Estimated reading time: 3 minutes
While the internet keeps chasing ghosts with fake AAA leak lists, Epic is actually delivering a four-course meal of high-fantasy competence. Today, December 30, the Trine Classic Collection hit the zero-dollar mark on the Epic Games Store. You’ve got until December 31 at 11:00 AM ET to claim the first four games of a series that basically defined the “physics-puzzler-with-swords” archetype. If you prefer Valve’s ecosystem or missed the window, the Steam Store is currently running a 75% discount through January 5, though even that feels pricey compared to the secondary market. A quick glance at G2A (affiliate link) shows keys floating around the $10 range, but honestly, paying anything for this today is a failure of basic consumer awareness.

Cheeese, Boxes, and Grappling Hooks: How Trine Actually Plays
The gimmick is simple: you control a Wizard who conjures boxes, a Thief with a grappling hook, and a Knight who hits things. The reality is much more chaotic. Trine thrives on the fact that its puzzles are “soft.” There isn’t a single correct way to cross a spike pit; if you can stack enough conjured crates into a precarious, wobbling tower and jump off the top before the whole thing collapses, the game counts it. This collection takes you from the hand-drawn beauty of the original Enchanted Edition and Trine 2—widely considered the peak of the genre—into the experimental 3D levels of Trine 3, finally landing on the polished, back-to-basics brilliance of Trine 4. It’s a series that rewards the “street intellectual” approach to gaming—don’t follow the developer’s breadcrumbs if you can just break the engine to get where you’re going.

Multiplayer Friction and Resourceful Cooperation
This is strictly better with friends, but it’s also a quick way to find out which of your buddies has zero spatial awareness. The three-player co-op turns every bridge-building exercise into a debate about weight distribution and momentum. It is a resourceful addition to any library because it scales perfectly; you can play it with kids who just want to swing on ropes or with a dedicated group trying to optimize every movement. Since these games are optimized for efficiency rather than raw power, you don’t need a top-tier rig to see the hand-painted assets in their best light. It’s an easy pick for the holiday break that provides dozens of hours of gameplay without demanding you learn a complex combat system or sit through endless cinematic fluff.





