2017 is the year of Vanquish. And I will now tell you why is that.
With a few breaks here and there, for seven years – and I swear this is true – have I dreamt about how then-PS3-exclusive Vanquish feels. Every single time I touched a 3rd person shooty game. And then the day came. Platinum have ported Bayonetta, and hid a little teaser in its ‘patch’.
I hesitated for a while before I fired Vanquish up for the first time. What if it isn’t that hypersonic ride that I dreamt about? Wild, irresponsible, explosive, on the cutting edge of what’s possible in a 3rd person shooter, but one that’s always fluently and tightly controlled? What if I’m in for a sore disappointment, or what if – and that, rather irrationally, haunted me even more – they fucked up the port?
Some 6 hours later, without so much as thinking of a break, I was geared up for a second play-through on higher difficulty.
Yeah, Vanquish isn’t long, and it doesn’t have to be. It’s not despite the fact, it’s precisely because of the fact it’s simply unforgettable.