Make a game (not) a good one is a series of obiter dictum over what is important in a good, or cause of downfall of a bad, video game. Today, it’s meaningful choice. Continue reading “Make A Game (Not) A Good One Episode 1: Meaningful Choice”
A2A’s Piper PA-28 Cherokee 180 defies all belief. As far as Microsoft Flight Simulator X is concerned, it’s not just an add-on; it’s a complete, fully-fledged game-changer. Continue reading “A2A Cherokee: We Fly It VFR From Salzburg To Linz”
VR is what we all dreamed of. VR will make our games more awesome. VR will make us more awesome. VR is the new black.
Now. I don’t have an issue with VR. I don’t know if it’ll fail or win. Hell, I haven’t even got a clue how would I go about predicting that. True, in more aspects than not, it sounds like an exciting proposition. A bit overly exciting proposition if you ask me. Continue reading “I Will Now Rubbish That VR Thing A Little If You Don’t Mind”