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Kingdom Come: Deliverance II – A Bohemian Rhapsody of Swords, Schnapps, and Shenanigans

Kingdom Come Deliverance II Review Feature Picture
Kingdom Come Deliverance II Review Feature Picture

Estimated reading time: 14 minutes

The Bigger, Prettier, Better Sequel

The sequel to Kingdom Come: Deliverance from 2018 is exactly what most fans wanted – bigger, prettier, and better written. Anyone who liked the first installment need not hesitate to buy it. However, a few annoying mechanics mean they’ll have to prepare for a few moments of frustration in addition to the sheer fun.

A Bold Bet on Realism

It’s hardly surprising that the big publishers were not keen on funding the first Kingdom Come at the time. Amongst all those enticing fantasy worlds full of bloodthirsty monsters, the countryside of the Bohemian Kingdom in the early 15th century looks all too ordinary. Especially when, most of the time, instead of heroic deeds, we’re just trying to survive until the next day and fighting ordinary bandits rather than dragons. But, as the old saying goes, less is sometimes more. The game ultimately proves that the target audience, which prefers realism to glitz and doesn’t want to be constantly led by the hand, is much larger than expected. With eight million copies sold, it was clear that the brand would not stop with one game.

WePlayGames Youtube Channel Kingdom Come: Deliverance II – Training Video

Same Core, Bigger Scope

Ultimately, it took six long years for the sequel to be officially confirmed and an extra year before it came out. That’s a long time in which a lot has happened in the gaming industry, but Kingdom Come: Deliverance II ignores most of the innovations except perhaps technological advancements and was made with a clear goal in mind- to give players more of the same things they liked last time. In other games, we view such going around in circles negatively, but KCD is so unique in so many ways that it’s a definite positive.

There simply hasn’t been a similar play with such high production values on the Czech domestic scene since. As a result, this is a similar style of sequel to Fallout 3 and Fallout New Vegas in the past – we get the same game at first glance, but on a much larger scale, more polished and improved in every way.

Returning to Henry’s Story

I’ve styled the review assuming that you have at least a basic idea of how Kingdom Come actually plays. Despite the developers claiming that it is possible to jump straight into Henry’s story without any experience with the first game, it is highly recommended. Turning on the second game in the first few moments makes you feel like you’ve returned to a favorite pub after years to see long-unseen friends. All the while, it feels like the last meeting was yesterday, not nearly seven years ago. Yes, the graphics are much nicer, of course, but you’d swear the original game didn’t look much worse, and the plot directly follows the first game’s ending.

The protagonist Henry and his friend John Ptáček travel to Trosky Castle, accompanied by a handful of knights, to negotiate peace with the local lord, Ota of Bergova. But as it happens in games, something goes wrong on the way. After a while, you find yourself again without equipment, friends, and wounds in the enemy’s rear, and you have to work your way back to the top from the bottom.

A Familiar Yet Challenging Start

This somewhat classic insistence on a classic RPG story arc is a bit self-indulgent, but so be it, no one complained about it in The Witcher, for example. The problem is that, unlike most games, KCD is ironically at its most challenging in its opening, when you don’t even have enough money for a night in a pub, let alone the much-needed Savior Schnapps. The first sword you find is more dangerous to you than to your enemies, and traveling without a horse is extremely tiring. Of course, no one probably expected a classic fantasy from the slice-of-life where you slay your first dragon right at the start, and the protagonist is the ultimate thunderer outclassing his opponents. Yet, by this time, Henry should be a seasoned veteran of several stiff battles. Not every other peasant would have fallen for him even if he’s only wearing beggar’s clothes.

But a first glance at his personal stats makes it clear that everything necessary has yet to be learned. The RPG system here is quite complex, but it’s not complicated; it’s more about grinding numbers than behaving appropriately. You can see this well in diplomacy, for example – you can try threatening, bribing, or flattering. Of course, more important than the value of the attribute in question is an estimate of the nature of the other party. All attributes improve as you use them, and you buy perks with the points you accumulate as you level up.

Living with the Harsh Realities

So, the first few dozen hours will again be spent caring for Henry’s basic physical needs rather than going on adventures. In fact, the game stubbornly simulates many mechanics that aren’t very traditional or for the casual gamer and their weaker patience. Food in your inventory spoils, weapons dull and break, shields crack, clothes get dirty, wounds bleed… All this at a frightening rate, so after practically every other encounter where you take a hit, you’ll have to get your wounds treated. Which isn’t easy.

Weapons are repaired by a weaponsmith, clothes are worn by a tailor, dirt is only washed off properly in the baths, and wounds are only healed by rest or a more potent healing potion. None of this is free, so you’ll spend most of the money you earn just running the place. All this at a time when the plot hasn’t taken off enough to grab you.

In short, anyone who expected the developers to sharpen the edges too much under the supervision of an experienced publisher was waiting in vain. Despite the complications, the game is still just as raw and inaccessible as last time. I very much welcome that they haven’t compromised on their original core and brought in even more new mechanics to complicate things further. But more about those later, now it’s time to praise.

Exploring a Believable Bohemia

Once you get your bearings in the new environment and get at least the basics down, everything finally clicks, and you become a natural part of a virtual world that feels more believable than any other. Just walking through a landscape modeled on actual topographic data is an experience and must delight anyone who has enjoyed walking and wandering through nature. The gently undulating landscape of Bohemian Paradise may not be able to compete with the ice-covered rocky massifs of Skyrim at first glance.

WePlayGames Youtube Channel Kingdom Come: Deliverance II – Beautiful scenery from Trosky Castle

Make no mistake, when Trosky Castle first appears on the horizon, you will gasp. Then, the second time, you realize you can go and take a screenshot at the same place where they now charge admission to see the remains of this majestic castle. It’s paradoxical, but while visiting the ruins back then, one imagined what it might have looked like six centuries ago, with the game, on the other hand, one can imagine where one took photos of the area on holiday.

And what about when you visit Kutná Hora. Most of the game is spent in the wild countryside and small villages, but after some fifty hours, you finally visit a real town. The first sight of the massive fortifications and the sprawling St. Barbara’s Cathedral is breathtaking. Still, the majesty is gone once you enter through the city gates. The authors have gone to great lengths to get as close to the period atmosphere as possible. They may have avoided the classic stereotype of the depressing Middle Ages.

Still, they are also far from the glitzy aesthetic of Czech fairy tales. The streets are full of horse dung smoke, and beggars are everywhere, and the wealthy nobility hides behind the walls of their luxurious mansions. By that time, however, you won’t be surprised; thanks to the interestingly developing storyline, you will have no illusions about the ruling class of the time.

The Crew of Questionable Knights

Henry surrounds himself with a company of peculiar mercenaries who, although their hearts are in the right place, do everything they can not to let it show. While this crew doesn’t have the chemistry some movies crave because just talking dirty and boozing isn’t enough on its own, you’ll still grow to like some of its members.

After all, they get plenty of room to do so, and as far as the main storyline goes, the game’s overall feel is almost cinematic. Plenty of non-interactive animations, dialogue, and scripts are backed up by great dubbing. Even the home fans will be in for a treat, with perhaps the best dubbing done in the Czech Republic since the first Mafia in 2002.

And what about the hunda. It reacts smoothly to the surrounding action, so in the vast battles, you can hear powerful chants, while on frequent visits to pubs, you can hear catchy chants. In terms of cinematic presentation, director Daniel Vávra’s handwriting is undeniable, giving a nod to his iconic Mafia, only with a far bigger budget to boot.

Combat: Refined Yet Demanding

The combat system has been dramatically simplified compared to the last game, but it still requires a lot of learning. It has an entirely different dynamic than you may know from other games – you need to learn the right timing, adapt tactics to various types of enemies, and learn how to move around the battlefield. Or you can skip that, and instead of direct confrontation, you can sneak around in the shadows and move outside the main action. Sometimes, this approach is more challenging, but other times, it’s easier.

However, you always have a choice. This also applies to most of the optional quests, which have also been given a lot of attention and often contain such good ideas that one is sorry that many players may miss them. This is likely because the game is genuinely enormous, and if you don’t want to run through it as quickly as possible, you’ll leave at least a hundred hours in it, as was the case with mine.

Forging, Surviving, and Everything Else

The authors still stand by the idea that the more activities they simulate realistically, the more fun it will be. This can be seen well in the new minigames, such as forging. You can craft your own equipment, from simple horseshoes to rare blades, but it’s not just that. As well as getting the necessary raw materials, you’ll need to forge each item yourself – melt the furnace, heat the goods to the ideal temperature, and rhythmically and evenly hammer them into shape on the anvil. You have to repeat the routine for several minutes at a time, and the result can be that you mess it up or make a first-class piece with a little effort and care.

But sometimes you will be worried whether you will mess it up, but that is part of it too, isn’t it? Fortunately, in the vast majority of cases, you can avoid these activities, but on the other hand, they are tightly intertwined with side tasks that you would otherwise miss out on. Typically – character A will task you with forging a few horseshoes for character B, who has yet to actually do the quest, so completely ignoring the forging brings all sorts of complications. One usually prefers to go and work virtually for a few minutes.

A Game Like No Other

This is a different form of grinding, familiar from classic RPGs, which the game otherwise tries to define itself against at all costs. Once you get to a certain level, it is no longer an actual survival game where you would be forced to fight for scarce resources, but taking care of Henry still plays a role until the end of the game. The authors have tried to make the game as realistic as possible, but the areas they didn’t want to simulate are all the more apparent.

Why do I have to deal with bloody clothes and not, for example, a burning torch? Why do I need to take care of my weapons but not my animals? Where does Henry go to the bathroom, where does he keep taking pebbles to distract his enemies, and how is it that after two days of drinking, he can make love for three hours straight?

I mean this with great exaggeration, of course, but cutting back on unstimulating and repetitive activity would only benefit the play in my eyes. It does offer a lot anyway. Kingdom Come Deliverance 2 is a phenomenon that ignores current events in the games industry and does things its own way. This is highly refreshing to both active gamers who are bored with the current mainstream production and complete newcomers.

Raw, Frustrating, and Rewarding

The game’s attempt to do everything differently at all costs is sometimes counterproductive, yet everything works precisely as it should. This is one of the most substantial experiences you can take away from a video game. Sooner or later, however, there comes a point where instead of fun, there is a small amount of frustration that you have to work around with your ingenuity and preparation for each situation, which is, of course, a refreshing approach on the one hand anyway, it just can sometimes seem too much for weaker natures. But that doesn’t change the fact that here we have one of the most distinctive interactive works of recent times, and we definitely recommend giving it a go. Medieval and Czech history has never been more entertaining.

About the Game

Title: Kingdom Come: Deliverance II
Type of Game: Action Role-Playing Game (RPG)
Developer: Warhorse Studios
Publisher: Deep Silver
Release Date: February 4, 2025
Platforms: PC, PlayStation 5, Xbox Series X/S
Platform Reviewed: PS 5 and PS5 Pro

Where to PurchasePC:

Note: The game is available in Standard and Gold Editions. The Gold Edition includes the base game, the Expansion Pass with three upcoming expansions, and the Gallant Huntsman’s Kit. Pre-ordering any edition grants access to “The Lion’s Crest” bonus quest.

PlayStation 5 Pro: Is It Worth the Upgrade for Casual Gamers?

PlayStation 5 Pro
PlayStation 5 Pro with Dualsense Controller

Estimated reading time: 7 minutes

A Sleek Look with More Power—But at a Cost

It’s newer, with a fancy-looking sleek stripe on the side. More powerful so that select games run smoother on it, along with nicer graphics. But it’s also more expensive. I’ve thoroughly tested the new PlayStation 5 Pro and put together the reasons why it should interest (or not) casual gamers. Not in a complicated way, but in a way you’ll get the hang of them.

Too Many Tech Comparisons? Here’s the Simple Breakdown

There have already been countless technical comparisons about the PlayStation 5 Pro. But what if you’re not a fan of numbers and find navigating the mass of terms hard? We’ve compiled a quick rundown of Sony’s revamped console’s main pros and cons. And to answer your question—is the PlayStation 5 Pro worth it?

Testing 15 Enhanced Games—And the Practical Side

I’ve tried around 15 games on it, which have been given a special “Enhanced” treatment. However, we’ve also looked at the practical side, which is a secondary consideration for tech enthusiasts. Just over a month after Christmas, wallets are already starting to come out of unconsciousness again; this might be a good time to treat yourself.

Stronger Hardware: What Does It Really Mean for Gaming?

In short, the Pro version has a more powerful graphics chip than the base PlayStation 5, helping games render up to 45% faster, advanced ray tracing for better light handling, and other resolution-boosting tools. What does this mean in practice?

With dozens of games getting PS5 Pro enhancements, you no longer have to choose between smoother or prettier. This helps many titles, but I’ve found that some of them already look so good that even casual gamers can see the difference when they start both versions.

Graphics & Performance—Real Gains or Just Hype?

For example, the most recent God of War: Ragnarök, a Norse Gods game from a Sony-owned studio, already looked great on the base PlayStation 5. And that’s even if you set your sights on a better frame rate. This time, the game automatically offers an “Enhanced” feature that boosts the image resolution; Kratos still looks fantastic. A more significant difference was seen with Star Wars: Outlaws. In this Ubisoft title, the environments were originally kinda blurry, with no detail. It’s better now after a bit of tweaking in the settings.

Faster Load Times—But Don’t Expect a PS4-to-PS5 Jump

It’s important to point out that we’re comparing the new PlayStation 5 Pro to the original, over-four-year-old PlayStation 5 Fat. But yes, some games loaded noticeably faster. The difference may not be as huge as between the PS4 and PS5, but I did save a few seconds on the games above.

Advanced Ray Tracing—Shiny Surfaces Get a Boost

Pro Enhanced games also look better due to the advanced ray tracing, which produces more dynamic light reflections, making the game look more realistic. You’ll especially appreciate this with shiny surfaces—so maybe Spider-Man: Miles Morales, as he climbs glass skyscrapers, or the remastered Horizon Zero Dawn with robot dinosaurs. Reflections on water looked good before, but now they look sharper, less like smudges. However, this isn’t an essential feature for comfortable gameplay.

Storage Upgrade—A Win for Multi-Game Owners

There’s not much to talk about here. The Pro version has double (or slightly more) the disc size of its predecessor, which will be appreciated, especially by larger families with multiple players on one console. The luxurious two terabytes can handle a huge Call of Duty, Spider-Man, FIFA, and more all at once and still have plenty of space left over.

AI Upscaling—A Boost for Some PS4 Games

So far, we’ve talked about titles that got the special Pro upgrade, but even those without it can benefit from this console. The new AI-powered feature is supposed to provide higher resolution for games released back on PS4, too. For example, I tried Far Cry 6 and its original version, and you wouldn’t know the difference at first glance. On close examination of the characters in both versions of the game side by side, though, they did look a little sharper. However, the tool doesn’t work for every game and can rarely cause a problem like flickering. It can be manually turned off or on in the console settings.

The Price—And Hidden Extra Costs

It may not be important to some, but it would be unfair to leave out that the PlayStation 5 Pro currently sells for $699—and you don’t even get a disc drive with it! So, you have to buy one to play physical copies (another $160–$200), same with a stand (an additional $30) if you can’t fit the console flat anywhere. On the other hand, the original PlayStation 5 Digital Edition will cost you about $450, including the drive, and the classic physical console version is $599. And it’s still a great console.

What I Tested—And How It Performed

In addition to Star Wars Outlaws and God of War: Ragnarök, I also tested AAA titles like Horizon Zero Dawn Remastered, Horizon Forbidden West, Spider-Man: Miles Morales, Assassin’s Creed Mirage, Ratchet & Clank: Rift Apart, The Last of Us Part I Remake, and the remastered version of The Last of Us Part II, among others. All games except Ragnarök ran at 4K at 60fps (frames per second). There’s really no more to say—nothing that the base model of the PS5 can’t already offer.

So Who Should Buy the PlayStation 5 Pro?

So, suppose any of these titles tempt you. In that case, the Pro console will deliver them in stunning condition with gorgeous visuals and smooth frame rates. But it comes at a price… literally.

If you have some money left over after Christmas and are a fan of video games or new tech, definitely consider the PS5 Pro. It may not be a huge leap from the base version, but the gaming experience is simply better. But if you only play the occasional game of FIFA, and the kids sit around playing Minecraft, you don’t need to trade in for a new model at all. In my recommendation, the Pro option is only worthwhile for very active gamers.

PlayStation State of Play Confirmed and Coming Soon

PlayStation State of Play
PlayStation State of Play

Estimated reading time: 2 minutes

The speculation has been confirmed, Sony is indeed preparing another State of Play presentation and it will take place very soon. As part of the announcement on the PlayStation Blog, we’ve learned that the presentation will take place tomorrow, Wednesday, February 12, at 11:00 PM CET to be exact.

The show is apparently going to be quite extensive, as we can look forward to over 40 minutes of content, with new announcements and updates on PS5 games from studios worldwide. No specific titles are mentioned by Sony, but we’ll likely see Metal Gear Solid Delta, which leaked a trailer a few days ago, or Hell is Us action at the event. At the same time, there has been recent speculation about the return of older installments in the God of War series.

Kingdom Come: Deliverance 2 is One of the Most Successful Games on Steam

Kingdom Come_ Deliverance II_20250204213457
Kingdom Come_ Deliverance II_20250204213457

Estimated reading time: 3 minutes

Rising Success on Steam Launch

Kingdom Come: Deliverance 2 remains the best-selling paid game on Steam. Less than 24 hours after its release, Warhorse has revealed that it has already sold one million copies. The first 2018 installment took two weeks to do so, with total sales hitting eight million. The number of concurrent players on Steam also tells us how well the game is doing. In the case of Kingdom Come: Deliverance 2, it climbed to 159,351 on release, according to SteamDB, which is very respectable. However, the numbers grew even more during the weekend to an amazing 256,206 concurrent players.

Comparing with Industry Peers

For comparison, just how much of a success Kingdom Come: Deliverance 2 has, let’s recall the results of the first installment. At its peak, 96,063 concurrent players were playing it. A more interesting recent comparison is with Dragon Age: Veilguard from last October, which reached 89,418 concurrent players. Leaving aside the quality of the game for now, its financial results offer us an important insight. The game, like Kingdom Come 2, was released on PC, PlayStation 5 and Xbox Series X/S. In its financial report, publisher EA admitted that it sold 1.5 million copies in two months.

Future Sales Projections

Kingdom Come 2 has, in terms of players on Steam, almost three times that number. It boasts a lot of positive reviews. Furthermore, with Kingdom Come 2, based on the experience with the results of other games as well, it can be assumed that the game could reach the five million copies sold mark in the first quarter. It is the initial sales that are most important. “The sales curve is inexorable, and after the first week it goes rather down,” Daniel Vávra, creative director of Warhorse, has said several times.

Launch Details and Market Context

Games from very well-known brands such as Fallout, The Last of Us or The Witcher may enjoy additional favour when a new film or series is released, for example, but Kingdom Come has been unlucky in this respect so far. The influx of gamers also comes with significant discount promotions, but even that is not yet on the cards as expected. Kingdom Come: Deliverance 2 was released on February 4 on PC, PlayStation 5 and Xbox Series X/S.

Audentes fortuna iuvat !

Kingdom Come: Deliverance II – First Enjoyable Steps in Medieval Kingdom of Bohemia

Kingdom Come_ Deliverance II_20250204211702
Kingdom Come_ Deliverance II_20250204211702

Estimated reading time: 7 minutes

WePlayGames.net Youtube Channel – Kingdom Come: Deliverance II

It will be exactly seven years in a few days since the long-in-development and even longer-awaited Kingdom Come video game came to us: Deliverance. At that time, the Czech game studio led by Daniel Vávra released a realistic simulator of medieval life in the Czech Posázaví region. After some initial problems with gameplay and frequent bugs, the title gradually developed into one of the best Czech video games in history and received positive feedback from around the globe. But then a lot of things happened. An independent studio was bought by another even bigger studio (now Embracer Group), and Dan Vávra became a “near-billionaire” and a controversial celebrity on social media. But his team continued to cook up a sequel, which you can play starting February 4. So what Kingdom Come: Deliverance II really is?

It’s fun, and a big one at that. That’s what needs to be said at the outset. The second installment of Kingdom Come: Deliverance II is bigger, more elaborate, more massive, and simply better in every way than the first. It’s also far less buggy from the beginning of my playing experience than the first installment was seven years ago. Within these first impressions, I can evaluate my roughly fifteen hours of gameplay so far (without spoilers, of course), and whoever liked the first part will love the second. Henry from Skalitz and Hans Capon from Pirkstein really drive into the forest at the end of the first episode and drive out of it at the beginning of the second. It’s all bigger in terms of in-game maps and much more detailed in terms of the combat, the armor used, the literature available, and all the lore right in the game. Whoever enjoys immersing themselves in books in the medieval Bohemian Kingdom, there’s plenty of content to be found here too. But that’s not why most of us play this game. So on to the main thing. What’s the combat like?

After about 30 minutes of play in my first fight (a practice fight on the training ground as part of the tutorial), I immediately got the impression that there had been some form of simplification. But the opposite is true. Different schools of swordplay with multiple weapon types have been added, and unarmed combat has become more refined. It is then possible to create different combos with each of these. Sword fighting feels as challenging to me in the end as it did in the first game, and to take on a whole group of enemies as a lone fighter requires several hours of both exp and hard drill. The enemies are certainly a bit more difficult and sometimes pull some incredible combinations of punches on you. Thus, at the beginning of the game, I experienced a constant feeling of uncertainty while traveling between towns, that a bunch of bandits could come from anywhere to “finish me off”.

WePlayGames.net Youtube Channel – Kingdom Come: Deliverance II

Here, the developers didn’t make any concessions to gameplay as they did with the first game. By the way, the game has only one difficulty so far, and it can really hurt the rat in the beginning if you’re not careful. You won’t see simplistic lock-picking either, and console players like me will have to pack all their patience with them for the lock-picking minigame. But it will only get better as you progress and level up this skill, don’t worry. Plus, there are a couple of mills with a “near infinite” chest where you can get some serious lock-picking practice.

The scenery and environment in the game are beautiful. The surroundings of Trosky once again breathe a very familiar landscape, and in this respect, Warhorse Studios plays an irreplaceable role in promoting the Czech rich historical countryside. Millions of players worldwide will see that we have not only meadows and forests but also ponds and sandstone towns. You can enjoy them as much as you like. The dialogue between the characters in the cities and the little movies that connect the game sequences are also more elaborate, and the overall storytelling is more cinematic and epic.

WePlayGames.net Youtube Channel – Kingdom Come: Deliverance II

Furthermore, the forging is new. Forget the tedious sword sharpening at the grinding wheel. Here, you pick up a pair of pliers and a hammer, and between the forge and anvil, you can craft horseshoes, axes, swords, maces, bullets, and arrows. Alchemy has also been slightly modified with the addition of a range of potions. You can wash yourself not only in the tubs, but also at the soap ford, where you can wash your clothes yourself. They will then shave your horse in the stables, on which you can hang a few extra ornaments.

As far as the game’s fluidity and performance are concerned, there is nothing to complain about. I’m playing on a Playstation 5 Pro in one single mode, which supports 60fps and 1080p resolution. Then, it is upscaled to 4K using PSSR AI technology. The textures render mostly without issue, but more importantly, I haven’t experienced a single bug that has prevented or stalled gameplay and progression in main or side quests. Not once. I have also never once crashed the game.

WePlayGames.net Youtube Channel – Kingdom Come: Deliverance II

The only issue I have regarding gameplay is with the horse controls. However, there is the added aid of full path tracking and orientation on the compass, where it displays perhaps a bit too many things. I have a little trouble figuring out which way to run, but it’s nothing serious.

The last thing is the evaluation of the game in terms of how “Czech” it is. Being a console gamer, I couldn’t enjoy the fan dub of the first game. At this point, however, I thank its creators because their spontaneous enthusiasm contributed to Warhorse doing professional Czech audio for the second installment. Thus, as in the first, Henry is dubbed by Richard Wagner. But besides him, you will hear several well-known Czech dubbers and several very well-known Czech actors who have lent their voices and faces to the game. You will also see references to Czech pop culture or Easter eggs that come directly from our culture. And a couple of times, you will also influence the course of Czech history a little bit, which is not bad at all for an ordinary blacksmith’s son from a village in Skalica.

My first impressions are very positive. I’m a player who left around 700 hours in Posázaví in the first episode. The surroundings of Troski have absorbed me in the same way, and I enjoy exploring it perhaps a little more than I did in 2018. I think you’ll enjoy it just as much. The story is full of twists and turns and surprising moments, and it’s properly dark, brutal, and really unrelenting in places, but more on that in the review that will come out a bit later.