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Elden Ring Nightreign Surpasses 2.5 Million Steam Wishlists Ahead of Launch

Elden Ring Nightreign
Elden Ring Nightreign

Estimated reading time: 2 minutes

Elden Ring Nightreign has achieved a significant milestone, amassing over 2.5 million wishlists on Steam before its release on May 30, 2025. The substantial number of wishlists indicates a high level of anticipation among players. This interest suggests that Nightreign may experience considerable engagement upon its release.

Elden Ring Nightreign Gameplay Overview

Set in Limveld, a procedurally generated offshoot of Limgrave, Elden Ring Nightreign focuses on survival and coordination. Players team up in groups of three and fight through a shifting, hostile world that changes with every session. The game centers on direct cooperation, requiring players to adapt quickly and make decisions that impact the group’s success. Sessions last for three in-game days and end with a climactic boss fight.

Unlike traditional open-world formats, Nightreign introduces session-based gameplay. Players must manage limited time, resources, and escalating threats, pushing for efficiency and coordination. Source: Alinea Analytics

Directed by a Souls Veteran

Nightreign is directed by Junya Ishizaki, who has been part of the development teams behind Dark Souls, Bloodborne, and ER. Ishizaki was reportedly given the green light by Hidetaka Miyazaki to “do it as you please” — an endorsement of full creative freedom. This shift allows Ishizaki to take FromSoftware’s formula in new directions, particularly through procedural design and roguelike structures.

Unique Features and Mechanics

  • Character Classes: Players can choose from eight distinct classes, each with unique abilities and playstyles.
  • Dynamic World: Limveld’s environment changes with each playthrough, offering varied experiences and challenges.
  • Time-Limited Sessions: Each game session spans three in-game days, requiring strategic planning and cooperation.
  • Resurrection Mechanic: Fallen allies can be revived by attacking enemies, encouraging teamwork, and continuous engagement.

Platform Availability and Preload Information

Elden Ring Nightreign will be available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC. Preloading is available 48 hours before the official release, allowing players to prepare in advance.

Conclusion: We’ll Be Covering Elden Ring Nightreign in Depth

With strong early interest and clear gameplay changes from traditional Soulslike design, Elden Ring Nightreign looks like one of the more experimental FromSoftware titles in years. We’ll be following its launch and evolution closely, with more in-depth coverage, build strategies, and run reports coming soon on our site. For more reviews and news, stay tuned to our website.

The Duskbloods: FromSoftware’s Bloodborne-Inspired Multiplayer Title

The Duskbloods
The Duskbloods

Estimated reading time: 2 minutes

FromSoftware’s upcoming title, The Duskbloods, is set to release exclusively on the Nintendo Switch 2 in 2026. While it introduces a multiplayer PvPvE format, the game’s aesthetic and thematic elements draw heavily from Bloodborne, creating a spiritual successor that blends new mechanics with familiar atmospheres.

Gothic Aesthetics and Steampunk Elements

The Duskbloods immerses players in a world that combines Gothic and Victorian influences with steampunk elements. The game’s environments feature grand cathedrals, eerie streets, and industrial districts, reminiscent of Bloodborne‘s Yharnam. However, the inclusion of futuristic technology, such as jetpacks and advanced weaponry, introduces a unique twist to the setting.

Bloodsworn and the Quest for First Blood

Players assume the roles of Bloodsworn, vampire-like characters competing to obtain “First Blood” during an apocalyptic event known as the “Twilight of Humanity.” This central objective ties into the game’s lore, where blood symbolizes history, power, and the transcendence of humanity. The pursuit of First Blood serves as the primary goal in each match, influencing both gameplay and narrative progression. Source:Polygon

Structured Multiplayer with Role-Based Objectives

Unlike traditional Soulsborne titles, The Duskbloods offers a structured multiplayer experience supporting up to eight players. Each match incorporates both player-versus-player and player-versus-environment elements. Players can select from over a dozen preset Bloodsworn characters, each with unique weapons and abilities. Customization is available through the “blood history and fate” system, allowing players to adjust attributes, appearances, and in-game roles.

Roles such as “Destined Rivals” and “Destined Companions” assign specific objectives, encouraging diverse strategies and interactions. Dynamic events during matches, like special enemy spawns and additional objectives, offer bonus rewards and influence the flow of gameplay.

Embracing Bloodborne Comparisons

Director Hidetaka Miyazaki acknowledges the similarities between The Duskbloods and Bloodborne, noting that the new title reinterprets romantic aspects of vampires and blood. While The Duskbloods introduces a multiplayer focus and new mechanics, it maintains the atmospheric storytelling and thematic depth characteristic of FromSoftware’s previous titles.

Conclusion

The Duskbloods represents FromSoftware’s venture into a multiplayer-focused experience while retaining the rich, atmospheric elements that define their games. By blending Gothic aesthetics with innovative gameplay mechanics, the title offers a fresh yet familiar experience for fans of the Soulsborne genre. For more reviews and news, stay tuned to our website.

A24 and Alex Garland Confirm Live-Action Elden Ring Film

Elden Ring Shadow of the Erdtree - Erdtree On Fire picture
Elden Ring Shadow of the Erdtree - Erdtree On Fire

Estimated reading time: 3 minutes

A24 has officially joined forces with Bandai Namco to produce a live-action film adaptation of Elden Ring. The news confirms months of speculation about whether the critically acclaimed RPG would make its way to the big screen. The film will be written and directed by Alex Garland, best known for his work on Ex Machina, Annihilation, and more recently Civil War. Garland’s involvement marks his first time adapting a video game into a film, signaling a major crossover between cinematic science fiction and interactive fantasy. The project is currently in early pre-production stages, and no target release window or casting details have been disclosed yet.

Elden Ring’s Transition to Film

Elden Ring, developed by FromSoftware and released by Bandai Namco in 2022, quickly stood out as one of the decade’s most influential RPGs. Hidetaka Miyazaki, the creator of Dark Souls, directed the game. Author George R.R. Martin helped craft its mythological framework and lore. It sold over 30 million copies worldwide, praised for its detailed open world, tough combat, and rich narrative layers. The story follows a Tarnished warrior roaming the Lands Between, aiming to restore the broken Elden Ring and rise as Elden Lord. Source: Polygon

Production Team and Creative Leads

The production brings together an experienced and well-rounded team. Alongside Alex Garland, the producer lineup includes Peter Rice, Andrew Macdonald, Allon Reich, George R.R. Martin, and Vince Gerardis. As a result, the project benefits from both Hollywood expertise and strong literary roots. Garland, who previously collaborated with A24 on Ex Machina and Men, is likely to apply his cerebral, character-driven style to the bleak and mysterious world of Elden Ring. Moreover, his past work is praised for sharp writing and precise visuals—qualities that align well with FromSoftware’s haunting design and layered narrative tone.

Elden Ring Fans React to Movie Announcement

Fans have responded intensely to the announcement, showing both excitement and concern across forums and social media. Many are hopeful about Garland’s direction and storytelling style. Others doubt whether one film can truly reflect the scale and mystery of Elden Ring. The game offers little direct exposition and focuses on atmosphere and personal discovery. Some fear that fitting this into a typical film structure could flatten the experience. However, Garland’s track record with complex characters and layered themes suggests he may be able to adapt the source material without losing its depth. Source: TheVerge

New Elden Ring Projects in the Works

The film isn’t the only thing on the horizon for Elden Ring fans. The franchise is actively expanding, with multiple upcoming projects. Elden Ring: Nightreign, a multiplayer-focused spinoff, is scheduled for release on May 30, 2025. The new spinoff will focus on co-op and PvP gameplay, building on what worked well in the base game. Details are still scarce. A next-gen Nintendo Switch 2 version is also in development, aiming to deliver the full experience on the go. These projects confirm that Bandai Namco and FromSoftware plan to expand the brand beyond just the film adaptation. For more reviews and news, stay tuned to our website.

Schedule 1 Dev Previews Locker Filters Ahead of New Update

Schedule 1
Schedule 1

Estimated reading time: 4 minutes

Schedule 1 is gearing up for another substantial update focused on streamlining base management. The main feature is a new locker system that replaces beds, bringing deeper inventory control, smarter AI behavior, and several quality-of-life improvements. The beta goes live within days, with a full rollout expected next week. Check out our Schedule 1 first look review here!

Locker Filters Are the Core Addition

The next update for Schedule 1 overhauls how players manage employee inventory. Beds, which previously handled worker assignments, will be replaced by compact lockers. Each locker includes eight configurable slots that function as both worker assignment tools and general storage. Unlike beds, lockers take up less space and offer slot-by-slot filtering options. These filters let players define exactly what items go where, improving storage precision and cutting down on chaotic item placement. Each slot can be adjusted to accept certain item types, minimum quality levels, and even rules. For example, you can permit only high-purity stimulants or ban low-tier knives from being stored altogether. This kind of granular control is designed to remove the micromanagement burden, especially in large bases where multiple employees interact with the same storage points during raids or harvest routines.

Conversion, Practical Use, and Efficiency Gains

When the update drops, all beds will auto-convert into lockers at their original coordinates—but only if the surrounding area is clear. To avoid placement issues, players should dismantle clutter, move decor, and create enough floor space in advance. Manual saving before switching to the beta branch is also recommended. Once lockers are in place, filters can be configured for different purposes. You might set Slot 1 to accept only “AK-47s,” Slots 2-4 for pills above 80% purity, and block knives entirely. These rules keep the AI productive and prevent mistakes like storing valuable gear in low-security areas. Labeling lockers clearly—e.g., “Lab Locker A1” or “Field Unit Locker 3”—helps streamline this further. Players dealing with large-scale production or active police threats benefit most from tight inventory control, as misplaced items during a raid can cost time and resources.

Other Patch Changes and AI Behavior

Beyond the lockers, the update includes more general quality-of-life improvements. Employees will now transfer between player-owned properties without needing to be fired. Trash zones shift from circular to square, allowing for better placement in tight spaces. Several navigation bugs have also been fixed to improve movement across large, multi-floor bases. Locker filters tie into updated AI routines as well: employees now recognize slot rules and skip lockers that don’t meet their current inventory needs. This reduces pathfinding loops and shortens task completion time. To prevent bottlenecks, Tyler added a failsafe where items that can’t be stored get placed in a temporary “lost-and-found” crate at the base entrance. If this leads to a drop in clutter, a hotfix is already planned.

Update Access, Timing, and Compatibility

Developer Tyler confirmed that the new beta build will go live in a day or two. Players can access it through the Steam beta tab by selecting “public‐test.” The build is considered feature-complete, with beta feedback focused on performance and stability, not design. The update should reach all users next week, likely on a Tuesday to avoid weekend server strain. It will be around 450 MB, will not reset saves, but may break mods that alter worker inventory, since lockers use a new parent class instead of the old bed system. Modders should review their hooks after the update hits. Clipboard support for copy-pasting locker filters is also in the works and expected to roll out soon after.

Development Pace and Future Systems

Schedule 1 entered Early Access in March 2025 and has been receiving major content drops roughly every four weeks. On May 8, the last patch introduced the Jukebox to boost customer patience, a 1,000-stack off-site Storage Unit, a bulk mixer, and mod tools to save imports. This upcoming locker update continues that rapid development pace. Looking ahead, Tyler has outlined features like dynamic weather, helicopter patrols, and an in-game player voting system. Source: OpenCritic. These future systems will likely rely on the locker framework, especially as secure, rules-based storage becomes vital when weather damages outdoor stock or police conduct inventory checks. For more reviews and news, stay tuned to our website.


GameStop Limits Pokémon TCG Purchases to One Per Customer

GameStop
GameStop

Estimated reading time: 2 minutes

GameStop has announced a new policy limiting sales of upcoming Pokémon Trading Card Game (TCG) products to one per customer. This measure comes ahead of the May 30 release of the “Scarlet & Violet: Destined Rivals” expansion. The company shared the update via its official social media channels, stating:

“New Pokémon TCG products will now be limited to 1 per customer. Have fun!”

This decision aims to manage high demand and ensure broader access for customers.

Recent Surge in Demand for Pokémon TCG Products

The Pokémon TCG has seen a significant increase in popularity, leading to heightened demand for new releases. Earlier this month, ahead of the launch of the “Prismatic Evolutions Super Premium Collection,” fans began lining up outside GameStop locations days in advance. At the Chicago GameStop, enthusiasts camped out with tents and portable grills, braving cold temperatures to secure the new release. Source: Clit

GameStop acknowledged these dedicated fans in a press release, stating:

“GameStop stands today to press F to pay respect to these brave warriors of the hobby — the noble few who have chosen to bear frigid nights not out of necessity … but for the love of the game.”

GameStop’s Growing Presence in the Trading Card Market

Traditionally known for video game sales, GameStop has been expanding its footprint in the trading card market. In the past year, the company partnered with Professional Sports Authenticator (PSA) and facilitated over one million card submissions. This move signifies GameStop’s commitment to becoming a significant player in the collectibles space.

Details on the “Scarlet & Violet: Destined Rivals” Expansion

The upcoming “Scarlet & Violet: Destined Rivals” expansion is set to feature Team Rocket and includes over 85 Trainer’s Pokémon. Given the recent trends and the expansion’s anticipated popularity, GameStop’s purchase limit policy aims to provide a fair opportunity for all customers to obtain the new products. For more reviews and news, stay tuned to our website.