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Minecraft Dungeons: Interesting Variation Of Diablo From The Mojang’s Minecraft Universe

Minecraft Dungeons
Minecraft Dungeons

Title: Minecraft Dungeons
Type of Game: Action RPG, Dungeon Crawler
Developer: Mojang Studios, Double Eleven
Publisher: Xbox Game Studios
Released: May 26, 2020
Platforms Available: Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch
Platform Reviewed: PlayStation 4
Level of Maturity: E10+ (Everyone 10 and older)
Reading Time: 8 minutes

Action RPG spin-off Minecraft Dungeons doesn’t put the famous brand to shame and delivers fun and accessible gameplay. It’s an ideal family game that excels with up to four-person co-op and a hilarious audiovisual aspect. More demanding players may be put off by the short game time and the simple and repetitive game mechanics at its core, but for fans of Universal Minecraft or Diablo, it certainly has something to offer. The original Minecraft ranks as one of gaming’s biggest phenomena. Numbers in excess of 300 million units sold on every possible platform speak for themselves. It was only a matter of time before brand owner Microsoft leveraged the popularity of the cube world in other games.

From Story Mode to Dungeon Crawling

In addition to various ports of the original Minecraft, the first derivation was the story adventure game Minecraft: Story Mode by Telltale Games. After that, the original Swedish developers from Mojang Studio returned to their gem with the help of the Double Eleven team. Of course, the entire project was created without the company’s founder Markus Persson, aka Notch, who hasn’t been with the company since its sale. Even so, expectations were not low. Minecraft Dungeons is an action RPG that takes partial inspiration from titles in the dungeon-crawler genre. The gameplay itself is, for obvious reasons, geared towards younger and less active players who will be interested in the game primarily due to its branding. It’s worth mentioning that fans of Diablo may be satisfied with Minecraft Dungeons, but certainly not the most hardcore members of the community.

Gameplay Mechanics and Level Design

After a character selection, a short tutorial, and an introductory story cutscene, the developers drop you into the first of nine levels. The individual levels feel linear at first glance, but upon closer inspection, you may discover various detours or hidden areas. The primary focus of the game is the elimination of various enemies. In addition to the classic melee weapon, you get a long-range bow and three slots for special abilities. These allow you to summon, for example, an animal companion for a short time, launch a special fire arrow barrage, or reduce the damage taken. New abilities, bows, armor, and various melee weapons can be found as you progress through the levels. Either they fall out of some slain enemies, or you can find them in various crates scattered around the map.

Gear, Upgrades, and Currency

In addition to new equipment and abilities, you also collect in-game currency in the form of the familiar green emeralds. These can be used to buy new equipment and abilities between levels. The developers have created a sort of home area or base for this purpose. This is very nicely done, but it definitely deserves a bit deeper use. For example, add the possibility of upgrading your house or playing some mini-games between adventures. Personally, enough gear always fell out of enemies or chests that I didn’t feel the need to buy more stuff with in-game currency from merchants, and rather just upgrade these items to keep them at the recommended level relative to the current difficulty of the area I was in.

Simplistic Yet Engaging Combat

The combat system is fairly foundational and easy to understand. You intersperse basic melee weapon attacks with ranged arrow shooting, feints, and the occasional use of special abilities combined with a healing potion that replenishes itself after a certain amount of time. You have three lives for each level to complete. The first three deaths within a level are therefore not fatal. Bosses and regular enemies do not replenish health. Therefore, after losing one of the first three lives, you respawn at the exact point where your opponents overwhelm you; the end of the level occurs only in the case of the fourth death, after which you are forced to repeat the entire mission.

Difficulty and Replay Value

At least the first pass through the game is relatively easy for more experienced players. The only major difficulties I encountered were with the last level. This is characterized by a large number of bosses and numerous hordes of common enemies. With this exception, the difficulty of the game goes hand in hand with the gradual improvement of equipment. As you play, you’ll constantly encounter new weapons and stronger enemies. Their numbers and the aforementioned frequency of boss fights will also increase. In terms of the variety of opponents, there is nothing to complain about in the end. It’ll take you about four to five hours to beat all nine levels and the tutorial, which at first glance seems little, but the crucial thing is that with each level you’ll need a slightly longer grind to be able to conquer the next one so definitely don’t expect to go half-naked from the beginning of the game to the end in one five-hour session. More realistic is like fifteen hours, and in case you like platinum trophies on the PlayStation platform like me then expect up to twenty-five hours.

Co-op Fun and Expanded Content

Despite the solid game time, the game would certainly welcome more content just due to the variety of enemies. However, the price set at a pleasant 20 euros for the basic edition, excluding discounts, must be taken into account. Following the example of other Microsoft titles, Minecraft Dungeons also headed to Xbox Games Pass on release day and, some time ago, to PlayStation Plus Essential monthly games. If you’d like to spend more time with the game, a possible second playthrough isn’t a bad idea either. Aside from exploring the maps more thoroughly yourself, you may also be motivated by the newly unlocked difficulty. The game additionally makes partial use of random generation. Thanks to this, you’ll always come across a slightly different enemy composition or boss type when repeating levels.

Visuals and Audiovisual Appeal

Among the game’s greatest strengths is the possibility of offline and online cooperation for up to four players. While the entire campaign can be played alone, the fun is still much greater in co-op. Minecraft Dungeons, like TT Games’ LEGO games, can work as ideal family fun for a couple of evenings. The content that expanded the game later includes a new island area, by the way.

From the attached images, you will have noticed the typical Minecraft block world and the distinctly stylized graphics, which still look interesting and clearly recognizable even after all these years. The visually appealing lighting effects and explosions are particularly noteworthy. Many players may be surprised to learn that the title runs on Unreal Engine 4. I must also praise the hilarious sounds and soundtrack. At the very least, Minecraft fans can’t complain about the graphics and will feel right at home in the game.

Conclusion

It is not easy to attach a numerical rating to Minecraft Dungeons. Hardcore gamers and fans of the dungeon-crawler genre can easily condemn the game as too simple, childish, and short. However, it is precisely by making the gameplay easily accessible and unpretentious that the developers have opened the door to younger audiences and less experienced players. The result is ideal family entertainment that benefits in particular from the possibilities of up to four-person cooperation, the hilarious audiovisual aspect, and the interesting world of Minecraft.

Where to Buy The Game?

Steam (PC): Available for $19.99. You can purchase it directly from Steam.
Xbox Store (Xbox One): Available for $19.99. Check it out on the Xbox Store.
PlayStation Store (PS4): Available for $19.99. You can find it on the PlayStation Store.
Nintendo Shop (Switch): Available for $19.99. Purchase it from the Nintendo Shop.
Epic Games Store (PC): Available for $19.99. Purchase it from the Epic Games Store.

Official Page: Visit the official Minecraft Dungeons page for more information.
Subreddit: Join the discussion on the Minecraft Dungeons Subreddit.

The Walking Dead Season One: Telltale’s First Episodic Masterpiece

The Walking Dead
The Walking Dead

Title: The Walking Dead
Type of Game: Narrative Adventure
Developer: Telltale Games
Publisher: Telltale Games
Released: April 24, 2012
Platforms Available: PlayStation 3, PlayStation 4, Nintendo Switch, PC Game, Xbox (360, One)
Platform Reviewed: PlayStation 4
Level of Maturity: Mature (M)
Reading Time: 6 minutes

Combining an interactive movie and an adventure game is not a new idea, but it wasn’t until Telltale Games perfected the concept. The Walking Dead is an immersive experience that takes storytelling to a new level. Unless you don’t mind completely sacrificing your gaming freedom… The protagonist is Lee, a former university professor at the time convicted of murder. At the start of the game, he’s just being escorted to prison, but the arrival of zombies ensures he can start living again, regardless of his past. It doesn’t take long before he meets seven-year-old Clementine, whom he pledges to protect and help find her parents.

A Script to Rival All Others

The Walking Dead arguably has one of the best scripts in the narrative video game genre, and it still manages to make the most out of such a familiar and much-used setting, which zombies are without question these days. The story is inspired by Robert Kirkman’s comic novels and the HBO series of the same name. Really just inspired, the game tells a completely separate story, and the only connection to the books is a couple of side characters that only make a brief appearance a few times in the game. So you don’t have to worry about being limited by your ignorance of the source material. I got the comic myself after finishing the game. Unlike other zombie-themed games, The Walking Dead doesn’t just focus on fighting the undead brain-eaters, but on long-term survival.

Ordinary People, Extraordinary Situations

The main characters are ordinary people who are put in extreme situations that they have to deal with, the zombies themselves are actually the second in line. Throughout your journey, you meet a lot of different people that you have to take an attitude towards. In the harsh environment of a destroyed world, no one can last long on their own, and so a disparate group of individuals gradually builds up around Lee, who have only the desire to survive in common. Everyone is pursuing their own interests and getting along well with everyone is simply not possible. It’s up to you what approach you take to them.

Moral Dilemmas and Hard Choices

Example: a starving group stumbles upon several cans of food that are by no means enough for everyone. Do you feed the women and children, or the adult men who protect them? You also don’t have to tell anyone about the find and keep everything to yourself. Or you divide everything equally so that no one is fed at all but is fair. You’ll face many similar dilemmas as you play, but often much more serious and under time pressure. The game doesn’t offer clearly good and bad options, you have to decide everything according to your own conscience, and thanks to the automatic saving you can’t change your mind. Even though the game is tightly scripted from the start and there are only two endings, but there are different ways to get there.

Character Development Done Right

None of this would work without the perfect fleshing out of all the characters, which is crucial in the gaming world and especially in the story-driven games genre. Some individuals you will hate, others you will love, but none will be indifferent. The highlight then is the gradually deepening relationship between Lee and little Clementine. It has to be said that the writers definitely do not spare their heroes and are not afraid to kill them.

Not for Everyone, but Perfect for Some

Despite my enthusiasm, I have to admit that The Walking Dead is not for everyone. The story and the cinematic experience are subordinate to everything else, there’s not much left to the actual acting. Of course, dialogue plays a major role in the adventure part, where unlike in regular adventure games, what you say really matters. Logic problem-solving is then limited to using a few objects in the right places, which definitely won’t blow your mind. Besides, just in tense moments, you’re pressing the right buttons according to how they appear on the screen. Getting to the end is no problem even for absolute non-players. But the story has a good flow and there are no blind spots.

A Compact, Intense Experience

Each of the five episodes lasts roughly three hours, which adds up to 15 hours of intense entertainment. And that’s absolutely ideal these days of an enormous number of open worlds with hundreds of hours of genetic content, given the lower price of the game in both digital distribution and boxed versions.

Distinctive Art Style and Atmosphere

The technical workmanship surprises. The creators have resorted to the now very popular Cell-Shaded comic book graphics, which are at odds with the brutality and seriousness of the content depicted. However, the result is so distinctive and hilarious that one quickly gets used to it. The professional dubbing and music then just perfectly round off the unforgettable atmosphere.

Conclusion

Describing The Walking Dead further without giving away the story is no longer possible. More than a video game, this is a perfect experience. Finding mistakes is pointless: once the story draws you in, you’ll still wave your hand over any bugs or minor illogic. The Walking Dead is fundamentally flawless, and for me personally, one of the best games of its time and genre.

Where To Buy The Game?

Steam (PC, Mac, Linux): Available for $14.99. You can purchase it directly from Steam.
Xbox Store (Xbox One): Available for $14.99. Check it out on the Xbox Store.
PlayStation Store (PS4): Available for $14.99. You can find it on the PlayStation Store.
Nintendo Shop (Switch): Available for $14.99. Purchase it from the Nintendo Shop.
Epic Games Store (PC): Available for $14.99. Purchase it from the Epic Games Store.

Official Page: Visit the official TelTail page for more information.
Subreddit: Join the discussion on the The Walking Dead Subreddit.

Check Out Our Gallery for Uncharted 4: Thieve’s End – Legacy of Thieves Remastered Collection for PS5

Uncharted 4
Uncharted 4

Title: Uncharted 4: Legacy Of Thieves
Article Reading Time: 2 minutes
Gallery Watching Time: 4 minutes
Platform Captured: PlayStation 5

Hey fellow gamers! You’ve got to check out our gallery showcasing Uncharted 4: Legacy of Thieves Collection. This remastered masterpiece from Naughty Dog is a must-see, especially on the PS5 where it truly shines. Imagine this: you’re Nathan Drake, embarking on globe-trotting quests to uncover legendary treasures. Lush jungles, ancient ruins, and breathtaking vistas that feel like you’ve stepped into an Indiana Jones movie, but you’re the hero!

Uncharted 4: Legacy Of Thieves Map of Madagascar

The visuals are nothing short of spectacular. The attention to detail will leave you in awe. And the stories? They’re rollercoasters of emotions. You’ll be reuniting with Nate’s long-lost brother, Sam, in Uncharted 4: A Thief’s End, and diving into another thrilling adventure in Uncharted: The Lost Legacy with fan-favorite Chloe Frazer. Each game adds new layers of depth and excitement to the narrative.

Enhanced Gameplay and Cutting-Edge Technology

It’s not just about eye candy (though it’s absolutely gorgeous) – the gameplay is top-notch too. Experience thrilling set-pieces, intricate puzzles, and dynamic combat like never before. If you’re into action-packed adventures, treasure hunting, and uncovering ancient secrets in a world that feels both familiar and mysterious, you’re in for a thrilling ride. Check out the official PS5 release trailer here!

Discover the meticulous enhancements that breathe new life into these classic adventures. The PS5’s advanced features showcase the games in stunning detail, enhancing every chase, climb, and combat sequence. Each scene is crafted to immerse you deeper into the action and narrative, offering an experience that blends nostalgia with cutting-edge technology. Don’t miss this chance to see these beloved stories in a whole new light.

Check out our gallery bellow and see what all the excitement is about! And keep an eye on our page for the review – you won’t want to miss it!

Wreckfest 2 Finally Revealed – Bugbear’s second Symphony of Destruction is coming after 10 years

Wreckfest 2
Wreckfest 2

Ten years since the release of the wild destruction races, we get the announcement of Wreckfest 2. The sequel promises an unrivaled damage model and a lot of game modes. Fans of destruction on wheels will enjoy the closed tracks where the rules of the road don’t apply. You can push, demolish, and blast your opponents, but you have to be careful not to damage your car too much.

Wreckfest 2 Official Trailer

Next-Level Destruction Dynamics

At THQ’s press presentation, they revealed that in addition to the damage simulation, the audio side has also moved on. The sound should be on a whole new level and you should even be able to tell by the sound what and where in the car is clicking or squeaking, banging, and where things could potentially have problems or damaged parts.

You can also use the rumored detailed editor. Of course, not only are there different colors and liveries, but the car can be “enhanced” with various other effects like rust and mud. We don’t know the release date of Wreckfest 2 yet, all we know is that it will be released on PC, PS5, and Xbox Series X/S. In the meantime, you can check out the link to my earlier review of the first installment of this great game, and possibly buy and play it, which I highly recommend.

Horizon Zero Dawn: Frozen Wilds DLC – From The Meridian’s Sun-Soaked Plains To Frozen Northern Mountains

Horizon Zero Dawn Frozen Wilds
Horizon Zero Dawn Frozen Wilds

Title: Horizon Zero Dawn: Frozen Wilds DLC
Type of Game: Action Role-Playing Game (RPG)
Developer: Guerrilla Games
Publisher: Sony Interactive Entertainment
Released: November 7, 2017
Platforms Available: PlayStation 4, PC Game
Platform Reviewed: PlayStation 4
Level of Maturity: Teen (T) – ESRB
Reading Time: 9 minutes

Horizon Zero Dawn was one of the top-rated games of 2017 and instantly became one of the best PlayStation 4 exclusives ever. If you liked the first Horizon, definitely don’t hesitate with this DLC. When I played the Frozen Wilds expansion for the first playthrough a few years ago I asked myself many times: Are these really the same developers from Guerilla Games? Is it really the same studio responsible for the Killzone FPS series? Have new writers come on board? Did the management change? Did Sony help? Or have they taken inspiration from The Last of Us in the Netherlands? Because if I had to sum up the qualities of Frozen Wilds in one single term, it would be obvious: emotions.

Into the Heart of the Wilds

You start discovering new adventures by heading to a newly added area in the northern part of the map in the base game. Just make sure your character is at least level 30 beforehand, otherwise, it’ll be an express ticket to hell for Aloy. Smoke is rising from the top of Thunder’s Drum Mountain, and particularly aggressive types of robotic beasts have begun to hunt in the local valley. A recent expedition into the heart of the mountain ended in disaster, and the leaders of the Banuk tribe are unable to agree on how to proceed. The story of the main storyline is good, though fairly predictable until the very end. On the other hand, the game never ceased to impress me with its perfectly portrayed characters. The credit for this goes not only to the often very touching dialogues but also to the convincing facial animations, which cannot be matched by most game productions of its time. The expansions are directly filled with a diverse range of well-developed characters, each with their own worries, doubts, insecurities, or passions. All of this is dominated by the latest queen of all virtual redheads, the likable protagonist Aloy.

Rich Characters and Heartfelt Tales

In the game, she meets, for example, a cheerful guy who is desperately looking for the telescope his mother once showed him in the premises of an abandoned dam. Another time, a self-confident huntress pleads with her in desperation to save her friend, who stubbornly refuses any help. Whatever it is, Aloy is always willing to lend a helping hand, and her empathy and compassion seem to know no bounds. But unlike everyone else, Aloy is neither naive nor superstitious. She’s simply a great hero who you’ll be happy to spend the fifteen to twenty hours it takes to complete all the activities and quests. Of course, this all works because the side quests maintain a very high quality throughout the game. Don’t expect any running for ten logs of wood here. There aren’t a lot of side missions, but they are meaningful, fun, and usually quite long. In addition to these, the developers have prepared one new hunting ground with three challenges, a bandit camp to clear, and of course, Tallneck, who you’ll have to repair before the classic climb on his disc-shaped head, which adds a certain amount of extra variety.

Skills and Thrills: Expanding the Arsenal

The max level has been bumped up to sixty and with that comes new abilities. Some you’ll use, some you probably won’t, and others you won’t have time to open. In Frozen Wilds, I did complete almost all the quests and challenges, but it still wasn’t enough for level 60. Sure, I could grind, and there’s New Game Plus, but still, the authors could have balanced it out a bit better. The new skills, such as the ability to collect resources while riding a tamed robo-animal, the ability to convert some excess resources into in-game currency, or the increase in inventory, are particularly pleasing. You’ll also be able to get new suits, upgraded versions of bows, and, most importantly, use a trio of new weapons. And if you complete the necessary side quests, you’ll upgrade your new arsenal to an even more powerful form. There’s definitely a motivation to complete most of the side content. New additions include the flamethrower or its ice and lightning versions. Do you find it boring and uninteresting? I thought so too at first. However, the aforementioned weapons differ significantly in their control and firing methods, and they are definitely not just simple variations.

Formidable Foes and Fierce Battles

While it is possible to finish the game without picking up the new weapons, once you upgrade and learn how to use them, they become your best friends. You just have to take good care of them, as they consume a huge amount of ammo. And that’s what you’ll really need because Frozen Wilds isn’t one of those expansions that you’ll run through with a properly upgraded character with your hands behind your back. I was a little disappointed that there were only two new enemy types. On the other hand, these are extremely tough opponents.

The fiery scorcher can cover incredibly long distances in one jump and, in addition to its infernal agility, it has a number of attacks that are not easily avoided. Even worse is Frostclaw, who I’ve continued to nickname my own “strong bastard” as he can take a lot of hits, you have no chance at all at close range, and at a distance, he can kill you with millimeter accuracy either with a thrown piece of rock or chunks of ice shooting out of the ground. Not to mention the more powerful fire version, which is the real hell you’re about to experience. My desperation was quite unbearable at times because in some situations you even have to fight two such beasts. However, with time I managed to find an effective way to deal with them quickly and easily, and eventually managed to defeat them in record time in the hunting challenge.

AI Quirks and Combat Challenges

Unfortunately, it’s during the fights that perhaps the game’s biggest problem becomes apparent. The noticeable problem is with the AI. Enemies are strong; they often chase you for long periods of time, and their attacks hurt. But each battle with a tough opponent seems to consist of both fighting itself and subconsciously searching for a way to overcome the AI’s limits. This was probably best seen in a fight with a very powerful version of Snapmaw. The fight took place on land near a lake, and this crocodile, suffering from an unexplained phobia of water, refused to follow me. It’s an extreme case, but sometimes opponents don’t go after you enough like this for some reason. They prefer to snipe you from a distance, even though you successfully dodge their attacks. Other times, you chase each other around a natural obstacle over and over again. It would be far more effective for the beast to jump the obstacle and keep you in its sights at all times. The problem isn’t that the robotic beast can’t get to such elevated terrain. It’s just that its weaker intelligence won’t allow it to unless you climb up first.

Human Companions and Stunning Visuals

In the game, you are sometimes helped by human companions. It’s 50/50 with them in similar situations. Sometimes they’re very helpful, other times they’re totally useless. I’ve even had them stop moving during a hugely tense fight due to a bug. That’s not good. In the case of Horizon, I probably don’t need to go into the graphics too much. The game still remains beautiful, and I spent some time with the excellent Photo Mod. So once again you marvel at the beautiful open world with its unique remnants of our lost civilization, once again you’re treated to beautiful panoramic views of the snowy landscape or the breathtaking aforementioned conversations where the characters come to life with fantastic detail, and convincing facial animations. The game perfectly combines artistic and imaginative elements with cutting-edge technology. Related to the snowy terrain is the fact that deep snow makes it harder to move around, and blizzards reduce visibility quite a bit. There are also parts in the bunkers and interiors that are reminiscent of our “lost world.”

Immersive Landscapes and Lost Civilizations

I’m still a little disappointed in Horizon that the filmmakers are relying on narration through audio recordings and journal entries in these moments, instead of trying to add some human element to places like this. So you keep running into the same monitors, metal cabinets, and desks. Despite this, I have to admit that in the final phase of the story, you will look into interiors that you will stare at with your mouth wide open. The graphic designers have played around with them a lot, and the giant futuristic machines at work here are of incredible quality.

Conclusion

Frozen Wilds is, by and large, a quality expansion. It’s not a cash grab recycling old ideas, instead, it offers plenty of interesting characters and stories, none of which should be missed. The game offers a tougher difficulty, but the joy of winning is a bigger reward.

Where To Buy The Game

Steam (PC): Available for $59.99 in the Horizon complete edition. You can purchase it directly from Steam.
PlayStation Store (PS4): Standalone DLC available for $14.99. You can find it on the PlayStation Store.

Official Page: Visit the official Horizon Zero Dawn page for more information.
Subreddit: Join the discussion on the Horizon Zero Dawn Subreddit.