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Mat

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Founder and chief editor of WePlayGames.net

Beyond Blue and HUMANKIND – Epic’s Latest Free Offerings

Humankind Free Epic Game in February 2025
Humankind Free Epic Game in February 2025

Estimated reading time: 2 minutes

Beyond Blue, available free until February 13, 2025, is an underwater narrative adventure that puts you in the role of a deep-sea explorer and scientist. The game was made in collaboration with BBC’s Blue Planet II team, offering an educational yet engaging experience as you discover the mysteries of our oceans. You’ll scan and catalog marine life, use advanced technology to track sea creatures and uncover a thoughtful story about ocean conservation and scientific discovery.

However, the real heavyweight of this week’s offerings is HUMANKIND, also free until February 13, 2025. This grand strategy game presents a fresh take on the 4X genre (eXplore, eXpand, eXploit, and eXterminate) by allowing players to combine different historical cultures as their civilization evolves through the ages. Instead of picking one civilization and sticking with it, you can shift between cultures at key moments, creating unique combinations like beginning as the Ancient Egyptians and evolving into the Medieval Japanese.

The timing of HUMANKIND‘s free release is particularly interesting with Civilization 7’s announcement. This is an excellent opportunity for strategy fans waiting for the next Civilization entry to try a different approach to historical strategy gaming. HUMANKIND differentiates itself through:

  • A unique combat system with tactical terrain-based battles
  • A fame-based victory condition rather than traditional victory types
  • The ability to mix and match historical cultures as you progress
  • A more flexible city-building system that adapts to terrain
  • An innovative approach to diplomacy and cultural influence

Whether you’re a seasoned strategy player or new to the genre, claiming HUMANKIND while it’s free is highly recommended, especially as it can serve as excellent practice for understanding complex strategy mechanics before Civilization 7’s release. The game typically requires a fairly powerful PC to run smoothly, but since it’s free, there’s no risk in adding it to your library to try later.

War Thunder: F-5A(G) in Freedom Fighter Event

War Thunder F-5A(G) - Picture 1
War Thunder F-5A(G) - Picture 1

Estimated reading time: 2 minutes

The F-5A(G) is a Royal Norwegian Air Force multi-role fighter jet. This modification is equipped with a new sighting system, all-aspect AIM-9L Sidewinder air-to-air missiles, and the Penguin guided anti-ship missile with a thermal imaging homing head, which will prove itself in battles against tanks. The F-5A(G) is the first Norwegian aircraft in War Thunder and also has a unique “tiger” camouflage.

War Thunder F-5A(G) - Picture 1
War Thunder F-5A(G) – 336 Sqadron Tigers

The event will run from February 6th (11:00 GMT) until February 24th (11:00 GMT).

Event Structure and Prices

The “Freedom Fighter” event consists of nine progression stages, each demanding 45,000 mission points for completion. Points accumulate through Air Battles, with bonuses varying by game mode and vehicle rank. Rewards come with each stage completion, with the F-5A(G) unlocking at stage eight. The initial coupon remains untradeable, but collecting 750,000 mission points throughout the event grants an “Upgrade for coupon,” enabling Market sales after six days. Stage nine delivers exclusive camouflage and four random modifications, provided the F-5A(G) exists in your collection. Players pressed for time may purchase stages using Golden Eagles, with costs reducing significantly near completion. When reaching 95% progress, the price drops to one-fifth of the original.

War Thunder: The Removal of the R2Y2 from Research

War Thunder - R2Y2 Kai V1 picture
War Thunder - R2Y2 Kai V1 picture

Estimated reading time: 4 minutes

Today, Gaijin like to give you a heads up regarding the removal of the R2Y2 V1, V2 and V3 for research so that you can get them before they’re gone. In War Thunder, Gaijin want to include vehicles that were complete and built, either in full, in the prototype phase or in the experimental phase. Much like the removed German ground vehicles in 2019, the three R2Y2 aircraft are unhistorical “paper” vehicles that were never built in any capacity, added in 2014 to fill a gap due to the severe lack of possible aircraft available for Japan at the time.

Detailed history and context of the R2Y2

The Yokosuka R2Y was an unarmed Japanese reconnaissance aircraft prototype that flew in the very late months of the Second World War in May 1945. This version (R2Y1 Keiun) was a piston-engined version of the aircraft that featured twin coupled engines. Naturally, the war stopped before its development could be taken any further, and of the three prototypes, just one was completed. However, plans were made for a jet-engined version of this aircraft, featuring twin Ne-330 engines in an attacker configuration. It is this version (R2Y2) that we decided to introduce in 2014 to the game, as it most closely matched the existing or planned jet bombers/attackers for other nations at the time. For example, the Canberra, B-57, Ar 234 and IL-28.

As the R2Y1 was destroyed and its development was not taken further, the R2Y2 was very much a mystery. There were only estimations of its performance, based on a combination of known R2Y1 details and the performance of the Ne-330 engines. Its overall design was very much speculative in terms of the “V2” and “V3” configurations and it’s questionable if they were even part of the original design plans to begin with. Back in 2014, we worked with what resources there were on the aircraft and brought it to some form of reality, being virtual reality, in War Thunder.

Explanation

Our stance on the R2Y2 series is that they would be removed when functional replacements became available. Fast-forward to 2025, the Japanese aircraft tree now features many new aircraft, including Thai aircraft that fill enough spots and cover various Battle Ratings so that this can happen. Gaijin know that many players will want to obtain these vehicles before they are removed from being able to be researched, so there are just under 3 months to research them before they’re gone.

On April 30th 2025, the following three will be removed from research from the Japanese aircraft tree.

Key information:

  • These vehicles will no longer be available for research after the above removal date and will become collectable vehicles to everyone that currently owns them. They will not be hidden from anyone who already owns them.
  • If you’ve put at least 1 RP into one of these vehicles (through RP earned or converting RP), you’ll be able to fully finish the research even after the removal date. Remember, there are three in the game — if you want to keep all three, you’ll need to put research into each individually. Since they are in a group, this would require researching V1 and V2 fully to be able to put research into V3.
  • Gaijin currently have no plans to ever return the R2Y2’s to the game to be researched or obtained after the removal.

February Gaming: A Look Back at Influential Game Releases

Dragon Quest IV- Chapters of the Chosen
Dragon Quest IV- Chapters of the Chosen

Impacting Releases from Early Year

Every February, we see a steady stream of game releases that have left their mark on the industry. It has often been a time after holiday relax when developers finish and launch titles that continue to influence gaming today across arcades, consoles, and PC. In this article, I’ll review some of the most notable games released in February—from early arcade classics to modern indie gems—and share my personal reflections on what makes these games stand out.

Estimated reading time: 7 minutes

Early Innovators: Defining Genres

When I think of the early days of gaming, titles like The Legend of Zelda (February 21, 1986, Japan) come immediately to mind. This NES classic brought together exploration, puzzles, and combat, offering a non-linear experience that set a new standard for adventure games. Its design encouraged players to discover the world at their own pace—a concept that was fresh at the time and still influences game design today.

Another early title, Bubble Bobble (February 2, 1986, Japan), is a reminder of how simple ideas can be both charming and enduring. With its cooperative arcade gameplay and bubble-blowing dinosaurs, it provided a lighthearted yet engaging experience on arcade machines. And then there’s Donkey Kong Jr. Math (February 14, 1986, US), which demonstrated that games could combine learning with entertainment—a lesson that resonates even in today’s educational titles on home computers and consoles.

Arcade Classics and Their Lasting Appeal

Moving into the early 1990s, February continued to be a launch pad for titles that defined entire genres. Street Fighter II: The World Warrior (February 19, 1991, Japan) revolutionized competitive fighting games. I still remember the challenge of mastering its combo system and the variety offered by its international cast. Originally dominating arcade cabinets, its straightforward mechanics and precise controls laid the groundwork for competitive play that many of us still appreciate.

The simple yet groundbreaking design of Pac-Man (February 1980) and its successor Ms. Pac-Man (February 1982) are other examples of games whose accessible maze-based gameplay proved incredibly influential. These titles, popular in both arcades and later on home consoles, showed that a game doesn’t need to be complex to be engaging—and they remain benchmarks for replayable design.

Home Console Milestones: Pushing Boundaries

On home consoles, February releases have often brought innovations that expanded what games could do. Super Mario Bros. 3 (February 12, 1990) is a prime example. Released on the NES, it introduced inventive level designs, memorable power-ups, and secret paths that rewarded exploration. I recall the excitement of uncovering hidden warp zones and the satisfying challenge of each well-crafted level.

Similarly, Mega Man 2 (February 4, 1989) offered tight, responsive controls and a lineup of memorable bosses on the NES. Its well-designed stages and challenging gameplay pushed me to improve with each attempt, making every victory feel earned. These titles were not just fun to play—they also helped define the standards for platformers and action games that many modern titles still follow.

Strategy and Storytelling: Building Empires and Adventures

February has also been a strong month for games that challenge your strategic thinking. Civilization II (February 29, 1996) refined the empire-building formula on PC with improved diplomacy and technology trees. I appreciated the thought that went into every decision, as each move could shape the course of your virtual civilization over many turns.

In the realm of role-playing games, Dragon Quest IV: Chapters of the Chosen (February 11, 1990) stands out for its episodic storytelling and character-driven approach on the Super Famicom. Its structure was straightforward and engaging, allowing players to feel part of an unfolding adventure without relying on flashy graphics or exaggerated dialogue.

Racing, Fighting, and Unique Experiences

A few titles from February have also pushed the boundaries in genres like racing and fighting. F-Zero (February 21, 1990) remains memorable for its high-speed action and innovative graphics techniques on the SNES. Every race was a test of reflexes and planning—elements that modern racing games continue to build upon.

Another key release, Street Fighter Alpha 3 (February 11, 1998), expanded on the fighting genre with a larger roster and refined mechanics. This title, available in arcades and on home consoles, reinforced the idea that subtle improvements in game design can have a lasting impact on competitive play.

Modern Indie Gems and Their Influence

In more recent years, February has seen releases that showcase the creativity of indie developers. Stardew Valley (February 26, 2016) is a game that captured my attention with its blend of farming simulation and life management, primarily on PC and consoles. It offered a quiet, well-paced experience that allowed for both relaxation and gradual progress—a stark contrast to the fast-paced titles of the past.

Tetris Effect (February 22, 2018) reimagined the classic puzzle formula with updated visuals and music across platforms like PS4 and PC. It’s a reminder that revisiting a timeless concept with a modern touch can still feel fresh and engaging.

Reflecting on a Diverse Legacy

The games released in February cover a wide range of genres and platforms—from arcade shooters and platformers to strategy games and indie titles. Each game has contributed in its own way to the broader landscape of gaming. Whether it was the challenging combat of Street Fighter II, the exploration of The Legend of Zelda, or the thoughtful strategy of Civilization II, these titles have set benchmarks that many developers still aim to reach.

For me, revisiting these games is a reminder of how far the industry has come, and yet how many of the core ideas remain the same. The emphasis on clear mechanics, engaging gameplay, and thoughtful design is something I continue to look for in new releases. Every title, regardless of its scale, has played a role in shaping our experiences as gamers.

A Steady Stream of Quality

While February might just be another month on the calendar, its history of game releases offers a consistent reminder of quality and innovation across multiple platforms. There’s no need to search for mystical significance—these games speak for themselves. They are celebrated for their design, playability, and the genuine experiences they deliver. As I continue to explore both new and classic titles, I find that the legacy of these February releases is a steady benchmark for what great gaming should feel like.

Epic Games Store’s Latest Free Offering: Undying – A Mother’s Last Stand

Undying Survival Epic Free Game until 5th February 2025
Undying Survival Epic Free Game until 5th February 2025

Estimated reading time: 3 minutes

Undying (Currently free on the Epic Games Store until February 6, 2025, at 5:00 PM) brings a fresh perspective to the zombie survival genre by focusing on the emotional journey of a mother and son. This story-driven survival game puts players in the role of Anling, an infected mother racing against time to prepare her son Cody for survival in a post-apocalyptic world.

What Sets It Apart

The core mechanic that distinguishes Undying from other survival games is its dual-character progression system. As Anling’s infection progresses, she must teach Cody essential survival skills. Every action becomes a learning opportunity, creating a unique gameplay loop where player choices affect not only immediate survival but Cody’s future capabilities.

The game features procedurally generated maps with 14 major locations, ensuring each playthrough offers a different experience. While the main story locations remain constant, the “Unsafe Areas” between them are randomly populated with events and encounters that can dramatically alter your journey.

Gameplay Elements

The survival aspects are built around a comprehensive crafting system that goes beyond simple resource management. Players must strategically decide how to use limited resources while teaching Cody crafting skills he’ll need to survive on his own.

The game incorporates rogue-lite elements through varied zombie mutations and randomized encounters, requiring players to adapt their strategies. Combat and resource management are complemented by mini-games that provide brief respites from the tension.

Technical and Artistic Design

Undying employs a distinctive low-poly art style that balances atmospheric storytelling with clear visibility during tense moments. The game’s soundtrack, designed to enhance the emotional weight of key story beats, helps establish the somber tone of this apocalyptic tale.

Notable Features:

  • Story-driven survival gameplay focusing on parent-child dynamics
  • Procedurally generated maps with consistent major story locations
  • Comprehensive crafting and skill-teaching mechanics
  • Multiple narrative paths based on player choices
  • Randomized events and encounters
  • Optional pet companion system

David Brevik’s Influence

The dungeon design and loot system benefit from consultation with David Brevik, known for his work on Diablo. This influence is evident in the satisfying progression of finding and utilizing resources throughout the game.

Worth Noting

While the game offers multiple playthroughs through its procedural generation and choice-based narrative, the core story remains emotionally focused on the relationship between mother and son. Players should expect a more personal, character-driven experience rather than just another zombie survival game.

Given its current free availability on Epic Games Store, Undying presents a unique opportunity to experience a different take on both survival games and zombie narratives, especially for players interested in story-rich gaming experiences with survival elements.