I Will Now Rubbish That VR Thing A Little If You Don’t Mind

Oculus-Rift-ps4

VR is what we all dreamed of. VR will make our games more awesome. VR will make us more awesome. VR is the new black.

Now. I don’t have an issue with VR. I don’t know if it’ll fail or win. Hell, I haven’t even got a clue how would I go about predicting that. True, in more aspects than not, it sounds like an exciting proposition. A bit overly exciting proposition if you ask me.

HTC Vive and Oculus Rift are both launching with some give-or-take 35 titles. What are they? Umm. Even those that don’t immediately ring a Tiger Electronics wholesale bell – Hover Junkers, Space Pirate Trainer, or of course Selfie Tennis just to name a few – sound like knee-jerked tech demos at best. And even past that filter, it’s content-devoid beta stuff like Elite Dangerous or the gimmicky EVE Valkyrie. That’s the gargantuan cost of VR – you’re going to need to move to a bigger crib too, remember – on PC justified? Yeah. Right.

A 15-plug, 35-metres-of-wire of a VR gear into this? OK. Sure.
A 15-plug, 35-metres-of-wire of a VR gear into this? OK. Sure.

There is however one thing I quite see developers making happen, be it for simply boarding the hype train, or make some extra dosh on the side. Probably the former as means to the latter. Making existing, good as goes without saying, games ‘VR Compatible’. To which I have only this to say: No. Please, God, no.

This has nothing to do with me feeling ripped off. It has nothing to do with some nostalgia hogwash or a sort of traditionalist loser in me either. Although I’d still probably argue that The Flying Scotsman just wouldn’t work as a hyper modern electric gas turbine engine. Shut up. It just wouldn’t.

Do I want to play ‘VR Compatible’ remaster of Dishonored? System Shock? Crysis? Well, no. I don’t want to play a Wii version of Euro Truck Simulator for the exact same reason – perfectly executed, nunchak-assisted middle-finger gestures is not what it is about, I shall not be asked to re-remember it for that. Know what, I shall not be asked to re-remember it, full stop. Fundamentally altered – and one will have to fundamentally alter games to work with VR – those games will become something they weren’t, or weren’t meant to be. I don’t like that. I like to watch Corvo Attano slaughter his enemies under my command – I don’t want to become Corvo Attano.

VR-remastered StarCraft? Thank you, but no thanks.
VR-remastered StarCraft? Thank you, but no thanks.

Do I have a problem with overabundance of all those remakes and remasters of late, you may ask. It, of course, depends. I, quite frankly, don’t really know where to stand on the recently announced System Shock refit for instance.

Yes, it looks pretty. Modern. Very horror-like. But, hang on a second, too horror-like. I don’t remember System Shock being necessarily a horror? I mean, yeah, you were alone in a creepy, abandoned space station, swamped in gore, fighting off a jump-scare here and there. But you also were this badass cyborg on anti-grav skates slicing robots in half with a single swing! I don’t want to lose any of that, and I don’t want anybody to lose any of that just because somebody is convinced that System Shock was a pur-sang horror.

VR is a powerful medium, capable of channeling experiences that ‘traditional’ games just couldn’t. It’s also too young, too hyped to not fall into a content-at-all-costs trap. I am largely unexcited by it for a variety of reasons, but this potential it possibly has, this ability to start an irresponsible remake-remaster-reboot onslaught downright scares me. Yes, quite a bit more than all the bloody wires!

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