The Lunar New Year celebration brings War Thunder’s “Enter the Serpent” event, running from January 17th (11:00 GMT) to February 4th (11:00 GMT). Leading the festivities is the impressive FV4030/3 Shir 2, a Rank VI British medium tank serving as the main prize. Moving beyond standard Chieftain designs, the Shir 2 showcases substantial improvements to the classic platform. Created specifically for Iran’s requirements, this vehicle features a robust 1,200 HP engine, reaching speeds up to 56 km/h. Its 120 mm gun fires the L23 APFSDS round, while its laser rangefinder ensures precision at distance. Players earn mission points through Ground Battles (Rank III and above, or special event vehicles) to complete nine reward stages, changing every two days. Additional rewards include distinctive “Snake” and “Year of the Snake” decals, an “Ouroboros” decoration, and chests containing various prizes like Silver Lions, boosters, wagers, backups, and Premium time access.
The “Enter the Serpent” event consists of nine progression stages to master, each demanding 45,000 mission points for completion. Points accumulate through Ground Battles, with bonuses varying by game mode and vehicle rank. Rewards come with each stage completion, with the FV4030/3 Shir 2 unlocking at stage eight. The initial coupon remains untradeable, but collecting 750,000 mission points throughout the event grants an “Upgrade for coupon,” enabling Market sales after six days. Stage nine delivers exclusive camouflage and four random modifications, provided the FV4030/3 exists in your collection. Players pressed for time may purchase stages using Golden Eagles, with costs reducing significantly near completion. When reaching 95% progress, the price drops to one-fifth of the original!
While “Enter the Serpent” emphasizes ground combat, War Thunder offers depth beyond basic gameplay. Many newcomers overlook the extensive sight customization system. This feature extends past visual preferences; well-configured sights enhance battlefield performance. War Thunder enables players to integrate essential information displays, adjust grid patterns for distance estimation, and incorporate reload timing displays. Understanding these customization options provides clear advantages, supporting faster target identification and improved accuracy.
Korean War Lessons: Artillery Mobility Evolves
War Thunder explores both cutting-edge vehicles like the Shir 2 and significant historical developments. The Korean War demonstrated the critical role of mobile self-propelled artillery. American forces, drawing from World War II experience, recognized this necessity. Their M41, derived from the M24 Chaffee, showed limitations in crew protection. This challenge, combined with the aging M24 chassis, drove the development of its replacement, reflecting the ongoing advancement of military technology within the game.
French Innovation Arrives: The Dassault Rafale C F3
Moving from ground forces to aviation, War Thunder welcomed the Dassault Rafale C F3 in 2024, strengthening the French aviation lineup. This 4.5 generation multirole fighter, meaning “gust of wind,” mirrors design principles found in the Eurofighter Typhoon. The Rafale C F3 marks substantial progress in aerial combat capabilities, giving players a sophisticated and adaptable aircraft for air superiority missions.
Community Engagement: War Thunder’s Content Creator Program
For enthusiasts who create War Thunder content alongside playing, an official partnership program beckons. Content creators with active YouTube, Twitch, or TikTok channels focusing on War Thunder can join if meeting platform requirements. YouTube channels need 500 subscribers plus 1,000 views for long-form or 5,000 views for short-form content. Twitch streamers must have 500 followers and maintain 20 average viewers. TikTok creators require 25,000 followers and 10,000 minimum views. This program creates opportunities for dedicated content creators to work alongside developers and strengthen the War Thunder community.
The January 16th, 2025, Early Access release of Assetto Corsa EVO #ACEVO marks a pivotal evolution in racing simulation. Having dedicated hundreds of hours of simracing to Assetto Corsa and Assetto Corsa Competizione, these new features signal both ambitious advancement and intriguing accessibility choices that deserve deeper examination. Kunos Simulazioni‘s latest title promises to redefine simulation racing through comprehensive physics improvements, innovative learning systems, and an unprecedented open-world expansion planned for the Summer of 2025.
The 20-car launch roster spans multiple motorsport disciplines, each bringing distinct driving characteristics that showcase the new physics engine’s capabilities. The Ferrari 488 Challenge EVO and Porsche 992 GT3 Cup in modern GT racing showcase sophisticated telemetry systems and series-specific tire wear modeling. The Mercedes-AMG GT2 introduces complex high-downforce physics with detailed aerodynamic modeling, while the BMW M2 CS Racing bridges the gap between road and race dynamics with its adjustable electronics and racing-grade suspension.
The performance car category demonstrates impressive range. The hybrid-powered Ferrari 296 GTB features intricate power delivery systems that combine electric and combustion power, the naturally aspirated Toyota GR86 provides an excellent entry point for understanding fundamental car control, and the lightweight Alpine A110 S demonstrates precise chassis behavior that rewards skillful inputs. The hot hatch segment brings technological diversity with the all-wheel-drive Audi RS 3 Sportback, the front-driven Volkswagen Golf 8 GTI Clubsport, and the characterful Abarth 695 Biposto.
The launch circuit selection emphasizes quality over quantity in ACEVO, featuring five meticulously laser-scanned tracks that showcase different aspects of the new physics engine. Brands Hatch reveals its challenging elevation changes through the newly modeled Paddock Hill Bend sequence, where the enhanced suspension modeling creates more realistic compression and rebound effects. Imola’s surface captures subtle camber variations throughout the Tamburello complex, demonstrating the new tire model’s ability to handle transitional grip levels.
Laguna Seca’s iconic Corkscrew demonstrates enhanced suspension modeling with unprecedented compression behavior, particularly in how cars manage the rapid elevation change and directional shift. Mount Panorama’s mountain section highlights the new lighting engine’s effect on track temperatures, with shadow areas and sun-exposed surfaces creating meaningful grip variations throughout the day/night cycle. Suzuka’s technical segments showcase the improved tire model in managing combined lateral and longitudinal forces, primarily through the challenging Spoon Curve sequence.
Next-Generation Graphics Engine
The DirectX 12 graphics engine revolutionizes visual fidelity with several key advancements. Dynamic weather progression affects track conditions in real time, with standing water forming in authentic locations and drying lines emerging based on vehicle traffic. The physically-based sky rendering offers authentic lighting transitions that affect both visibility and track temperatures, while enhanced particle effects amplify the sense of speed and immersion through improved tire smoke, exhaust effects, and environmental particles.
For supported hardware configurations, Ray-traced reflections create more realistic cockpit environments, particularly in wet conditions where puddles and damp surfaces accurately reflect surrounding environments. The new global illumination system provides more authentic shadowing and ambient lighting, which is especially noticeable in garage environments and during dawn or dusk sessions.
Advanced Physics and Audio Systems
The physics engine overhaul brings unprecedented detail to vehicle simulation. The new tire model accounts for temperature gradients across the contact patch, affecting grip levels during aggressive driving and through varying track conditions. Suspension geometry calculations run at higher frequencies than previous titles, providing more accurate feedback during quick direction changes and over curbs. The “micro-texture” force feedback system communicates subtle surface variations, allowing drivers to feel minor grip changes before they become visible in vehicle behavior.
Brake system modeling reaches new levels of sophistication, simulating pad temperature effects, brake fluid expansion, and rotor heat dissipation. This requires more nuanced brake management during long races and affects strategy decisions, particularly in GT and endurance racing scenarios. The aerodynamic model now accounts for turbulent air effects in close racing, creating more realistic draft scenarios and affecting overtaking dynamics.
The audio experience demonstrates similar attention to detail. Engine sounds reflect mechanical stress and RPM variations with unprecedented accuracy, while turbocharger and supercharger noises vary realistically with boost pressure and throttle position. Transmission whine, differential behavior, and suspension movement all contribute to a rich acoustic environment that provides vital feedback to the driver. Environmental sounds adapt to the time of day and location, with effects like tire squeal and exhaust notes reflecting off trackside barriers and buildings.
Comprehensive Driving Academy
The Driving Academy represents a fundamental advancement in racing game pedagogy. Moving beyond traditional hotlapping exercises, it breaks down each circuit into focused learning segments that build progressive understanding. Professional racing drivers contributed to the curriculum design, ensuring each lesson builds foundational skills applicable across different vehicles and tracks.
The academy structure starts with basic car control techniques before advancing to corner-specific challenges. Each track section features multiple approach options, with detailed telemetry feedback helping drivers understand the effects of different racing lines and techniques. The system integrates with the new progression mechanics, using various vehicles to demonstrate how different car characteristics affect the driving approach.
Economic System and Vehicle Management
The in-game economy introduces strategic depth through a sophisticated progression system that rewards skill development and strategic decision-making. Players earn experience through races and challenges, while the innovative dealership system offers 24-hour rentals at approximately 15% of the purchase price, encouraging experimentation with different vehicle types before commitment.
Vehicle maintenance adds another layer of complexity, with tire wear patterns, brake pad condition, and general mechanical wear requiring active management. High-performance cars command correspondingly higher maintenance costs, adding depth to the car selection process and creating meaningful choices between vehicle classes.
The showroom environment revolutionizes vehicle acquisition with unprecedented configuration options. Players can select from factory performance packages, brake system upgrades, and suspension setups, each affecting handling characteristics and maintenance requirements. Visual customization mirrors real-world manufacturer options, from BMW Individual colors to Porsche’s Paint To Sample program. However, these choices remain purely aesthetic without performance impact.
Technical Infrastructure and Hardware Support
The surprisingly modest system requirements stem from the aggressive optimization of physics calculations across multiple CPU cores. The base specification of an Intel i7 8700k or AMD 1500X processor, paired with a GTX 1070 or RX 580 graphics card, opens the simulation to a broader audience. Kunos recommends an Intel i5 10500 or AMD 2600X with an RTX 2070 or Radeon RX 5600 for optimal performance. The mandatory SSD requirement supports rapid data streaming for weather changes and detailed physics calculations.
Native VR support extends across SteamVR, Oculus VR, and OpenXR platforms, with each system receiving dedicated optimization for minimum latency and maximum clarity. Triple screen support comes standard at launch, featuring bezel correction and independent refresh rate support for mixed display setups. These features, combined with the relatively modest hardware requirements, demonstrate impressive optimization work. However, questions about simulation depth at lower settings remain.
The Nürburgring Open World Experience
The Summer 2025 introduction of a 600-square-mile open-world environment centered on the Nürburgring Nordschleife represents the most ambitious expansion in sim racing history. LIDAR scanning technology captures surface detail at millimeter accuracy, while regional weather patterns affect grip conditions across different elevations and environments. This expansive world includes detailed recreations of local service stations, car dealerships, and automotive facilities, creating a living automotive environment beyond traditional circuit racing.
Dynamic events populate this environment, from impromptu track days to manufacturer testing sessions on the Nordschleife. Players can encounter AI-driven traffic on public roads, participate in automotive culture events, and experience the legendary circuit in various conditions and configurations. This expansion aims to capture the complete automotive culture surrounding the famous circuit.
Development and Integration of Community
Looking beyond launch, Kunos plans to expand EVO to approximately 100 cars and 15 tracks by Fall 2025. The vehicle selection prioritizes diversity over quantity, with each addition chosen to represent distinct driving characteristics and historical significance. Track selection focuses on technical circuits that showcase the physics engine’s capabilities while providing varied driving challenges.
The extensive language support (English, Italian, French, German, Spanish, Japanese, Korean, Simplified and Traditional Chinese) reflects global ambitions. While Steam exclusivity during Early Access might disappoint console players, the planned PS5 and Xbox Series S/X releases should eventually bring this new simulation standard to a broader audience.
Launch and Expectations
As January 16th approaches, several aspects warrant careful consideration. The relatively modest system requirements could indicate either exceptional optimization or potential compromises in simulation depth. The ambitious feature set, particularly the planned open-world expansion, represents significant technical challenges that will test Kunos’s development capabilities.
However, the studio’s track record with previous Assetto Corsa titles provides reason for optimism. Their focus on core simulation features – physics, force feedback, and accurate track reproduction – suggests their priorities align with serious sim racing enthusiasts’ expectations. While Early Access often reveals unforeseen challenges, Kunos’s transparent development approach and clear feature roadmap build confidence.
The combination of accessible learning tools, deep simulation features, and ambitious content plans positions Assetto Corsa EVO as potentially the most significant evolution in racing simulation history (or at least decade). While questions remain about the depth of simulation possible within the stated system requirements, the comprehensive feature set and clear development roadmap suggest a promising new chapter for the franchise. The actual test begins when players take to the track next week. Still, the foundations appear strong for a new standard in racing simulation.
Hell Let Loose, the realistic World War 2 shooter, is 50% off on the PlayStation Store until 18th January 2025. That means you can jump into massive 100-player battles for half the usual price.
WePlayGames.net Youtube Channel: First Time Sniping in Hell Let Loose – A Quick Look
What the Hell Let Loose?
This game is all about large-scale battles with 50 players on each side, fighting on maps that are based on actual World War 2 locations. Teamwork is absolutely essential in Hell Let Loose. You really need to work with your squad and use the in-game voice chat to coordinate your actions if you want any chance at winning. There are 14 different classes to choose from. You can be a regular infantry soldier like a Rifleman or Medic, or part of a tank crew as a Tank Commander or Crewman. If you prefer stealth, you can be a Recon specialist like a Spotter or Sniper. Every class has unique weapons and equipment.
One shot can kill in Hell Let Loose, so the gameplay is very realistic, this is not a arcade game. You have to be careful, plan your moves, and be aware of your surroundings. The game features two main modes. “Warfare” is a back-and-forth struggle where both teams try to capture and control the entire map. “Offensive” mode has one team attacking objectives while the other team defends. There’s also a resource management side to the game, adding another layer of strategy. Commanders are responsible for managing supplies, deploying vehicles, and calling in airstrikes.
Definitely Worth Checking
Recently, Hell Let Loose was free for a short time on the Epic Games Store, which brought in a lot of new PC players. Now, with the PlayStation discount, it seems like a good time for PS5 players to see what all the buzz is about. The game has a reputation for being less arcade-like and more focused on realistic, strategic gameplay. It might appeal to players who enjoy a slower, more tactical experience and great team play. Personally, I find Hell Let Loose to be a really fun, engaging shooter, especially if you like a more realistic, less run-and-gun approach, it is not fast paced game, but it has other qualities that are hard to find elsewhere.
Maps, History , Strategy and Fun
The game’s maps are meticulously recreated from real wartime photographs and satellite images. Engineers can place mines anywhere on the map without any cooldown restrictions. Some maps even have hidden areas that you can find and use to get a tactical advantage over your opponents. As a player you also have ability to destroy enemy supplies and spawn points. Also if you find yourself against a tank as anti-tank role, you can aim for its weak points, it will be a lot easier to destroy it.
Hell Let Loose is known for its intense, teamwork-focused gameplay and a dedicated community of players. The game was even nominated for a BAFTA award. With this 50% discount on the PlayStation Store, it’s the perfect time to experience this unique and challenging World War 2 shooter.
For Xbox and PC the game is now down 40 percent on Steam and is for free Xbox Gamepass, so discounted hell comes from everywhere—happy warmongering gamers.
KRAFTON, the creators of PUBG, and NVIDIA are joining forces to bring a new level of realism to gaming with AI-powered characters in inZOI, their upcoming life simulation game, and the PUBG universe.
In inZOI, releasing on March 28th, 2025, you’ll guide the lives of the “Zois,” shaping their stories and relationships. Imagine experiencing the complexities of life with characters who can actually understand and respond to you in a human-like way. This is made possible by “Co-Playable Characters” or CPCs, which are far more advanced than typical computer-controlled characters. They can understand the context of the game and react naturally, making interactions feel much more dynamic and engaging.
This innovative technology is a product of KRAFTON’s ongoing research in AI and NVIDIA’s expertise in advanced technology. With CPCs, inZOI and future PUBG titles are poised to offer a truly unique and engaging gaming experience. Check out inZOI on Steam and see how this collaboration is changing the future of gaming. Let’s see how this will work out on Xbox and Playstation consoles, where the game is aiming.
Kunos Simulazioni and publisher 505 Games just dropped some exciting news about Assetto Corsa EVO. As a long-time fan of the Assetto Corsa series, I’m very curious to see where they take this new title. They’ve revealed four cars from the first Car Pack, and it’s a solid mix: the Toyota GR86, the Ferrari 296 GTB, the BMW M2 CS Racing, and the tiny but surely fun Abarth 695 Biposto. This is just a taste of the 20 cars promised for the Early Access launch on January 16th on Steam.
From my hours spent in Assetto Corsa and Assetto Corsa Competizione, I know Kunos delivers on realism. Five tracks are confirmed for Early Access, with practice sessions and quick races to get us started. The new progression system with car rentals, purchases, driver profiles, and an academy mode sounds promising. After seeing some early impressions from veteran sim racing content creators like Jardier, my expectations are high, and I’m hoping Kunos can deliver a truly next-gen sim racing experience.
Full VR support, triple screen options, and deep car customization are all there from day one. It’s clear that Kunos is pouring everything they’ve learned into EVO. While I’ll always have a soft spot for AC Competizione, it makes sense that their focus is shifting to EVO, as they are not a huge studio after all. The car list, features like VR and the progression system, and the confirmed Early Access date are what I wanted to hear about. I am looking forward to January 16th and for all the following addition like free roam around Nurburgring.
Official Discord Server Coming Soon and Moderator Applications Open
Get ready to connect with the Assetto Corsa community on a whole new level! The official Assetto Corsa Discord server is coming soon. Even better, Kunos and 505 Games are looking for passionate fans to apply for moderator roles. If you’re dedicated to the game and want to help build a thriving community, check out the application form: https://505.games/ACModApplicationForm. This is your chance to play a key role in shaping the future of Assetto Corsa online!
Assetto Corsa EVO Early Access – Kunos Discord Moderator Wanted