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Mat

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Founder and chief editor of WePlayGames.net

CDPR 2026: The New Witcher Era and the GOG Reboot

Ciri Witcher IV - Project Polaris picture
Ciri Witcher IV - Project Polaris

Estimated reading time: 5 minutes

The first week of January 2026 finds CD Projekt Red in the middle of a structural overhaul. After years of quiet work following the Phantom Liberty launch, the studio cleared its plate. They sold GOG, moved their entire tech stack to Unreal Engine 5, and started pushing The Witcher into a permanent release cycle.

CD Projekt sold GOG picture
CD Projekt sold GOG

The GOG Sale: Back to Preservation

On December 29, 2025, CDPR sold 100% of GOG.com back to its original co-founder, Michał Kiciński, for PLN 90.7 million ($25.2 million). The storefront is now independent again.

CD PROJEKT co-founder Michał Kiciński acquires GOG for 25M dollars picture
CD PROJEKT co-founder Michał Kiciński acquires GOG for 25M dollars

For players, this protects the DRM-free mission. Kiciński wants GOG to return to its original purpose: reviving classic games and ensuring digital ownership. The studio will still launch future titles like The Witcher 4 on GOG, but the storefront can now focus on its Preservation Program without needing to compete with Steam’s scale or answer to quarterly earnings reports.

The Witcher 3 “Bridge” Expansion: Ciri and the Lynx

Rumors from Polish industry insider Borys Nieśpielak and financial analyst Mateusz Chrzanowski at Noble Securities point toward a massive, paid expansion for The Witcher 3: Wild Hunt dropping in May 2026.

This DLC connects the original trilogy to the new saga. It focuses on Ciri after the main game ends. The marketing features the School of the Lynx medallion, a new Witcher order that represents a break from the dying traditions of Kaer Morhen. Playing as Ciri lets us see the founding of this school, which positions her as the anchor for Project Polaris.

Ciri likely as main character of Witcher 4 CD Project Red picture
Ciri likely as main character of Witcher 4 CD Project Red

The internal Warsaw team isn’t developing this. Fool’s Theory—the studio remaking The Witcher 1—is handling it. This team includes many lead developers who built the original Wild Hunt. They’re using the familiar REDengine to deliver a standalone-style expansion (projected at $30) while the main CDPR staff stays focused on the new engine for The Witcher 4.

Technical Shift: The Unreal Engine 5 Revolution

The transition to Unreal Engine 5.x is the foundation for everything CDPR plans between now and 2030. The State of Unreal tech demo showed how this shift affects actual gameplay.

Nanite Foliage means the forests of Kovir (the rumored setting for Polaris) use high-fidelity geometry. Trees and grass no longer pop in as you get closer.

CD Projekt Red shifting to Unreal Engine 5 focus on game rather than engine picture
CD Projekt Red shifting to Unreal Engine 5 focus on game rather than engine

Lumen Lighting makes all lighting dynamic. If you cast a Sign or walk past a light source, the shadows and reflections update instantly without the performance hit of traditional ray-tracing.

FastGeo Streaming is a tool CDPR co-developed with Epic Games. It streams massive amounts of data instantly, which matters for the dense urban environments planned for the Cyberpunk sequel.

The 2026–2030 Roadmap

The current plan splits development geographically so The Witcher and Cyberpunk don’t fight for the same resources.

ProjectLead TeamCurrent StatusExpected Release
W3 ExpansionFool’s TheoryFinishing TouchesMay 2026
Polaris (W4)CDPR WarsawFull ProductionLate 2027
Sirius (Multiplayer)CDPR / MolassesConceptual2028
Orion (CP2)CDPR BostonPre-production2030

Project Polaris: The New Saga

Over 400 people in Warsaw are working on Polaris. It starts a new trilogy that CDPR plans to release over six years. By using a shared UE5 technical base, they expect to release The Witcher 5 and 6 much faster than previous sequels.

The Witcher 4 known as Project-Polaris picture
The Witcher 4 known as Project-Polaris

Project Orion: The Future of Night City

The Boston hub is now home to the Cyberpunk sequel. Lead designers from Phantom Liberty are building the team in North America. They want to integrate multiplayer directly into the core experience this time, turning Night City into a social hub instead of just a single-player playground. The game entered pre-production in May 2025 with an expected release no earlier than 2030.

Cyberpunk 2077 2 Project Orion CD Project Boston picture
Cyberpunk 2077 2 Project Orion CD Project Boston

ENA: Dream BBQ On Steam Is The Most Valuable Free ‘Catch’ Of 2026 Yet

ENA Dream BBQ free game picture
ENA Dream BBQ free game

Estimated reading time: 3 minutes

The Architecture Of A Digital Fever Dream

Claiming a free title on Steam usually feels like hoarding digital clutter, but ENA: Dream BBQ represents a pivot toward high-concept exploration that feels earned. Released in March 2025 by the ENA Team, the first chapter, “Lonely Door,” remains a masterclass in using the jagged, low-poly aesthetics of the PS1 era to build something that feels genuinely alien. The world is a hyper-saturated void where corporate language and surrealist horror merge, forcing the player to navigate environments that feel both nostalgic and hostile. It avoids the typical traps of modern indie design by refusing to explain its internal logic, instead opting for a sensory blitz that rewards the patient observer. You find yourself trapped in a reality where the colors are too loud and the dialogue is too sharp, yet the lack of a price tag makes the initial friction feel like a fair trade for the visual brilliance on display.

ENA Dream BBQ is free on Steam now picture
ENA Dream BBQ is free on Steam now

Labor As A Psychedelic Aesthetic

The core loop of the experience centers on tasks that feel like a mockery of productive labor, placing ENA in a position of perpetual, confused service. Walking through the Red Outworld or navigating the “Purge Route” involves interacting with entities that speak in riddles and demand nonsensical favors. This isn’t a power fantasy; the game functions as an exploration of emotional instability through a mechanical lens. The dual nature of the protagonist—shifting between the manic “salesperson” and the melancholic “meanie”—mirrors the exhaustion of maintaining a persona in a world that only values you for what you can provide. It utilizes the Unity engine to simulate a kind of hardware instability that feels intentional, creating a space where the glitch is the point and the discomfort is the primary export. This specific focus on the mundane made strange keeps the experience grounded even when the scenery begins to melt into a kaleidoscopic blur.

ENA Dream BBQ Sureal Neon picture
ENA Dream BBQ Sureal Neon

The Economy Of Episodic Discomfort

Choosing to release the first chapter for free on Steam was a calculated move by Joel G that bypassed the traditional demo cycle to create a self-contained cultural event. While the Supporter Edition and future chapters carry a cost, “Lonely Door” serves as a complete artistic statement that doesn’t hold back on the creator’s idiosyncratic vision. It captures a specific brand of “Internet Weird” that has matured from YouTube shorts into a fully realized interactive medium. The “Overwhelmingly Positive” reviews reflect a community that values vision over traditional gameplay polish, proving that there is a massive audience for games that prioritize mood over mechanics. We see a landscape where the most interesting ideas are often the ones given away for nothing, forcing the paid market to justify its existence against the high-quality surrealism found in these episodic experiments. It remains an essential download for anyone who thinks the current state of gaming has become too predictable or too safe.

Arc Raiders Aggression Matchmaking: How Embark Studios Is Sorting Looters From Killers

Arc Raiders - Fighting Queen Arc picture
Arc Raiders - Fighting Queen Arc

Estimated reading time: 2 minutes

The Algorithm of Intent

Embark Studios finally stopped playing coy about how their machines sort the digital wheat from the tactical chaff. Patrick Söderlund basically handed the Reddit theorists a victory lap by confirming Arc Raiders employs aggression-based matchmaking. This system attempts to bucket the bloodthirsty PvP enthusiasts away from the folks who actually want to scavenge in peace. If you spend your time hunting players, you get a lobby of hunters. If you’re there for the loot and the atmosphere, the algorithm tries to find you a kindred spirit who won’t shoot you in the back the second a rare component drops. It is a bold move for an extraction shooter, a genre that usually thrives on the total lack of safety, but Embark is clearly trying to manage the salt levels of its growing player base.

Arc Raiders - Matchmaking tune up picture
Arc Raiders – Matchmaking tune up

Extraction Etiquette and the Predator Problem

The CEO admitted the system is hardly a perfected science. It functions as a secondary layer beneath the standard skill-based parameters and party-size filters. The logic is simple: the game tracks your propensity for violence. A week ago, this invisible hand started nudging the “kill on sight” crowd toward their own private hells. It aims to address the viral chaos of retired pros dunking on casuals, but it raises questions about how the game defines intent. If you only fire in self-defense, the system might still struggle to differentiate you from the aggressor. The tension of the extraction genre relies on that unpredictability. Sanitizing the experience too much could strip the game of its actual edge, turning a tense standoff into a predictable chore.

Arc Raiders - PvPvE hit of 2025 picture
Arc Raiders – PvPvE hit of 2025

Steam’s 90% Off Deep Discounts: How to Spend Your Last Five Bucks Before January 5th

Nioh - Complete Edition picture
Nioh - Complete Edition
Dead Island 2 - Discount on Steam picture
Dead Island 2 – Discount on Steam

The Steam Winter Sale is staggering toward its January 5th finish line, and if you haven’t picked through the “Deep Discounts” bin yet, you’re essentially leaving high-tier entertainment on the table for the price of a mediocre bodega coffee. We are talking about the kind of price-to-performance ratio that makes the usual 20% off “seasonal specials” look like a scam. This isn’t about filling a library with digital dust-collectors; it’s about snagging genuine heavy hitters that have finally bottomed out in price. Whether you’re looking to lose a hundred hours in a Viking saga or just want to bite people as a radioactive shark for the afternoon, the current spread is a rare moment where the algorithm actually favors the player’s wallet.

Darksiders 3 picture
Darksiders 3

The Samurai and the Shark: High-Stakes Action for Pocket Change

If you have any respect for your own reflexes, Nioh: Complete Edition at €4,99 is a mandatory acquisition. This is Team Ninja at their most masochistic, offering a combat system with more depth than most modern RPGs combined, now packaged with all its DLC for the price of a subway fare. It’s a brutal masterclass that demands you actually learn its systems rather than just mashing through. On the complete opposite end of the intellectual spectrum, Maneater is sitting at €3,59. It is exactly what it looks like: an “RPG” where you are the shark, you eat the tourists, and you evolve into a lightning-shooting apex predator. It’s lean, it’s stupidly fun, and it doesn’t overstay its welcome. Also hitting that sub-five-euro sweet spot is Darksiders III at €3,99, which leaned harder into the Souls-like philosophy than its predecessors. It might have been divisive at launch, but at this price, its flaws are easily ignored in favor of its solid world design and visceral whip-cracking.

Ace Combat 7 - Skies Unknown picture
Ace Combat 7 – Skies Unknown

Surviving the Apocalypse Without Going Broke

The survival genre is heavily represented in this final stretch, led by the surprisingly competent Dead Island 2 at €4,99. After a decade in development hell, it turned out to be a remarkably polished, gorgeous gore-fest that actually understands the simple joy of dismantling zombies in the California sun. If you prefer your apocalypse with more spreadsheets and base-building, Fallout 76 at €3,99 has finally matured into the game people wanted back in 2018. The community is famously helpful, and the map is still one of Bethesda’s best environmental efforts. For those who want their survival to feel like a genuine threat, Green Hell is down to €2,09. It’s an uncompromising look at how quickly a rainforest can kill you, and at two euros, the cost of entry is significantly less painful than the parasites your character will inevitably contract. Even the orbital-scale survival of Icarus is down to €3,39, providing a session-based loop that actually rewards careful planning.

Planet Zoo Frontier Development picture
Planet Zoo Frontier Development

Strategy, Sims, and the Seductive Pull of a Five-Euro Price Tag

If you haven’t played Slay the Spire, the €2,29 price tag is basically a dare. This game essentially birthed the modern roguelike deckbuilder, and its balance remains the gold standard for the genre. You will start a run at 11 PM and suddenly realize it’s 4 AM; that is the level of “just one more turn” efficiency we’re dealing with here. For a different kind of intensity, Ace Combat 7: Skies Unknown is €4,79. It’s a theatrical, over-the-top jet fighter soap opera that looks incredible on a high-refresh monitor. Meanwhile, Detroit: Become Human at €3,99 offers the peak of the Quantic Dream “playable cinema” style. Even if you find the writing heavy-handed, the production value and the sheer number of branching paths make it worth the entry fee. Finally, for those who want to lose their minds in management, Planet Zoo at €4,49 and X4: Foundations at €4,99 offer hundreds of hours of granular control, whether you’re building a habitat for lemurs or managing a galactic trade empire.

Detroit Become Human
Detroit_ Become Human™_20220122223232

Franchise Staples and the Best of the Rest

Beyond the deep genre cuts, some of the biggest names in gaming are currently at their lowest historical prices. LEGO Star Wars: The Skywalker Saga is €4,99, which is frankly absurd for the sheer volume of content included. If you want a more mature open world, Assassin’s Creed Valhalla is €5,99. While it’s technically just over the five-euro mark, the amount of land to conquer justifies the extra change. For those looking to destroy their friendships, Overcooked! is €1,59 and Golf With Your Friends is €1,49. Both are essential party games that cost less than a bag of chips. If you need something darker, the unsettling Bendy and the Ink Machine is €1,84, and the classic heist simulator PAYDAY 2 is practically being given away at €0,99. Lastly, for the melee enthusiasts, For Honor at €1,49 offers a unique combat system that still maintains a dedicated competitive scene.

The 2026 Global Gaming Grind: Trillion-Dollar Dreams and Empty Desks

Mario Cart Worlds
Mario Cart Worlds Nintendo Switch 2

Estimated reading time: 6 minutes

The $205 Billion Mirage and the Industry Meat Grinder

The numbers for 2026 look like a victory lap on paper, with global revenues projected to hit $205 billion and a player base of 3.6 billion people, but the view from the street is far more jagged. We are living through a “high-low” reality where the corporate suites are celebrating a recovery while the people actually making the games are still dodging the axe. The “video game winter” is supposedly thawing, yet we are staring at another 7,500 projected layoffs this year, adding to the nearly 25,000 careers evaporated since 2024.

Avowed Obsidian RPG
Avowed Obsidian RPG

This isn’t a correction; it’s a restructuring of the human soul of the industry. The Saudi-led $55 billion acquisition of Electronic Arts is the ultimate symbol of this shift, where massive sovereign wealth is used to stabilize franchises like The Sims and FIFA while the mid-tier creative risk-takers are left to starve. The North American market, specifically California, has become a ground zero for this talent exodus, with over 50% of global cuts hitting the very region that built the modern blockbuster. We see a industry that has successfully scaled its profits while failing to sustain its workforce, a paradox that makes every $70 purchase feel like a vote for a system that is actively eating itself.

Hollow Knight Silkong
Hollow Knight Silkong

The GTA VI Messiah Complex and the AAA Anxiety

The entire 2026 calendar is basically a game of “hide from Rockstar,” as every other publisher tries to dodge the November 19 release of Grand Theft Auto VI. There is a dangerous level of “Messiah Complex” surrounding this one title, with investors and retailers praying it will single-handedly jumpstart console sales and consumer spending. It is a cultural black hole that has already forced games like Resident Evil Requiem and Wolverine to position themselves as the “early year” appetizers.

Resident Evil Requiem 2026 - Purple rain picture
Resident Evil Requiem 2026 – Purple rain

But counting on one game to save a $205 billion ecosystem is a delusion born of desperation. We are seeing a massive “AAA fatigue” where players are tired of $300 million budgets producing 100-hour checklists. The real winners of 2025 were the “Super Indies” and polished mid-market titles like Clair Obscur: Expedition 33 and Kingdom Come: Deliverance II, which proved that a specific, human vision resonates more than a focus-grouped live-service chore. The industry is currently split between these bloated, risk-averse behemoths and the lean, creative cells that are actually doing the heavy lifting for the medium’s artistic credibility.

Kingdom Come Deliverance 2
Kingdom Come Deliverance 2

Silicon Scabs and the War for Creative Agency

Generative AI has moved past the “hype” phase and into the “practical threat” phase, with 87% of developers now using AI agents to automate everything from QA to environment art. The corporate line is that this “empowers” creators by removing drudgery, but the street reality is that it’s being used as a silicon scab to justify smaller headcounts. We are seeing a flood of “procedural slop” on storefronts that makes finding a genuine, hand-crafted experience feel like digging through a landfill. The rising cost of hardware, driven by AI data center demand spiking RAM prices, is making the entry point for high-end PC gaming even more elitist.

Max Payne I and II Remake PlayStation Xbox PC picture
Max Payne I and II Remake PlayStation Xbox PC

This is pushing the global majority toward mobile and cloud solutions, where companies like Tencent and Microsoft are fighting for the 52% of the market that lives on a smartphone. In emerging markets like India, which now boasts over 500 million gamers, the “console war” is a foreign concept; the battle is over data plans and low-latency streams. The future of gaming isn’t happening in a living room in Ohio; it’s happening on a 5G connection in Mumbai, where the monetization is aggressive and the barriers to entry are practically zero.

The Hardware Shakedown and the Post-Platform Future

The Switch 2 launch and the rumored “Steam Machine” revival are the last gasps of the traditional hardware cycle. We are transitioning into a platform-agnostic era where the device you hold matters less than the subscription you pay for. Cloud gaming revenue has crossed the $10.5 billion mark, proving that the tech is finally reliable enough for the mainstream, even if it kills the concept of digital ownership. The “Xbox Cloud” and “PS Now” evolutions are turning games into a utility like water or electricity—something you pay for monthly but never actually keep.

Phantom Blade Zero Demo fighting dragon picture
Phantom Blade Zero Demo fighting dragon

This shift favors the massive consolidators like the Saudi-backed EA or the Tencent empire, who can afford to play the long game while independent studios struggle with the “discoverability” crisis on flooded digital storefronts. The industry is effectively killing its middle class to fund its trillion-dollar dreams, leaving players with a choice between the high-fidelity corporate theme parks of the West and the high-engagement mobile loops of the East. It’s a complicated, brilliant, and deeply broken time to be a gamer, where the best art is often found in the shadows of the biggest failures.