own visual style. The “Gestural Village” is described as a chaotic, toy-like area hidden within an ancient sanctuary. The developers also incorporated a fully 3D navigable world map. This world map will include secrets and hidden bosses. The world draws inspiration from French Art Deco style. The art director, Nicohlas Maxson-Francombe, mentioned wanting to move away from typical sci-fi or zombie settings.

One line spoken in the trailer is in French: “[FOREIGN] This, too, is your legacy.” The phrase “Tomorrow comes” is repeated in English and French as “Demain viendra.”

Claire Obscure: Expedition 33 launches on April 24, 2025, on Xbox Series X and S and will be available on Xbox Game Pass from day one.

id Software’s Medieval Doom: Doom The Dark Ages

Doom The Dark Ages, developed by id Software, closed the show. This prequel to Doom 2016 throws players into a medieval war against hell. The developers characterized the Slayer as an “iron tank,” emphasizing grounded combat that prioritizes power over the agility of Doom Eternal. Strafing to aim is a viable tactic, similar to classic Doom games.

New mechanics include the “shield saw,” enabling blocking, throwing, parrying, and deflecting with a single input. The game also features a melee system with three options: an iron flail, an electrified gauntlet, and a Doom spiked mace, each with unique combos and upgrades. The “glory kill” system is now unsynced and entirely player-controlled.

Doom The Dark Ages introduces a new difficulty system with sliders, allowing players to adjust the game’s speed and challenge. Besides on-foot combat, players can pilot a 30-story mech called the “Atlint” and a fire-breathing, gatling gun-wielding cybernetic dragon. Both have unique abilities and associated mini-bosses.

The developers highlighted the game’s scale, claiming it features the largest play space ever in a Doom game. A sample mission involves defending a city, exploring a battlefield, and uncovering secret areas. The soundtrack is composed by Finishing Move.

The story is conveyed through cutscenes rather than codex entries and features new characters, allies, and villains. The story directly connects to the Slayer’s Testaments found in Doom 2016. One of the developers said during gameplay trailer “that was so stupid, i mouthed the words”. There is a scene where character is holding a gun with “Made in Argentina” written on it. Doom The Dark Ages releases on May 15, 2025, across Xbox Series X and S, PlayStation 5, and PC. It will be available on Game Pass from day one. The Collector’s Bundle offers up to two days of early access. The game will be single-player campaign only. The developers explained that this decision allowed them to fully focus on creating a large and expansive campaign. This focus also enabled them to include features like the dragon and Atlan mech sections.

Looking at the Event

The Developer Direct provided even little information beyond the games themselves. The developers’ work and passion were evident throughout the presentations and it was nice to see. Discussions touched upon the challenges of balancing innovation with established genre conventions. Accessibility in game design was also highlighted. The worldbuilding was a recurring theme. So, let’s see how they manage. And we are definitely looking forward for playing these games, another event and informing you about them 🙂

War Thunder: Helldiver SB2C-5

War Thunder SB2C-5 - Side view
War Thunder SB2C-5 - Side view

Estimated reading time: 3 minutes

Meet the American dive bomber in the Royal Thai Air Force’s arsenal, which comes into play as a reward for flying in the Last Legionnaire season. In this brand new season of Battle Pass, you will have the opportunity to acquire the excellent SB2C-5 dive bomber that you know well if you have played the American or French aviation tree. This aircraft is an invaluable tool in ground battles and a classic in War Thunder air battles, so let’s take a look.

Armament

The SB2C-5 dive bomber will offer an excellent selection of bombs for Japan at Level III. There are also two types of torpedoes, rockets, machine gun pods, and most importantly 250 to 1000 lb bombs (high explosive) and penetrating 1000 to 1600 lb bombs. In terms of weapons, the SB2C-5 is equipped with two 20 mm automatic guns in the wings with a total of 400 rounds. These guns play an important role in defeating enemy aircraft, especially at lower positions, and make this aircraft a suitable choice in any game mode. Despite this, this aircraft is ultimately at its best in ground battles, where it will still be able to take out lightly armored vehicles with its cannons.

Aircraft characteristics

Despite its low climb rate and lower top speed, the SB2C-5 still has the advantage of appearing in the air in aerial battles due to its class as a bomber. This allows it to gain enough speed to dive on enemy ground targets, as well as use the airbrake to prevent wing tear-off. With minimal maneuvering, the SB2C-5’s speed can be maintained for quite a long time, or you can take advantage of its decent maneuvering abilities and choose to hunt other bombers and attack aircraft instead of going for ground targets.

History

The SB2C-5 was the last production variant of the Curtiss Helldiver two-seat dive bomber. The aircraft was produced in the US and Canada under license during the final stages of World War II, but did not have time to participate in combat over the Pacific. In the post-war period, SB2C-5 modifications were actively exported, including to Thailand, where they were used in the suppression of the insurgency in the north of the country during the 1950s.

War Thunder: French M46 Patton in Last Legionnaire Event

War Thunder M46 Patton Front picture
War Thunder M46 Patton Front picture

Estimated reading time: 3 minutes

The premium M46 Patton joins France as the main tank prize in the Last Legionnaire season as winter moved on to 2025.
This tank is exceptionally versatile, allowing it to be used in any role during battle, and will also be a great addition to several French builds, helping to add some variety and speed up research thanks to its premium status.

Enhancements

In general, the M46 is slightly better than its direct ancestor, the M26, in several key aspects. One area where it has improved is its engine, although top forward speed hasn’t changed, performance has improved significantly. This extra power means the M46 can reverse a little faster and boasts more overall agility, making it quite efficient in this regard.

War Thunder M46 Patton Picture from back
War Thunder M46 Patton Picture from back

Armament

The M46 uses a functionally identical gun to the M26, retaining its horizontal and vertical aiming angles, but offering increased firepower. Apart from the new muzzle brake, the most important addition is the new HEAT-FS ammunition, which features a high muzzle velocity and good penetration of up to 305 mm regardless of range. Since the M46 participates in battles where ERA and deployed armor are more rare, it makes sense to use these HEAT-FS rounds as the main round on this tank. Although for those side projectiles, the APCBC ammunition is best used

Protection and Armour

Now moving on to armour, where the M46 has not changed significantly compared to the M26. The front of the turret and hull area can easily withstand hits from weaker tank guns, and while the hull is relatively bland from the front, it can withstand many weaker guns when tilted. However, the interior compartments are relatively cramped and full of ammunition, with a frontal penetration of the armour usually resulting in an explosion of the ammunition or the loss of most of the crew.

History

In 1945, a program was launched to create a new medium tank for the US Army based on the M26 Pershing. The Detroit Arsenal built 10 prototypes with a new engine, a slightly longer chassis and an upgraded M3A1 gun with a new muzzle brake. The prototypes were submitted for testing in 1949, but before completion the vehicle was approved for production and standardized as the M46 General Patton medium tank. The M46 tanks participated in the Korean War and were also supplied to European countries in the 1950s, particularly France and Belgium.

Kingdom Come: Deliverance 2 Coming on 4th February 2025 with a Record-Breaking Script

Kingdom Come Deliverance 2 Medieval punishment infront of the peasant public
Kingdom Come Deliverance 2 Medieval punishment infront of the peasant public

Estimated reading time: 4 minutes

Kingdom Come: Deliverance 2 Release Date Revealed Fans of the historically accurate RPG series can mark their calendars for February 4th, 2025, as Czech Warhorse Studios has officially announced the release date for Kingdom Come: Deliverance 2. The sequel to the 2018 hit will be available on PC (Steam or Epic) , PlayStation 5, and Xbox Series X/S.

A World Twice as Large One of the most exciting aspects of Kingdom Come: Deliverance 2 is the sheer size of its game world. According to the developers, the map will be roughly twice as large as the one in the first game, giving players an even more expansive and detailed recreation of Bohemia to explore.

Powered by a Modified Unreal Engine 5 To bring this massive world to life, Warhorse Studios is harnessing the power of a modified version of Unreal Engine 5 called TSOOD. This cutting-edge technology promises to deliver improved graphics and performance, making the game’s historical setting more immersive than ever before.

A Script of Epic Proportions But it’s not just the world that’s bigger in Kingdom Come: Deliverance 2. Creative Director Dan Vávra recently revealed that the game’s script clocks in at a staggering 2,200,000 words – that’s 200,000 more than the previous record-holder, Baldur’s Gate 3. To put this into perspective, Vávra explained that the script is equivalent to 11,000 typical screenwriting pages, 100 scripts for a typical two-hour movie, or roughly 25 average novels.

New Features and Improvements In addition to its ambitious scope, Kingdom Come: Deliverance 2 will introduce a host of new features and improvements. Players can expect more options for character creation and customization, additional skill trees and perks, revamped melee combat with new animations and AI, improved ranged combat including the introduction of crossbows, an updated armor system with a wider variety of historically accurate designs, an expanded open world with more activities and events, and a system that tracks player choices and their consequences.

Kingdom Come Deliverance 2 Medieval fights
Kingdom Come: Deliverance 2 Medieval fights

The Minds Behind the Game Kingdom Come: Deliverance 2 is the product of the talented team at Warhorse Studios, a company based in Prague, Czech Republic. Founded by industry veterans Dan Vávra and Martin Klíma, the studio is dedicated to creating immersive, historically accurate games. Vávra and Klíma are closely involved with the development of the sequel, serving as Creative Director and Executive Producer, respectively. They are joined by Lead Designer Viktor Bocan, who brings his experience from projects like Arma 3 and Vigor to the table.

Anticipation Builds for Kingdom Come: Deliverance 2 With its impressive scope, technological advancements, and commitment to historical authenticity, Kingdom Come: Deliverance 2 is shaping up to be one of the most ambitious RPGs in recent memory. Will it live up to these high expectations? We will see very soon, mark upcoming 4th to your calendar and check with us but later.

This Week’s Epic Games Store Offerings: From Escape Rooms to Painted Mysteries

Escape Academy Free Epic Games Server room
Escape Academy Free Epic Games Server room

Looking for some fresh gaming experiences without spending a dime-freebies? Epic Games Store’s latest free offerings might just be what you need. This week brings us two distinct titles: the puzzle-packed “Escape Academy” and the upcoming narrative adventure “Behind the Frame: The Finest Scenery.” Here’s what you need to know about these free games before you add them to your library.

Escape Academy: Put Your Problem-Solving Skills to the Test

Ever dreamed of becoming an escape room master? “Escape Academy” transforms that dream into a virtual reality, offering a unique educational twist on the escape room genre. Developed by Coin Crew Games, this title puts you in the shoes of a student at an unconventional institution where escape artistry isn’t just a hobby – it’s a way of life.

The game features over a dozen meticulously crafted escape rooms, each with its own narrative thread and distinctive challenges. What sets “Escape Academy” apart is its grounding in real-world escape room design principles. The development team includes actual escape room creators, bringing authentic puzzle-crafting expertise to the digital realm.

Players will find themselves tackling various scenarios, from defusing bombs to brewing the perfect cup of tea under pressure. Each room is timed, adding that familiar sense of urgency escape room enthusiasts know and love. But don’t let that intimidate you – the difficulty curve is well-balanced, gradually introducing new concepts and puzzle types as you progress.

A particularly noteworthy feature is the game’s cooperative mode. Players can team up with a friend either locally or online, creating an experience that closely mirrors the social aspect of physical escape rooms. The puzzles are cleverly designed to encourage communication and collaboration, making it an excellent choice for gaming sessions with friends or family.

Key Features of Escape Academy:

  • Story-driven campaign with character development and world-building
  • 13 unique escape rooms designed by industry professionals
  • Local and online co-op functionality
  • Adaptive hint system for various skill levels
  • Approximately 6-8 hours of gameplay
  • Regular free content updates

Behind the Frame: The Finest Scenery – A Painted Journey of Discovery

Following “Escape Academy,” Epic Games Store will offer “Behind the Frame: The Finest Scenery” starting January 23rd. This visually stunning game from Silver Lining Studio takes a completely different approach to puzzle-solving, wrapping it in an artist’s perspective and a touching story.

The game follows an aspiring artist in her quest to complete her masterpiece while uncovering the story of her mysterious neighbor. What makes this game special is its unique blend of puzzle-solving and painting mechanics, all presented in a beautiful art style reminiscent of Studio Ghibli animations.

Players interact with the world through the protagonist’s artistic lens, solving puzzles by painting, sketching, and observing their surroundings. The gameplay mechanics are seamlessly integrated into the narrative, making each puzzle feel like a natural part of the story rather than an arbitrary challenge.

The attention to detail in the visual presentation is remarkable, with each scene crafted to feel like an interactive painting. The game’s sound design complements the visuals perfectly, featuring a soothing soundtrack that enhances the contemplative atmosphere.

What to Expect from Behind the Frame:

  • Roughly 2-3 hours of gameplay focused on story and atmosphere
  • Interactive painting mechanics
  • Mystery-driven narrative
  • Studio Ghibli-inspired art style
  • Original soundtrack
  • Accessibility-friendly design

How to Claim These Games

To add these titles to your library, simply visit the Epic Games Store website or launch the Epic Games launcher on your computer. “Escape Academy” is available to claim until January 23rd at 11:00 AM EST. After that, “Behind the Frame: The Finest Scenery” will become available for free.

Remember, once you claim these games, they’re yours to keep forever – even after the free period ends. However, you must claim them during their respective free windows.

System Requirements at a Glance and are Just Fine

For those considering downloading these games, here are the basic system requirements:

Escape Academy:

  • OS: Windows 10
  • Processor: Intel Core i5-2400 or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660
  • Storage: 4 GB available space

Behind the Frame:

  • OS: Windows 7 or newer
  • Processor: Intel Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000
  • Storage: 3 GB available space

Whether you’re in the mood for intense puzzle-solving or a relaxing artistic adventure, this week’s Epic Games Store offerings provide an interesting contrast in gaming experiences. Both titles showcase the diversity of modern indie game design, from challenging escape room scenarios to contemplative narrative experiences.