Estimated reading time: 9 minutes
Stepping into the Shadow Realm, the Land of Shadow, feels less like returning to Elden Ring and more like diving headfirst into an entirely new beast. FromSoftware wasn’t kidding around with this DLC. Forget everything you thought you mastered in the Lands Between; Shadow of the Erdtree demands more, pushes harder, and ultimately delivers an experience that stands shoulder-to-shoulder with, and in many ways surpasses, its phenomenal base game. It’s not just an add-on; for me, this felt like a completely new game, a true evolution.
A Monumental Leap in Challenge
Let’s get the most pressing point out of the way first: the difficulty. If you found the base game challenging, prepare yourself. Shadow of the Erdtree takes the dial, rips it off, and throws it into a volcano. The step-up isn’t gradual; it’s a sheer cliff face. Bosses hit harder, their attack patterns are more complex, faster, and often cover vast areas. There’s an extravagance to the encounters now – significantly more elemental chaos, area-of-effect (AoE) attacks that demand precise dodging, and relentless aggression that leaves little room for error. Fire, ice, lightning – you name it, it’s thrown at you with alarming frequency and power.
This increased challenge isn’t just about inflated numbers, though. It feels earned. The bosses themselves are spectacles, intricately designed monstrosities and warriors that require you to learn, adapt, and execute flawlessly. It brought back that old-school Souls feeling of hitting a wall, studying the enemy, refining your strategy, and finally achieving that incredibly satisfying victory. You will struggle. You will die, a lot. But the triumphs feel monumental because the hurdles are genuinely significant. This isn’t difficulty for difficulty’s sake; it’s a finely tuned challenge that respects the player’s skill while demanding absolute focus. It will absolutely break a sweat for most players, forcing you to dig deep into your Souls toolkit.
Gameplay Approach and New Toys
Thankfully, FromSoftware didn’t just crank up the enemy stats. They gave us players new tools and significantly expanded the ways we can approach combat. The DLC introduces a wealth of new weapons, Ashes of War, spells, and incantations. These aren’t just reskins; many offer genuinely novel ways to play. The visual flair associated with these new abilities is also a huge step up. Expect more vibrant particle effects, more dramatic animations – more everything. Using some of the new weapon arts feels powerful and looks spectacular, adding another layer of engagement to the already solid combat system.
This diversity extends to boss encounters too. While the core mechanics remain – dodging, parrying (if you dare), managing stamina – the sheer variety in boss design often encourages experimentation. Some fights might favor a more aggressive approach, while others demand patience and careful positioning. The increased number of AoE attacks means spatial awareness is more critical than ever. You have more possibilities, more ways to build your character and tailor your strategy to overcome specific threats. It rewards creativity and understanding the tools at your disposal. I found myself constantly tweaking my build, trying different weapon combinations, and rediscovering the joy of experimentation that Elden Ring fostered so well, but amplified here. Stuck mostly to my preferred heavy melee build, augmented with some of the new weapon arts, but the sheer potential for one-shot builds or intricate spell combinations is definitely there for those who enjoy theory-crafting. I just prefer playing through ‘naturally’ the first time around.
A World Drenched in Atmosphere and Visual Splendor
Visually, Shadow of the Erdtree is astonishing. While Elden Ring was already a beautiful game in its own stark, often brutal way, the DLC feels richer, more vibrant, more detailed. It’s not necessarily about a massive graphical leap in terms of raw fidelity – the engine is the same – but the art direction, the environmental design, and the use of color and light are phenomenal. The contrast between light and dark is executed masterfully.
You’ll explore sprawling new regions, from dizzying mountain peaks where thunderstorms rage constantly and elemental drakes rule the skies, to deep, hauntingly beautiful underground cities. I recall descending into one such subterranean area – Nox, I think it was called, or something similar – and being utterly captivated. You’re deep underground, yet above you stretches a false sky filled with stars. Ghostly, spirit-like enemies patrol the ethereal architecture. It’s mind-bending, atmospheric, and visually stunning. These moments, where the environment itself tells a story and evokes a powerful mood, are plentiful. The sense of scale remains immense, but the density of unique locations and visual set pieces feels even greater than in the base game. It genuinely felt like they put a tremendous amount of work into creating new content, not just recycling old assets. Even comparing screenshots from the base game to the DLC, the difference in visual richness is noticeable.
Bosses: The Pinnacle of Design (and Pain)
I’ve touched on the difficulty, but the bosses deserve their own spotlight. FromSoftware has outdone themselves here. The sheer creativity on display is breathtaking. From hulking knights and grotesque abominations to majestic, terrifying dragons and figures pulled from the deepest lore, each major encounter feels distinct and memorable.
Take Radahn, for example – a name whispered with dread. The fight is a relentless spectacle, a true test of endurance and skill. And just when you think you’ve seen it all, bosses reveal second phases, new move sets, or call upon spectral allies (like that ghost bitch emerging from Radahn – pure BDSM, that fight). Some of the dragon encounters are simply fantastic – unbelievably hard but also cinematic marvels, with attacks that reshape the battlefield.
While I don’t want to spoil too much, the design philosophy seems geared towards pushing the player constantly. The windows for attack can be tight, the punishment for mistakes severe. Yet, the choreography of these fights, the way attacks flow and telegraph (once you learn them), is exceptional. They feel like intricate, deadly dances. Overcoming them provides that signature Souls satisfaction, amplified by the sheer scale and spectacle. These encounters are not just roadblocks; they are the highlights, the moments that will stick with you long after you’ve put the controller down.
Building on a Legendary Foundation
While Shadow of the Erdtree feels remarkably fresh, it’s still built upon the tried-and-true FromSoftware template. The core elements are here: the equivalent of bonfires for resting and leveling (Sites of Grace), the familiar NPC quest structures (often cryptic and easy to miss), weapon upgrades, and the overarching dark-fantasy tone. The storytelling remains environmental and item-description based, rewarding exploration and interpretation. In this sense, it’s undeniably an extension of Elden Ring, a continuation of its world and mechanics.
But calling it just “more Elden Ring” does it a disservice. It’s like saying a masterpiece sequel is “just more of the original.” It takes that fantastic foundation and builds upon it significantly, refining mechanics, expanding possibilities, and dialing up the intensity and visual splendor. It’s Dark Souls Plus, Elden Ring Plus – it’s the next logical, yet somehow still surprising, step in the evolution of the formula. It learned from the base game and elevated nearly every aspect.
Sounds and Feelings
The sound design and music also deserve praise. The ambient sounds create a thick atmosphere, but the boss music? Spectacular. Epic orchestral scores swell during critical moments, particularly during the final encounters, perfectly matching the on-screen intensity. It genuinely enhances the experience, although admittedly, after getting pummeled for the tenth time, sometimes you need to turn it down just to focus on survival!
Conclusion
For me, personally, Shadow of the Erdtree now sits at the absolute pinnacle of the Souls-like mountain. It shares that top spot in my heart only with Sekiro, mainly due to a strong emotional connection I have with that game. But objectively? Elden Ring: Shadow of the Erdtree might just be the best thing FromSoftware has ever produced. It’s a staggering achievement, a challenging, rewarding, and visually stunning expansion that feels essential. It’s not just DLC; it’s a masterpiece in its own right, setting an incredibly high bar for whatever comes next (looking at you, ED:Nightreign). Erdree is an experience that blew me away, exceeding already high expectations, and reminding me why this developer remains the undisputed king of the genre they helped define. If you loved Elden Ring, this isn’t optional. It’s the culmination.
About the Game
Title: Elden Ring: Shadow of the Erdtree
Type of Game: Action Role-Playing Game (ARPG), Soulslike Expansion DLC
Developer: FromSoftware
Publisher: Bandai Namco Entertainment
Release Date: June 21, 2024
Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, PC Game
Reviewed: PC Game
Where to Purchase:
- Steam (PC): Available on the Steam Store
- PlayStation: Buy on the PlayStation Store
- Xbox: Get it on the Microsoft Store