Make a game (not) a good one is a series of obiter dictum that discusses the good or bad in video games. Random number generators, much like procedural worlds with which RNG is not to be confused, are flying high in this day and age. Is it a noble effort in pursuit of genuine gameplay variety, therefore fun? Continue reading “Make A Game (Not) A Good One Episode 5: RNG Almighty”
I love the new Doom. Not only I believe it’ll dash unthreatened to 2016’s throne, I will call its name any time a debate turns towards favourite games of all time.
Having said that, putting – attempting to, even – a first-person shooter this fast into VR makes me want to:
- Vomit violently
- Do a ‘told you so‘ dance
- Scoff hopelessly over sheer stupidity of the idea
I beseech thee, titans of the industry, stop this madness before it’s too late please.
Hines then spoke of how Bethesda plan to “remain a leader” in the VR spectrum, which probably means more games getting similar support down the line.
Make a game (not) a good one is a series of obiter dictum over what is important in a good, or cause of downfall of a bad, video game. Today, it’s meaningful choice. Continue reading “Make A Game (Not) A Good One Episode 1: Meaningful Choice”